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DeadlyDad's Comments

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Mr. Flea

Play Mr. Flea

Nov. 18, 2012

Rating: 3

Great mechanic. Once it has been expanded, I can really see this game taking off. I couldn't get past the level with a stack of platforms, so I don't know what is past it, but some other things that could be added would be horizontal/diagonal bars, platforms that only appear when bars intersect, bonus point items that require more skill to get, countdown timers for some levels, and per-level upgrade items, like double-jumping or a one-shot bar killer.

Developer response from targaciej

Thanks for ideas :) Will test them all!

The Catacombs of Skel-Ad

Play The Catacombs of Skel-Ad

May. 15, 2012

Rating: 7

nice re-visioning of an old favourite. 4/5

Zombie Toss

Play Zombie Toss

May. 14, 2012

Rating: 0

Somewhat of a 'meh' game. One thing that really bugs me, though, is that a pelican or a dog can bring me to an abrupt halt despite the fact that I have a jet pack which give me enough boost to cover 2km in less than 10 seconds. I can see it if I am moving slowly, but at high speed, I should just slow down a lot in a cloud of blood and guts.

Fracuum

Play Fracuum

May. 01, 2012

Rating: 0

Easiest. 15 points. EVER!

Fracuum

Play Fracuum

Apr. 29, 2012

Rating: 0

Fantastic little game. 5/5 Here's a tip from when I used to code games: the first 100ms or so of a directional key press should only move the character a very small amount. That allows for precision movement, one tap at a time, while still allowing the character to move at full speed for regular movement.

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 07, 2012

Rating: 1

One feature that would be neat: + mouse left/right tips the track, tips *and* turns the track.

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 07, 2012

Rating: 0

6/5 for sheer fun, -1 for lack of features, -2 for crashing Chrome every minute or two.

Dangerous Dungeons

Play Dangerous Dungeons

Mar. 26, 2012

Rating: -1

I've experienced the same freezing, starting from the first key platform. I walked off the platform, and the whole game froze up for a couple of seconds. There have also been periods of 'lag', where repeated freezing occurs. The oddest part is that CPU usage for Flash (Chrome Task Manager) drops from ~70% to 1-3% when a freeze happens. You *seriously* need to use a profiler.

Developer response from AdventureIslands

Where do these occur, in the first boss?

Decision

Play Decision

Mar. 24, 2012

Rating: -6

Troll game is trolling; gives huge bonuses for blowing up precious fuel which can't be replaced, and zombies can't use.

Planet Defense: Arcterris

Play Planet Defense: Arcterris

Feb. 28, 2012

Rating: 4

I find myself really enjoying this. A minimap with your towers and enemies within their range would be *very* helpful. You should polish this up and release iOS/Android versions.

Abobo's Big Adventure

Play Abobo's Big Adventure

Feb. 21, 2012

Rating: -11

Love the game, but it... lags... so... much..........

Parking Hooligan

Play Parking Hooligan

Feb. 01, 2012

Rating: -1

I don't see why everyone is hating on this. Though *bloddy* hard, it is a good game.

Developer response from myplayyard

Thank you, I feel the same. (I admit the R for restart is not a nice thing to miss.... :) ) Saar

Accelerator

Play Accelerator

Jan. 28, 2012

Rating: 3

If you came out with a version of this for iOS/Android/X360/PS3, I think that you could make some *SERIOUS* coin. Fortunately, Unity is already set up for all of those platforms. GO MAKE SOME MONEY!!!

Developer response from TenebrousP

Something is progressing on these fronts ;)

Outpost:Haven

Play Outpost:Haven

Jan. 24, 2012

Rating: 4

***PLEASE***, for the love of $DEITY, figure out some way to change the page background to black or dark gray. I've got a 24" monitor running at 1920*1200, and 80% of the screen is bright white, so I can hardly see anything in the game.

Bullet Audyssey

Play Bullet Audyssey

Dec. 15, 2011

Rating: 4

I think that we now have a new game genre, "Bullet Dance".

Earn to Die

Play Earn to Die

Dec. 15, 2011

Rating: 6

YES!!!! 1081 FEET!!! The secret is to max your booster, then use it all on the hill before the first boxes. You'll fly over most of them, then coast the rest of the way.

Slice: Fortress Defence

Play Slice: Fortress Defence

Dec. 07, 2011

Rating: 0

FWIW, this is also an easy-to-use modeler: http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/index.html

Trigger Knight

Play Trigger Knight

Nov. 30, 2011

Rating: 1

Hmmm... For the sequel, how about having 'training centers' that contain mini-games that allow you to upgrade your stats permanently? The character could lose 50% of the gains from the current game when she dies.

Bomber At War

Play Bomber At War

Nov. 12, 2011

Rating: 7

:sigh: 1. the 'Skirmish Unlimited' mission can be replayed, and, each time, you can earn as much money as your skill allows. You don't *NEED* to replay the other missions to get the best gear; just play it over as often as you can. 2. Play long enough, and you will earn $145,000 in achievement bonuses, which also lets you get the best gear. 3. STOP BEING SO BLODDY LAZY! 'Mission replays' are a recent 'innovation' in gaming, and are simply a play mechanic option that lazy coders like to use to make an unbalanced, overly difficult game playable. *This* game is balanced and forgiving enough that you don't need to go back and play them again once you have completed each one. Please vote this up, and vote the whiners down. The game *deserves* to win the weekly.

Obliterate Everything

Play Obliterate Everything

Nov. 12, 2011

Rating: 4

3/5... Originally 5/5, but... -1 for TOO BLODDY FAST WITH NO 'SLOW DOWN' OPTION. (*Seriously*. I was getting frustrated before I was through the first episode.) -1 for poor selection/placement mechanic. Having to waste time I don't have to try to find a decent position for my units, only to accidentally bump the cursor 1 pixel to the left and NOT BUILD THE UNIT AT ALL, pissed me off to no end. 1. Add half/quarter speed slider. There isn't much time for strategy when you have to depend on twitch skills to stay alive. 2. Use hotkeys for unit selection, centering on base, etc. PLEASE! 3. During placement, display a shadow of the structure at the closest legal position, indicating where it will be placed if left-clicked at current point. 4. Have a 'Zoom Out' slider. You can't build your base up for what is coming because you can't both build and scout at the same time. Yes, your graphics are good, but it's more important to be able to see what is going on around you.

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