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the Flood Runner 2

Play the Flood Runner 2

Apr. 02, 2010

Rating: 0

Disappointing game, it could have been so much better. After the first 200k or so, the platforms begin to fall, rocks start dropping, making you stumble, but apart from that there was nothing that added to the difficulty. The only reason I died (1,800,000 score) was because I used up all my wing-power. If the character learned to adapt to the various obstacles (the rocks could be used as a ramp to jump off of and gain air, the ink could be used to accelerate to high speeds, you could dive from great heights after hitting one of the springs, ectr) and others appear to take their place, then this would have been a much more entertaining game. Instead of just looking different, the characters could have different abilities and strengths/weaknesses (the first could rely heavily on flying and jumping, the other would be more focused on running, and gaining speed). Far too easy, and it gets repetitive after the first few minutes, nothing changes, not even the background - 2/5

Starlight 2

Play Starlight 2

Apr. 01, 2010

Rating: 0

(Continued) That was the only thing that really bugged me, how repetitive things got by the end, Pro and Classic were basically the same, leaving just Quiz mode. I did like the level Editor though, it added to the experience, and it was interesting to see what others could come up with. Great job, I enjoyed it for the most part - 3/5

Starlight 2

Play Starlight 2

Apr. 01, 2010

Rating: 0

Yet another excellent sequel! Quiz Mode was a nice break from moving the constellations around, the challenging part was finding the lines and trying not to pay any attention to the stars, which often misled you, and resembled the other choices. Then there's the Pro mode, which was still easy. I used the same strategy for Classic and Pro: making all the stars face towards you. Flipping the stars around or rotating it 180 degrees was easy enough, so the only thing that made Pro really challenging was getting the picture JUST right. If you were a tiny bit off, it wouldn't register (this was probably because the stars didn't move with the mouse, and you had to drag them instead, but getting them to move exactly where you wanted them to be proved to be damn near impossible), and I found this to be very frustrating. As for the Classic mode, it felt incredibly long, and I felt there wasn't really any reason to play through 95 level of what is essentially the same thing.

Mushroom Madness 2

Play Mushroom Madness 2

Mar. 30, 2010

Rating: 0

(Continued) If the critters actually worked together (Bears could provide a shield for other critters, the faster critters like the Spider could sneak in and grab a few as the others acted as fodder, Moles could appear more often, ectr) things would have been much more challenging. Lastly, there are the Vaults that gave me something to do with all those drops that would otherwise have been pointless. They acted like an in-game upgrade of sorts, providing you with weapons and diamonds (which helped with the upgrades, so I didn't have to replay levels as much). A great game overall, kudos to you for making something new - 4/5

Mushroom Madness 2

Play Mushroom Madness 2

Mar. 30, 2010

Rating: 0

(Continued) Assigning the traps to hotkeys (to select them) would likely solve this problem, as would allowing the player to set down traps before the level started. Another plus is that there are other modes aside from the story that were actually well-done, even if they did get old after the first few levels. I probably enjoyed Vault Defense the most, it felt like a TD of sorts, but at the same time it was also original for a change. The enemies were probably the only thing I didn't like about this game, there was very little variety to them, and as time went on (and upgrades were bought) things became ridiculously easy. Hedgehogs and Rabbits were essentially the same, as were Owls and Birds, the only unique enemies were the Moles, Spiders, and Bears. Of those three, the only ones that you had to worry about were the Moles, and even then you had lots of time before they actually popped up to grab your Mushrooms.

Mushroom Madness 2

Play Mushroom Madness 2

Mar. 30, 2010

Rating: 0

A very creative take on the defense genre, with all the pick-ups and upgrades. The guns gave you that extra boost when you needed it the most, they also added some variety. Rather than using 1 or 2 guns each level, you could choose from up to 4, including your main weapon, and each had their own strengths and weaknesses (Grenade Launcher reloads slowly, Shotgun takes a while to go from 1-2 rounds a second to fully automatic, the Rifle is good for focus firing down a target, but is weak against groups, ectr). Charging up your main weapon for a more powerful (and stunning) attack was also nice, allowing your main weapon to either be a high-damage splash weapon, or a rapid-fire type weapon. Traps were also fun to use, although it was quite hard to place them exactly where you wanted them to be (as the level started, I would often pick up the trap and drop it in a place where no enemies would hit it as I was shooting at the critters).

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Mar. 26, 2010

Rating: -2

(Continued) If you aren't going to be creative and innovative, then you have no chance against games like Bloons, Bubble Tanks TD, Desktop TD, Onslaught, Gemcraft, and other, more popular (and better) games - 1/5

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Mar. 26, 2010

Rating: 0

(Continued) If this were to be somehow fixed, it would make things more challenging. The Upgrades were also flawed, seeing as you could bypass all of them and buy the last $2000 upgrade. Points gained from waves also decreased at the same rate, no matter how fast you have the game set to, making it much harder to get points if you're playing on x1 or x2, or grinding for upgrades. Speaking of grinding, that seems like the only thing you do in this game, you max out an upgrade, blast through a few waves, get stuck, and grind some more (maxing out the 1st and 3rd set of upgrades is practically a requirement for the Hard Badge). The enemies had some variety (some were fast, others were slow and had high health, also saw a few boss waves) but seeing as you're spamming waves (and killing them incredibly fast) there doesn't seem to be a noticeable difference.

