I think it could use more incremental upgrades, like being able to have a starting gold when going on a new loop (to not have to click around until you can afford the first two heroes), or decreasing the amount of levels between bosses.
Could use a button that buys all upgrades whose sum costs less than 10% of your current cash or something. Fiddling around looking for the smaller numbers is a bit of a pain.
I don't think that every idle must be similar to each other. I've just tried to balance between idle and clicker. Not sure that it was a great idea))
But I hope you'll like the game for what it is.
Gotta love the logic of the plotflag-guard in the prologue. "Huh, a 5-year-old. Go back to the wilderness, kid, you cannot enter the village while it's dark and raining."
Very good game, but the leveling system could have used a little tweaking. By the time I get a fifth of all the available upgrades, I'm already farming the last level with no fuss. Also, a quality option would have been preferable, the default quality is a huge drain on system resources.
Several players experience difficulties with saves, we apologize. We are investigating it, but it's not an easy issue to solve, since we can't reproduce it (ie we don't have the problem on our test accounts). It's our top priority, but fixing all save issues will probably take a bit of time. Sorry for the inconvenience.
Alright guys!
We've checked and here the good color combo: Primary is 2nd line and 5th color (kind of beige) or the white / Secondary is 1st line any blue should match /Third color is any kind of red. Sorry for the issue.
Open all programs, all browsers, 100 tabs open in each browser, underclock your processor ==> WIN!