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Piano Escape

Play Piano Escape

Nov. 30, 2008

Rating: 0

Had to use the tab cheat to find all the search locations. What an... odd way to find out the solution for the box. Needs cleanup; "couldn't not perform" would be a double negative.

GemCraft

Play GemCraft

Nov. 24, 2008

Rating: 0

123aaa789, if you still have a save game, just load it and start a round, and you'll get the credit. I got this part of the challenge in a matter of seconds thanks to that.

Caravaneer

Play Caravaneer

Nov. 15, 2008

Rating: 0

Cory, when I look at a map, I don't see a mark locating me. ;) It's an apocolyptic future, no GPS links. Look at the map, find the degree to the town you want to go to, and don't stray. That being said, some of the terrain features (I look at them like long sand dunes) are marked on the map; I've used that long crowbar-like one to guage my location on a trip between Merdin and Okaidi. But I'd say it fits the setting that, if you get lost in the desert, you're screwed.

Caravaneer

Play Caravaneer

Nov. 15, 2008

Rating: 0

Dawson, you must have gone too far north, way past Drushlak, probably farther than Merdin. For your first couple desert trips, stay in the three towns the Sheriff tells you about; bandit activity is light in the SE corner there.

Caravaneer

Play Caravaneer

Nov. 15, 2008

Rating: 0

Rhyno: Physical Shape sets your Health (10 points per Shape point, doesn't increase in game) and your Strength (Carrying capacity is 2 Kg per Strength point, does increase in game). Agility sets your starting AP which increases (at least to some extent) in game. Accuracy sets your starting Sniper skill, while Intelligence sets your starting Doc/Vet/Mech skills. Skills will go up over time from use.

Shore Siege!

Play Shore Siege!

Nov. 06, 2008

Rating: 0

MuseMorgan, you need to move the nail in a stabbing motion, upper-right - to - lower-left, to kill the blobs (and the airships later). It's a bit more than simply touching them with the nail.

Shore Siege!

Play Shore Siege!

Nov. 06, 2008

Rating: 0

To losthexed: The turrets do last from one day to the next (I just tried it.) However, the turrets *do* have a limited amount of ammo (the green bar above the turret), and when that's used up, the turret goes away. Maybe your turret used up the last of it's ammo to kill the last enemy, and that made you think it only lasts one day.

Shore Siege!

Play Shore Siege!

Nov. 06, 2008

Rating: 0

DarthJerak, that threw me off too. You don't heal the combat damage from the screen between rounds; there's a big red plus sign on your action bar during the round that you drag onto your ship to heal 25% of it's health. Ollie, the magnet is tricky. The idea is you click-and-hold on the roller, move your mouse towards the sea (upper-left-ish) and let go of the mouse button to send the roller flying off. In practice, I'd often move my mouse out of the window; I found it often easier to click on the roller, manually carry it past the ship, and then click again to drop it into the sea.

Pandemic 2

Play Pandemic 2

Oct. 29, 2008

Rating: 0

I just found out the hard way that Peru has no airport or shipyard. Playing relaxed, I started in Madagasgar, doing fine until Peru shut it's borders; I looked at the country, cursed, and proceded to kill the rest of the world in vengeance. Only the Peruvians survived... :S

Caravaneer

Play Caravaneer

Oct. 02, 2008

Rating: 0

seabre, zodiac13: Read the tutorial. It says, "However, shops are much less flexible than markets. A shop may not be interested in buying a certain item or transport or may agree to buy only a limited amount of it, so this way of income is not very effective." You'll find yourself throwing away a lot of weapons, and the desert has got to be positively covered with glass bottles. Keep a handful of each, so you can sell one or a few when a shop accepts it, or save yourself the effort and discard most items you won't need.

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