I am glad to see new and different point-and-click games, so thanks for that. There were some unintuitive navigation issues where it wasn't clear that there were some navigation options available that were. I'd echo the other top comment about navigation, that there are some conventions that were subverted that made moving about a bit more confusing than it should have been. I feel like once I got through into the octagonal chamber the limited options made problemsolving easier.
Hey, thanks for playing and your comment. OK, we already wrote a lot about navigation. I didn't expect that to be so problematic for some players. But I will for sure make movement more conventional in future games.
Definitely needs a warning that you won't be able to figure it out without sound (unless you're just extremely confident that you're clicking the right things and don't need feedback)
I got a message from a mysterious guy but I don't know what it said anymore. And I have no way to get to Hoin, I think I've checked everything. Help, please!
Adding herbs to the soup and not giving us any way to farm it outside of gatherers feels like it was a tweak done without any consultation of players. Or at least an understanding of what people are doing at what point in your game. Cooked foods were already hard enough to make to keep up pace with your population demands without manufacturers, but agriculture already had trouble keeping up with demand, and now you've made it essentially impossible to feed any large village soup. Please be more thoughtful with future revisions!
There are a lot of issues that could've been addressed just by looking at the comment section of any other poorly rated shooter game. It gets way too many of the basics wrong, despite looking nice. I wanted to like it, but it just doesn't feel like this was created by someone who's played many shooter games, because it feels built but not with the player in mind.
This is not an idle game, to me! It's a good and a bad thing, but mostly good. I feel way more invested in my village than with other games. I'm trying to progress them so that life is easier for them. I know after hunting and gathering, the promised land of agriculture means easier winters that don't involve freezing. But progress is incremenetal, and winter is here sooner than I'd like.
It's satisfying to feel the progress, not in any leaps, even with significant technological advances. It all takes time, like a real village should. I think it could use some balancing (that's TBD) but it definitely needs some more explanation, either via tooltips or a help section.
Really cool mechanics! Also, I think the title is funny. She's a "woman who can't jump" while burying the lede that she's basically like an earthbender? haha
I realized it's not sector wins, it's the shipyard reaching the end of its queue. Can anyone figure out what reason that makes everything shut down its production? It's got nothing to do with crystal and ore production, yet it shuts everything down for some reason. Very, very annoying, and it makes idle play impossible.
Click on the question mark next to the slider for a better explanation. Freebirds means that x% of the lights are going to try a completely new path from the moment on you click it.
Very satisfying badge to get! Everything was intuitive to suss out, and the mechanics were very satisfying. Other than a bit of lagginess at times, it was an almost flawless game.
The controls are clunky, the game is not smooth, I think it needs a lot more polish. It also needs a lot more to be interesting and different. A very basic, rough shooter so far. Keep working at it!
Love the Cap all for NGU. Now can we please get it for blood magic as well? And perhaps the ability to use a certain amount on rituals instead of all of it?
Hey, thanks for playing and your comment. OK, we already wrote a lot about navigation. I didn't expect that to be so problematic for some players. But I will for sure make movement more conventional in future games.