I think I should be given the liberty to choose which unlocked vehicle I'm driving. The word "better" in "replaced with better vehicle" is a blatant lie.
Game won't start, keeps giving me the "refresh page if you think you're playing on an authorized platform" message no matter how many times I refresh it.
Hi, we're sorry this is causing problems to a few of you and we will try to implement a less invasive security check. It happen rarely when the game isn't able to estabilish a connection with the kongregate API (maybe for a temporary connection problem). You can try to reload the game later. If you keep having problem to play try to send us a PM. :)
To be honest, we believed it would be obvious to everybody but we assure you that right now, a VERY LARGE NUMBER of players wasn't able to identify him. u.u
Anyway, Gilbert DID recognize him, he just prefers to not say it out loudly ;)
The dialogues need some major editing. I really like the art style and the gameplay is interesting, but as someone else has already said, the targeting system could use a little work. You can, for example, hit an enemy that's in the process of dying by accident. Not sure if this was your intention, but some of the battles are intense enough for the player to have to worry about this as well.
There could be special rewards, buffs etc. for delivering killing blows with certain abilities beyond certain character levels. For instance, killing a monster with the basic paladin strike could invigorate the party, providing a 10% idle dps boost for 30 sec. Or killing something with the rogue could have the monster drop 50% more cash. Mage: more exp because of learning more from the kill. Ranger: cooldown reduction for one minute. These shouldn't break the balance much but it would compel people to do less mindless button mashing and perhaps think about what to use when a bit more.
The game is astonishingly vague about the explanations of its mechanics and a little control over your decks would have been very much welcome. As it stands, there's very little strategy involved, RNG pretty much decides everything. Two stars.
A return of investment mouseover tooltip might be a nice addition (as in, how long it would take to make back the expenses of the upgrade given the current circumstances).
@davidkyo Hi there, thanks for the suggestion. I tried to write down how many I remembered and it's only 10. Sounds like a tough game but why not! ;)