You have about 80% of a good game here. My main irritations, though, are literally having to sit there for ten minutes when you are turning 60k of loot into ashes, and no explanations of the units/UI/etc.
This is definitely a tower-defence based puzzle game. I would suggest implementing larger maps and player levels to increase replay value. At that point, a mobile version would be a viable option.
Like many games, if you have changed the size of your text in Chrome, the text in Flash games is changed as well, which plays havoc with text placement and reading it. I *strongly* suggest basing text size on window size/etc.
FYI, if you change your font size in your browser to make it larger, the fonts in the game change size as well as their spacing, making it hard to see. (Using Chrome.)
You have a *HUGE* memory leak somewhere. After less than ten minutes, RAM usage is approaching 2GB, and my system is starting to chug. (I can play CoD WW2 on this machine, so my specs aren't too low for a browser game.)
Son, unfortunately, you /deserve/ the scorn that people are heaping on you. This *CLEARLY* shows that almost no effort was put into it. You can't just throw something together in a couple of days and expect people to appreciate it like something that actually had time, effort, and thought put into it. My suggestion is to remove it completely, and not put something back up until you are willing to be serious about game creation. Your friends might not care enough about you to tell you the truth, but there are plenty of people in the real world who will. My first suggestion is to play enough games on here to hit level 10, so you will have sufficient exposure to *good* games to know just how bad this one is. I'm not saying to quit, just to not release a game before you have a decent one. I hope to see your /good/ stuff show up in the future.
Not a bad game. Some issues:
1. Turrets can be placed behind right panel.
2. Sniper turret range seems to be centered on the core, /not/ the sniper turret. (Place a sniper turret off to one side to see what I mean.)
3. Can't sell turrets.
4. It would be handy to be able to set priorities for each turret: closest to core/closest to turret/strongest/weakest/etc.
5. It would be handy if turret ranges were shown when hovering over a turret type, with different colors for each priority. That would help when placing new turrets of that type, to show coverage.
Thanks for your nice comment.