LOVE this game! Could you please make it so that when you are crafting something, you don't automatically equip it until it is better than what you are currently using? That gets annoying.
Not a bad start at all. As this is a helicopter that can strafe, I would suggest that you auto-target the closest enemy to the mouse cursor. Without that, this is just a generic straight-up-the-screen shooter, only with fancier graphics. With that, players can target the most dangerous enemy without having to choose to be in harm's way.
I would also pull the camera back a *lot* farther, as, right now, it feels very cramped.
(If you really want to go all-out for version two, reboot SWIV 3D! https://www.youtube.com/watch?v=X_t5ekNnXF4#t=14 )
Pro Tip: As in all mining games, the fastest way to gain money is to stick to the highest mineral that you can one-shot. (i.e. has less hitpoints than your auto-miners or manual click.)
Fun little game! The only issue is that the clones can spawn right on top of you at the beginning of each wave. A 'no-spawn' radius would be much welcomed. 5/5
Bug: Save doesn't always save. I've saved quite often, but, when Firefox crashed, the version loaded didn't have my last 12 hours of playing. Frustrating, to say the least. Any ideas?
BUG: When auto targeting asteroids, once one is destroyed, the mining laser animation for the next one is activated until the ship points at it, despite the next one not being in range.
4. In the market, have an 'Upgrades' tab that shows items that are better than the ones you currently have, or that you don't have.
5. When targeting an asteroid, mining lasers should automatically turn on.
6. Have a 'Re-arm' function in the Garage, where ammo is automatically topped up to a set level whenever you dock at a station.
7. Have module profiles. For example, one for all mining lasers, one for boss fights, etc.
Thanks for responding again ;) Indeed, I think ill also move the bar its a bit hard to see atm ;P