Well that escalated quickly. Last fight had 590 enemies, next one is 3.1 Million. The rewards for the fights didn't make up for the loss of resources for the units in the first place. Having a steady raise in enemy numbers for fights instead of such massive jumps and increasing the battle rewards-ALOT, would be good.
why do these developers keep using unity and webgl when most of the time they cause so many problems as to make the program unplayable or not work at all...
Hi, if it's the white screen issue, have you tried the fix someone suggested above, clicking the lego brick next to your address bar in the browser then clicking allow for Unity Web Player? You might need to reinstall Web Player too: https://unity3d.com/webplayer
Not using Unity to spite players, I promise. Your frustration is very justified & fully understand where you're coming from. Trust me, the developers are just as frustrated when the thing we worked really hard on is having trouble reaching you.
The answer is that Unity ticks some boxes that developers need and make Unity's annoyances worth it in the end. As annoying as Unity can be sometimes, the alternatives are worse overall, whether because of lack of support, features or stability.
Let me know if I can help in any other way.
Note to the developer. We cannot reply to your comments on our comments on Kongregate, so it does you little good to ask people questions in your replies.
"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NotFoundError: The operation failed because the requested database object could not be found. For example, an object store did not exist but was being opened." Firefox.
Aside from the numerous other issues stated. The drop rate of soul stones is ridiculously low given the numbers needed to advance a unit. There's never enough gold to stay on top of your expenses (they want you to buy more) and advancing a unit will often LOWER that units power. I like the premise but the game has so many issues and it's just designed to eat real $, makes it terrible.
Very nice little game. Balance issues near end levels though. Despite having 25% chances in block, perform ranged and dodge, they almost never occur. The clovers to feed the museum mushroom for bonuses frequently give nothing at all, seemingly more frequently as the game progresses, and around arena level 20 it turns into one massive grind. At current I can take only 3 hits before being defeated, the only way to increase health it via armor, best arena level I can manage grants about 1.3B, museum income is 9.1B, and the next armor upgrade costs 266.83G - that's pretty ridiculous. I obtained the easy and medium badges for this in Nov '15, its now May '16 and with a bit of grinding every few days I have only progressed 4 arena levels. please scale up late game rewards or scale back late game prices. still 4/5 from me though.
completed two levels and replayed the first level three times, creeper killed total still at 8,587. Badge broken or or does that need to be done on a single run on a level, only highest counts or what? daily badges shouldn't take this long to acquire.
Been waiting a long time for another decent mech game to come along. Sadly this isn't it, but it could've been. Aside from the heavy emphasis on microtransactions (like so many other would-be good games these days), Its very buggy-taking resources without getting what you paid for, daily bonuses granting nothing at all and frequently needing refresh to work, there is basically Zero balance in pvp and campaign modes, and after just a few levels in campaign you'll be spending battle tokens on almost every single battle. Okay if you just want to waste some time but I definitely wouldn't waste too much time or any money at all on it. 2/5
daily login box showed a mythic weapon and an NRG gen upgrade. nothing new in inventory. so the logins are just a tease to see what else is out there that you'll never get without paying cash/kreds? wth?!
what do yo mean? mythical items are never shown in the daily login rewards. there are two legendary cards there. and if we are on he subject, we are looking into giving a mythical there instead.
Yeah, Too quickly. We are rebalancing now both: camps loot and camps level growth. Thanks for fdbk