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Mar. 26, 2010

Rating: 0

This is an excellent example of a generic, repetitive and boring TD. The towers are as simple and uncreative as can be (I've seen these Frost, Poison, Splash, and Rapid-Fire towers more times than I can count). Upgrading towers aren't worth it, take the Super Tower for example. It costs around $1600 to upgrade, and only gives it +30 damage, while buying 2 Super Towers costs around $1800 (+60 damage), you do the math, which is a better buy? The towers themselves aren't worth the money either (I also found it rather sad that none of the other towers can even hope to compare with the Super Tower, making it the obvious choice)...why waste $$ on Super Towers when bombs that cost only $50 each (with upgrades) do more damage? One reason why it's incredibly easy to 'Expert' a level with bombs is due to the fact that there are lots of weaker waves at the start that can be killed off quite easily, giving you loads of cash so you can spam your way through the harder waves.

Sift Heads World Act 1

Play Sift Heads World Act 1

Mar. 25, 2010

Rating: 0

I found this to be an enjoyable game, with some added replay value (different dialogue, vehicles, clothes). Although the story was short & simple, it was far better than the often unrelated briefings that can be found in other shooters - though I have to say, it was rather disappointing that none of your squad members were involved in the story. It seems like they are a team in name only, since the most they do is answer a few calls, the game would have been far more interesting if the other members also played a part. On to the missions - I liked the fact that it had sniping missions and up-close shoot-outs, but I felt they could have been more challenging (it's possible to beat the whole game without healing a single time) and complex (using cover, grenades, actually moving around). Certain parts of the game were also quite tricky, and some clues here and there would have helped (wine cellar, getting to a good sniping location). Decent game, could use a few improvements - 2/5

Imperfect Balance

Play Imperfect Balance

Mar. 22, 2010

Rating: 0

It's disappointing that after 10 Perfect Balance games, there still isn't anything creative. It's just the same game each time, with a few features added here and there (Diamonds, Block Types) the only thing that's changed here is the objective. There are also too many levels, it would probably be more fun to play if you had simply made the levels bigger & more complex, instead of making tons of them. As it is, I don't plan on going past the 5th level set, since it's the same thing, over and over. Try to give the player incentive to play through the game (other than badges), such as a storyline, backgrounds, unlocks, ectr, or else they'll get bored. The game itself is agonizingly slow, not to mention boring. It's also been done to DEATH, with games like Red Remover, 99 Bricks, Super Stacker, and the other games that you yourself have uploaded. If you plan on making more games of this type, then be innovative, try to make it unique. Until then, it's a 1/5

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Mar. 21, 2010

Rating: 0

(Continued) I would probably have given the Sandbox and Apocalypse modes a try, and in doing so, played the game a few more times, but after seeing this rather pathetic ploy to get more plays, I'm not going to bother. Unlocking the modes after beating the map would have been a MUCH better alternative. Didn't have any problems with the premium content, with the exception of the upgrades. If you're going to make people buy upgrades at least give them a few minor ones for free, rather than making the entire Upgrades System premium - 2/5

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Mar. 21, 2010

Rating: 0

Decent game, could be better though, with more variety regarding the enemies and the towers. Despite their different names and appearances, they are essentially the same as the towers in other games (Rapid-Fire, Splash, Slow, and Buff, ectr). I did like the Ace Monkey tower though (never seen a moving tower in a TD before) along with the ability to choose where your Mortar Towers shoot at. As for the enemies, they simply had more health (balloons inside of other balloons). There were no special waves that made things more challenging, just lots of basic enemies. I had no trouble beating the last few waves by simply spamming Spikes and Glue. Holding down the Fast Forward button also got annoying after a while, why not just add a button so the player can speed things up or slow? On to the Ranks...locking different modes and upgrades until you play through the game a certain amount of times is ridiculous.

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Mar. 19, 2010

Rating: 0

(Continued) Even with Reflection Barrier and Time Stop, this was still a problem since skills cost quite a bit of energy, and upgrading them so they have a lower energy costs requires more grinding. Regarding the final boss, it'd sure be nice to know why constantly shooting at it for around 3 minutes while Time Freeze was on, did absolutely no damage. I had to use a total of 14 items just to survive, and even then, it took around 10-15 minutes to kill Entity. Lastly, there were the bugs, if the comments are anything to go by, there are a bunch of them. Mainly save-file wipes and random 'cheater' glitches. Given all that, I'm lowering the rating from 4/5 to a 2/5 - you can do better.

