Wow. Reading through the comments makes me think the entire educational system has failed... The only thing I still have an issue with is the taunting part of it. You can't taunt your opponent to 0, but he can do it to you. Not to mention the fact that seeing friends die is more unnerving than being called a turd.
This game is mostly good. The only complaint I have is the whole "taunting" command. I lost a battle because two very weakened enemy units kept taunting me even though they were seriously outnumbered. Seeing your friends die and your own death coming is far more frightening then being called a dog turd...
Very unbalanced... Targets are wayyyy to small to even bother "aiming". Maybe if I full screen the game it would be okay, but I really feel like I am actually trying to shoot a dragonfly with a rifle at distance.
Every splitter in every TD game I have played split between towers. normally you can take advantage of that and make traps for them (ie boxed in areas with no escapes where if they split, you can trap them with cheap towers). Still having the bug where level 32 is beaten and the game does not advance.
It's fun. My only real complaint is that you lose your "extras" when you buy a new ship - not a big deal, but when I buy a new ship, shouldn't it have 100%armor and shield when I drive it off the lot?
As far as juggling is concerned. Yeah, it's a cheap way to make a game harder. Personally, whatever floats your boat, BUT, juggling makes the game feel more like work. And if I wanted to work, I wouldn't be playing a game...
Encountered the end of level bug. Finished map #32 and after killing the replicating bug (almost instantly - "thanks, mega tower!), it just sat there. Everything was functional, but it didn't end the level or give credit for doing so.
The only complaint I have is the tower AI. There needs to be a way to set it. Most TD games have it (i.e. TARGET = closest:farthest:weakest:strongest:etc.). Other than that, it's very well done.
@FatheFonberg - You have to move the slider to have repairs happen.
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Personally, most of these games piss me off just because they're trying to quantify real firearms in terms of accuracy, recoil, etc. without actually firing the weapons for themselves... If anything, that's where a games inaccuracy kills the fun.
I find it funny that people are complaining about originality. No offense, but about 99% of the games on here have taken ideas of other games and put a new spin on them. I mean, how many games are essentially shoot the bad guy, solve the puzzle, or twitch just right?
Good game. reminds me of the ones where you had to paint the balls using different tools.
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Just don't let Bill Gates find out that you're using his sound effects...
Awful... Not enough time to look at a spread of cards. And when you beat the first level, you get treated to more cards that are even smaller... ugh...
Yawn. If I wanted to play a guessing game, I would do it with my five year old. Also, if you're going to have a "enter the answer" type game, you might want to consider making the enter key actually enter it. Typing a word and then clicking the mouse is inconvenient at best.