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dem_gnomes' Comments

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Master of Fortresses

Play Master of Fortresses

Aug. 28, 2010

Rating: 0

Bug: If you roll over the plaque stays on the screen, pretty much forever.

Master of Fortresses

Play Master of Fortresses

Aug. 28, 2010

Rating: 0

Another problem: if you build walls too close to the edge, the enemy units will march in past them. This is particularly irritating at the hard levels. :-{

Master of Fortresses

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Aug. 27, 2010

Rating: 1

I like the game, overall, but it's way too easy to get "stuck" - where the enemies are out of range of my troops, firing at some building that regenerates as fast or faster than they fire. There needs to be a "stop the madness" button, or a loop detector, or something that doesn't cost me having to re-play the entire level.

Doodle God

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Jun. 23, 2010

Rating: 8

Categories: Tao: 8 elements; Fire: 6; Lower Life Forms: 10; Air: 5; Plants: 5; Tools: 10; Animals: 10; Groceries: 10; Technologies: 10; Humans: 9; Vehicles: 10 Earth: 8; Monsters: 10; Water: 4

Doodle God

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Jun. 23, 2010

Rating: -1

ship + steam engine = steamship

Doodle God

Play Doodle God

Jun. 23, 2010

Rating: -3

ship + fabric = frigate

Doodle God

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Jun. 23, 2010

Rating: -1

boat + wood = ship

Doodle God

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Jun. 23, 2010

Rating: 1

concrete + brick -> house; house + glass -> skyscraper

Doodle God

Play Doodle God

Jun. 23, 2010

Rating: 0

cement + water = concrete

Blosics 2

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May. 17, 2010

Rating: 0

18 challenge: fire a bomb sideways into the 2nd/3rd tier. Wait. 29 challenge: Fire a 5 from the 10:30 position at a slight upward angle. Then at a different angle. Get ** and *0 greens.

PlanetDefender

Play PlanetDefender

Jan. 26, 2010

Rating: 0

I wish the music would stay turned off when I start a new game.

Civilizations Wars

Play Civilizations Wars

Jan. 22, 2010

Rating: 0

Anyone know how experience works? Doesn't seem to be based on #kills.

Ireland puzzle

Play Ireland puzzle

Jan. 20, 2010

Rating: 0

I don't know anything about Ireland. And after playing this, I still don't know anything about Ireland. Label the counties, put some towns in, maybe some real-time GPS info for when car bombs go off. The basics are there, but it's not really a teaching tool until there's something to learn.

Civilizations Wars

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Jan. 19, 2010

Rating: 0

BUG: If you lose on a level with modifiers (blind, hard, etc.) then "restart", the level plays without the modifiers, but the score is still multiplied.

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

boss (turtle, crab, squid, etc.) fights have a timer at the top of the screen. Kill the boss before the timer gets to 0:00, or it starts shooting and generally just kills you.

Eridani

Play Eridani

Sep. 11, 2009

Rating: 0

For myself, I think the mining powers are important, then the command center, then power, then all the rest. So to start the game, I upgrade the command center for power (and speed, when I have more than 1500 res to start) I build a mine, then 10 mine ships, then power, then mine upgrades, then whatever it takes to fight the level.

Eridani

Play Eridani

Sep. 11, 2009

Rating: 0

For new players, the "sectors" you capture provide different special bonus powers. These are REALLY important. Get them in a good order, so that you have the good ones from the beginning. Also, keep in mind that the early levels are easy, so if you have a hard time with many planets, or few planets, or whatever, get those first. :-)

Starcom

Play Starcom

Jul. 14, 2009

Rating: 0

Sweet game. 4/5 because it isn't long enough. I'd like to see the author take the game as it is now, and just add some more quest-y bits.

me and the key

Play me and the key

Jun. 13, 2009

Rating: 0

Break the bubble.

light-Bot

Play light-Bot

May. 12, 2009

Rating: 0

Ì'd like to see a "commands per level" with the option to replay levels to get your command count down. Game rocks!

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