The Death Aura description needs to be more accurate. Right now it seems like it's +1 damage per skill point x # rebirths. It's way less useful than that
Speedometer would be nice to see if any of them actually reach their max speed. Or some sort of stat dashboard. It's a lovely, unique start, and I can't wait to see where it goes from here. We need more of this type of game!
I'm curious to know what kind of learning is going on. It's frustrating watching several bikes repeatedly crash at the beginning; why haven't they learned not to do that after several generations?
I can't get past track 4. I had to reset because I felt that my bikes had become too "dumb". Even at speeds of 2-2 or 2-3, the bikes were unable to figure out the track. Would be nice if we could direct the selection somehow.
They make small random changes in ther brains, but sometimes that changes are not visible and sometimes are not useful. The time to find a better change may vary for every player and configuration, some player take 5 generations, some 50.
It's stupid to make us have to promote when earning more money means "prestige" money to buy rental properties. You should at least add a confirmation or the ability to not promote.
I've come around to the game. I was narrowminded to think of it as a maze game, when really you have to think of it using the platforms. It's a lot more interesting this way.
Well, it's understandable, it even started as a pure maze td (https://puu.sh/Aqeuo/ad4d03bbdb.mp4) but I was frustrated with the fact the every one of my friends which played the game always built the same layout.
I am really glad you find it interesting. Thank you!
It's kind of frustrating that you can't really build a maze because the enemies can go on the unbuildable edge of the screen. What's the logic behind that? If you build an effective enough maze, the enemies will just circumvent it
It's ridiculous that your paintings don't draw if you're on a different screen, like the school screen. There are so many silly issues like this that you can work around, but at that point it's more metagaming than actual gameplay. Would love if they were actually addressed. Thank you for mostly addressing the loss of talent points, but it still occurs occasionally.
Had a bug where my bread was suddenly unable to absorb salt. It didn't make any offline progress, either. It showed that I still had profit coming in, as expected, but the salt in the bread never accumulated. After deleting and replacing salt, it started working again.
It's pretty f*cked up that the Respecs listed in the upgrades screen are the ones being used up on the Muses screen. I had no idea. I've used up all my respecs now, experimenting with Muses. There are too many bad design flaws like this in this game. Please fix them.
My game has been having trouble saving, and then when I return I always have 1 multi- upgrade other than gradient, 1 boost 1, 1 tickspeed, 2 layer boost, and collect by hires.
At first I thought it was something I was doing, but this has happened on three separate days now, with different amounts of fame. Extremely annoying. Please add a manual save that's less annoying than copying a big block of text. Your autosave is not working for me.
They make small random changes in ther brains, but sometimes that changes are not visible and sometimes are not useful. The time to find a better change may vary for every player and configuration, some player take 5 generations, some 50.