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Mar. 19, 2010

Rating: 0

After finishing the game, I found there were a lot more problems than I'd first thought. The game becomes a complete grind-fest after lvl 15-16, seeing as it's nearly impossible to beat the bosses without upgrades that just happen to cost millions. A few upgrades were completely worthless, such as the 'Death Blast', which does tiny amounts of damage in comparison to other skills, along with Darkness Energy Charge skill, which fails half the time and doesn't give any energy when it actually works. It was also irritating when I died after unlocking an achievement, or killing a bunch of 'Fragments', only to find that the $$/achievement didn't register. Boss-fights were nothing short of ridiculous, most bosses take up 3/4 of the screen, leaving me with no room to dodge the thousands of bullets they throw at me.

SteamBirds

Play SteamBirds

Mar. 19, 2010

Rating: 0

Great concept, don't think I've ever seen a game quite like this. I liked how each skill gave the plane a role, making it unique. You had to use a different strategy for each skill in order for the plane to be effective (Super-Speed to lure enemies into ambushes, Shields to take the hits for friendlies), but I felt things could have been more complex. Poison could be used as a screen so that the enemy planes couldn't see where your planes were, Super-Speed while attacking could give your plane a greater chance to dodge, and so on. Customizing the skills of each plane would also be great, allowing the player to use their own strategies. Other than that, there were the Team Battles - the other teams wouldn't attack each other, they'd just go after me. At first, it was manageable, but later on it was rather difficult for me to take on 5-6 enemies all by myself. With a few improvements here and there, this could turn out to be a decent game - 2/5

Enigmata 2: Genu's Revenge

Play Enigmata 2: Genu's Revenge

Mar. 17, 2010

Rating: 0

Excellent sequel, I saw improvement on all aspects of the game. The $$ from achievements/levels was enough for the upgrades, you no longer had to replay levels just for a weapon or a better ship. Skills also made the game much more fun, you weren't restricted to just Stealth & Boost anymore. That aside, the missions gave me incentive to go back and replay levels, but I felt that there could have been more variety to them. I also liked the challenges, which gave the player something else to do rather than just playing through the campaign repeatedly. The biggest improvement would have to be level-size, no more cramped levels, now you can flank enemies and actually dodge. Still had some issues with the game though. When giant ships appear, they take up nearly half the screen and restrict movement, meaning you can't dodge. There were also the inescapable boss attacks that made things more challenging (and a bit unfair). It surpasses the original by leaps and bounds, well done! - 4/5

The Great Massacre

Play The Great Massacre

Mar. 15, 2010

Rating: 0

A mediocre game that gets old after the first level set. You have the same backgrounds for each level (e.g Desert, Volcano/Cave), the same enemies, AND the same boss - absolutely nothing changes. Most of the attacks are just a combination of more basic attacks, or upgraded versions (e.g Bull Rush & Super Earth Crusher), the only unique attacks would have to be the 'Super Fire Blaster' & the '360 Rolling Death Suplex'. Regarding the bosses, it was possible to kill them without being hit by simply standing beneath them, making them incredibly easy to kill. The rest of the game wasn't all that challenging either, all I did was spam 'Earth Shaker' and the occasional 'Hard Smash', and I still managed to slaughter everything (only time I died was on the 2nd level, due to low health and chatting while playing the game). As for creativity, it's been done before (and better), with games like 'Achilles', 'Warlords: Heroes' and 'Agony: The Portal'. Terrible - 2/5

Fujitsu Defender

Play Fujitsu Defender

Mar. 12, 2010

Rating: 0

Completely uncreative, with a game breaking glitch. Targeting the last few units meant that your Poison towers do much less damage, while your Frost towers don't slow anything down, making them essentially worthless. There are no buff towers, leaving a bunch of towers that do the same thing (slow, rapid-fire, sniper). The MGs are also insanely overpowered in comparison to every the other tower, with 25 damage and a reload rate of 12, whereas the other towers have 35-50 damage, and a reload rate of 50-60. That aside, the enemies were nothing special, they either had a lot of Health and were Slow, or had low Health and were Fast. I found the High Health enemies to be particularly annoying, seeing as nothing seems to work against them. As for the upgrades, nothing was really worth getting other than the $$/Exp ones, seeing as they only helped certain towers. It just doesn't compare to other TDs like Gemcraft and Onslaught, ones that are actually fun to play and unique - 1/5

Loondon

Play Loondon

Mar. 09, 2010

Rating: 0

I loved this game, and personally, I think it's great that developers are coming up with new and creative things, instead of making a generic game that's been done a thousand times over. It's been quite a while since I've played a game like this (with the exception of 'ImmorTall'), the last time being 'Little Wheel', and I have to say, this game surpasses all that's come before it. Even 'The Majesty of Colours' doesn't compare. As many have pointed out, the artwork is excellent, I found myself going back and forth through each scene just to take in all the little details. The plot is simplistic but still manages to be entertaining at times, the random events and the various characters in the game helped keep me interested. It also left the player with something to think about, along with delivering a message of sorts, a trait that makes games like this stand out. Excellent - 5/5

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