I think that the $/s can be very inaccurate in many cases, as it seems to calculate from the sum of autodamage you do, not the ticks needed to "kill" an ore.
I think it would add some nice flavor to the game if the player could review some of the landmarks visited (like when one of the characters mentions posting a photo with the Solar System on FB, you could actually draw that selfie and have it available for viewing) in a separate menu (while the ship still travels forward). Not sure what the appearance of the landmarks depends on, is it always an upgrade? Also I was thinking that if the speed of the scrolling depended at least somewhat on the ship's speed (so initially the stars wouldn't move at all, they would start to crawl later on and when your speed is in the trillions they could actually start zipping past), while slowing down momentarily when a landmark is passed.
Great game which I'm trying to get back to, but I'm losing my saved games immediately after closing the browser, it worked all right a couple months ago.
Dear Dev,
Kindly stop polluting the internet with your garbage. Thanks in advance.
Regards,
Dave
PS.: Calling the "let's see YOU do any better"-argument old would be an understatement. I can't lay eggs, nor have I a desire to learn this art, but I can determine whether a chicken egg stinks or not.
"Dear Dev, Kindly stop polluting the internet with your garbage. Thanks in advance. Regards, Dave PS.: Calling the "let's see YOU do any better"-argument old would be an understatement. I can't lay eggs, nor have I a desire to learn this art, but I can determine whether a chicken egg stinks or not." shutup noob
"Dear Dev, Kindly stop polluting the internet with your garbage. Thanks in advance. Regards, Dave PS.: Calling the "let's see YOU do any better"-argument old would be an understatement. I can't lay eggs, nor have I a desire to learn this art, but I can determine whether a chicken egg stinks or not." shutup noob