No checkpoints/auto-saves during play and being harassed constantly by the bird for being too slow because the timer ticks away during dialogues you can't quicken (same for overnight) really kills this otherwise-would-be-very-decent game for me.
Supplemental. The game runs like its bogged down. I muted sounds, which sometimes helps on flash games, but it made no difference. quality toggles might be helpful, especially for lower-end users.
Fist impression is decent, potential for a good game once fleshed out, still needs a lot of work. I got so far as the introduction to town and the beach, then black screen with dialog only. A lot of tooltips missing (Skill trees should probably be top priority). Cooldown timers on buildings are pointless, unless pushing micro-transations. Please don't do that. and as others have said tooltip popups are way too small, as are most text spaces. This could tune up in to a nice game, I hope that it does.
rereshing browser gave me this. "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." really sick of devs using this crap when they know it intentionally excludes numerous potential users. smh.
Interesting little game. Really needs some simplification though, as even with the basic graphics, music off and settings on low, as soon as coins start flying it bogs down bad. Ive been at it for 88 minutes and its now barely moving :(
8bit GaiaOnline rip. Wouldnt be bad but between the energy restraints and gold being mostly useless, requiring real $ to get any useable quantity of in game currency to purchase in game items. 1/5. Devs: drop the energy and severely moderate your attempt at profiteering and it would be worth playing.
Nice concept but need an option to opt out of the tutorials or speed it up or something. Only on six and bored to tears with no other options for play types. Also unnecessarily slow running for seemingly simple graphics. currently 2/5 much potential though.
I at least wanted players to have a little experience with all the pieces before they got involved in the actual game, when I just threw people into the game with no experience they had trouble figuring out what to do. I need to come up with a better solution for this problem.
Continuing issues after last patch. Items still not working properly. No pictures in the inventory or on the paperdoll. Salvaging still just eating items, with no gain, sitting at 5 total.
Returning from work to come back and find I've been invaded, ALL my resources stolen & production completely halted is way too harsh; Perhaps taking 10%, maybe 20% of current accumulated resources for being invaded, and production slowed to 10 or 20% until active again, would be far less rage-inspiring. Also I liked the art for the destroyed camp.
Thanks for idea. Grabbing 10-20% of resources will make attacking pointless. Perhaps leaving some resources after invasion will make sens. Maybe invader will be able to grab the amount of resources his warehouse can handle... Waiting for your ideas!
Please let us know which browser you use, In Chrome it work best, Internet Explorer & firefox it is a bit slower