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DeadlyDad's Comments

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Ants Tycoon 3D

Play Ants Tycoon 3D

Apr. 29, 2019

Rating: 1

Bug: Meat doesn't always drop all of the way to the ground, so ants gather under it and will only move when rallied.

Seeds Of Life

Play Seeds Of Life

Apr. 29, 2019

Rating: 1

An interesting, gun idea, but it *BADLY* needs optimizing. My rig can run BF4, but this turns into a slideshow within a few minutes.

Funny Forest

Play Funny Forest

Apr. 28, 2019

Rating: 0

Suggestion: if you match 4/5, then 1/3 of the non-desired fruit turns into the desired fruit as well as adding 1/3 seconds to the timer. As well, seconadry cascade matches of 3/4/5 will add 1/2/3 seconds to the timer. That will introduce strategy.

Maggot Diorama 2

Play Maggot Diorama 2

Apr. 28, 2019

Rating: -2

FEED! ME! MOHR! (...and *please* replace 'click' with 'dps hover'.)

Isekidle

Play Isekidle

Apr. 22, 2019

Rating: 1

Bug: Completely frozen, even after a hard refresh. ()

Isekidle

Play Isekidle

Apr. 22, 2019

Rating: 2

Feature request: Please add a 'Journal' tab, so we can read the story of what has happened. The text flashes by so fast it is easy to miss and then we have no idea why we are doing what we are doing. If you have the writing skills, feel free to flesh out the story in the journal between the text that shows up on the 'Quest' screen.

Isekidle

Play Isekidle

Apr. 22, 2019

Rating: 1

Hmmm... It isn't often that I come across a new genre: "Choose Your Own Adventure Idle Game". Interesting. Promising.

Idle Mons

Play Idle Mons

Apr. 19, 2019

Rating: 0

Suggestion: For whatever 'x1/x25/x100/x1000' level the player chooses, put a glowing border around the box of any character(s) that can be raised to that level with the available cash. That will prevent having to waste time clicking through all of your characters to see who can be levelled up.

WarMage - Orcs and Dwarves

Play WarMage - Orcs and Dwarves

Mar. 31, 2019

Rating: 0

Farms need a [A] button overlaying the 'Plant/Reap' button so that once you have planted the crop(s) you want, you can toggle 'autofarming' and then the farmer will continually cycle through planting and reaping that pattern of crops. (Only farms with one or more farmers should be able to auto-farm.) Micromanaging farms is *NOT* what a WarMage should be concerned with.

Developer response from Yokubo

Thanks for the suggestion! I like the idea of automating the farms. :) And maybe then automating crafting could be useful to get a lot of potions or perhaps to sell them to get gold. So this feature will be developed but it will take some time.

WarMage - Orcs and Dwarves

Play WarMage - Orcs and Dwarves

Mar. 31, 2019

Rating: 1

If you click 'end turn' while your units are moving after clicking on a far tile to move them to, they will complete the current turn and continue moving toward that tile.

Developer response from Yokubo

Thanks for reporting this! I will fix this in the next version.

WarMage - Orcs and Dwarves

Play WarMage - Orcs and Dwarves

Mar. 31, 2019

Rating: 1

Bug: A unit suddenly flew off of the battlefield. The sole remaining enemy archer kept firing offscreen diagonally down left then right and back again, then stopped firing and started wandering around the screen.

Developer response from Yokubo

Thanks for reporting this! I uploaded a new version of WarMage with the fix.

Incremental RPG

Play Incremental RPG

Feb. 18, 2019

Rating: 3

I would suggest that you grey-out anything that hasn't been implemented yet. (Like inventory, etc.) That will let people know that there will be more to the game.

Defender Idle

Play Defender Idle

Feb. 04, 2019

Rating: 0

Bug: There are intermittent issues with the 'auto-advance' & 'auto-retry' checkboxes not matching the background logic.

Defender Idle

Play Defender Idle

Feb. 04, 2019

Rating: 1

Good game! Some notes: 1) Make it crystal clear that the first upgrade a new player should get is 'auto retry'. That will remove a lot of frustration over having to click 'retry' again and again and again at the beginning stages and give players an easily achievable goal that gains them something important. 2) Add a hotkey that puts up an 'x10 | x25 | x100 | xMAX' overlay on top of every purchase button to speed up buying without making the UI over crowded and hard to read.

IdleRampage

Play IdleRampage

Feb. 03, 2019

Rating: 0

A very good start. Some notes: 1) Menu should refresh all fields when you open it. 2) You need bounds checking. When I ascended, my regen ended up being -3 and would cost 3.7k to go to -2. 3) The sprites need a lot of work to look natural. For example, the player character's back is perfectly straight, which just doesn't look right. Google "blackthorne sprite sheet" for an excellent example of how to do it to the highest standard. Good luck!

ROCKET: IDLE 2

Play ROCKET: IDLE 2

Dec. 30, 2018

Rating: 6

Nice game, but there is a frustrating bug: Even after you collapse the menu, then triggers are still in place and active. I had everything up past level 50 and when I clicked on a couple of boxes at the wrong place, the game loaded up my last save which was at level 20. You need to deactivate the triggers when the menu is closed.

Developer response from Jexelix

Hey there! Thanks for finding this, I will fix it in an upcoming patch :)

Just Passing

Play Just Passing

Dec. 14, 2018

Rating: -2

I like it, but PLEASE get rid of the twelve-second transition between each and every screen. It *REALLY* gets irritating after a while; two or three seconds would be fine.

Just Passing

Play Just Passing

Dec. 14, 2018

Rating: 2

/sees a trash can "Hey, it's me!" :grin:

Idle Stone History

Play Idle Stone History

Nov. 19, 2018

Rating: 4

Fun little game! A couple of issues: 1) The assistant should stop trying to upgrade anything that is fully upgraded. 2) There should be a third tab for the chest called 'Creatures', which lists the season/time/item associated with each discovered creature, as trying to remember which creature gives what is an annoyance. 3) I got the 'victory' popup, but I am still a rock?

West Deluxe

Play West Deluxe

Nov. 17, 2018

Rating: 0

Bug: A dialogue box popped up while I was drilling, so my drill took damage while I was figuring out what it was about. If popups are necessary during an action sequence, said sequence needs to be put on hold until the popup is closed.

Developer response from Simit_games

do you remember what type of popup? what did it say

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