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DuckLife

Play DuckLife

Mar. 06, 2010

Rating: -1

Seems like a thrown-together game, with little to no effort put into it. The 'races' are just animated clips that the player has no control over, you can't control which direction the duck is going in, it's elevation, when to jump, ectr. As for the game itself, it consists of 3 minigames that strongly resemble 'Jumpcat', 'Learn to Fly', and other games. Playing these mini-games over and over isn't very fun, and seeing as you can't adjust the strength of the jump, it is impossible to get past the faster obstacles later on. There is also no way to beat the game WITHOUT playing the mini-games, you can't win races due to your skills or timing. Other than that, there's the 'skills' system, I'd like to know why crashing at the very start of the game made me go up 10 levels, while lasting for quite a long time only gave me 1-2 levels. It makes no sense to me, whatsoever. As for creativity, the seeds that increased the duck's skills and whatnot was the only thing new to me. Horrible - 1/5

Endless Zombie Rampage 2

Play Endless Zombie Rampage 2

Mar. 06, 2010

Rating: 0

After playing around with a few guns in 'Experiment' mode, the game became incredibly easy (Gauss Shotgun). It starts out relatively slow, and lets you earn a ton of $$ from saving all the survivors, which you can put to good use later on. The sad thing is, after you've saved all the survivors, it's rather hard to make money off of collecting supplies or killing zombies, with the exception of the giant spider-like zombies that released little spiders after dying (500 exp per spider). That aside, I liked the fact that when a new zombie was introduced, it got a level all by itself so you could see what it's abilities were, instead of just adding it to the zombies that were already there. I was bored after the first few levels, seeing as I was able to 1-shot most of the zombies, so I was delighted to find that I could skip all those waves and go straight to the bosses (which were pretty cool, not very hard though). Well done, wouldn't mind playing the 3rd game if there ever is one - 4/5

Sushi Cat

Play Sushi Cat

Mar. 05, 2010

Rating: -5

Awww...ful, probably the most boring game I've ever played, due to the fact that completing a level takes ages. I found myself watching videos on YouTube while the cat dropped, seeing as it takes quite a while for the cat to finally complete it's fall. Allowing players to drop multiple cats at once would likely solve this problem, as would adding a 'skip' button after the 'FULL BELLY' appears. A higher score & bonus sushi aren't very important to me, I just want to finish the level without waiting another 5 minutes for the last few cats to drop. What I DID like about this game was that it changed the platforms throughout each set of levels, along with making the levels themselves more complex. Also liked the powerups such as the 'Dragon Cannon' and 'Tsunami Roll', even though the platforms blocked most of my cannon shots. As for the cutscenes, meh, nothing special, not worth playing through 5 levels just for a 10-second clip. Neither good nor terrible - 2/5

ImmorTall

Play ImmorTall

Feb. 28, 2010

Rating: 0

I liked the fact that this game allowed the player to choose their own path, and interpret what the story and conclusion meant. To quote Erikson: "The world changes according to where you stand, so choose, and choose again, where you will make your stand". Perspective says it all, this little game holds meaning for everyone who plays it. Everyone will see it differently, and that's what makes the game stand out, in my opinion. There's no set message or storyline (reminded me of The Majesty of Colours), instead, it forces you to think about the consequences of your actions. What those actions mean, how they're significant, or pointless, the impact they can have, and so on. Nicely done - 4/5

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 17, 2010

Rating: 0

After the first few countries, there really isn't anything to keep you playing, you're essentially doing the same thing each level with a few upgrades to the zombies at your disposal. The laughs didn't last, MJ's 'Thriller' dance lost it's charm after the 3rd or 4th time I sent him out, same with the Tank, which seemed amazing at first. Lag was also a big problem for me, with all the zombies and survivors running around or shooting, I wasn't able to get as much $$ as I would have been able to (MJ's Dance helped with this a bit) making upgrades harder to acquire. I got more $$ replaying the 2nd level on Africa (around 25k each round) than I did on most of the later countries. As for the gameplay, the only thing that made it challenging were the agents, and other 'uninfectable' people, and even then using a bomb or sending in a Tank would most likely kill them. Doing the same thing for 85 levels isn't fun - 2/5

Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 15, 2010

Rating: 0

Very dissapointed by this game, there was no sense of challenge whatsoever. It was possible to beat the entire game without losing a single point of HP, and skip whole waves by simply hiding in the fort. It also felt far less interactive than 'The Next Floor' (the most you do is hold the Down Arrow). As for the Fort Upgrades, I'm at a loss as to why the turrets were taken out, they played a critical role in the previous game, but now they're essentially useless. Killing what you could each wave, and saving up for the ridiculously overpowered weapons (Sniper, Boompipe) proved to be far better than buying anything else. Healing Station wasn't needed, seeing as you rarely take damage, nor were any of the Traps, a single weapon will carry you through, which is a shame (upgrades could have been much more useful, and actually interesting, instead of being a waste of $$). Going from a creative, unique game like 'The Next Floor' to this generic, repetitive mess is sad - 1/5

Abduction!

Play Abduction!

Feb. 10, 2010

Rating: 0

Mediocre game, repetitive and unoriginal (Nuclear Eagle, UFO Attack ectr). Each level seems to be the exact same, 2 houses, a few vehicles, and a handful of enemies. The only things that change are the background, and the difficulty of the enemies, which makes going back to complete objectives & getting $$ to buy upgrades that much more boring. The enemies were also quite horrible, they either walked around mindlessly or spammed attacks. As for the vehicles, when I drop a rock, a truck, or whatever on a group of enemies, I expect everything directly under said object to die, NOT bounce up 2-3 times, killing a paltry amount of humans. Regarding the upgrades, the increase in abduction speed is nothing special, didn't see much improvement in how fast the humans are processed either. Seeing as each level seems incredibly cramped (leaving no room to dodge projectiles and the jets/planes that pass by) the only upgrades worth getting are speed & health. Not much to like about this game - 1/5

Chibi Knight

Play Chibi Knight

Feb. 07, 2010

Rating: 0

Even by 'little kid' standards, button-mashing for 20 minutes isn't fun. Regarding the spells, the majority of them are horrible, making me feel that it's not worth the time to find each 'Wizard' in order to obtain some mediocre attack or 'Magic Shield'. Being forced to kill all the monsters you had already faced if you happened to die also made the game much more repetitive, not to mention boring. As for the bosses themselves, dodging spammish abilities that are liable to wipe 1/4 your health simply means that you couldn't find any way to make said bosses challenging without killing the player in a few hits. A single mistake and you're dead, or close to dying. Cute characters and a charming story aren't enough anymore, seeing as this has been done many times over, be more creative - 2/5

Mechanical Commando 2

Play Mechanical Commando 2

Feb. 05, 2010

Rating: 0

A far better game than the original, with many, many, improvements. Instead of simply running around through each mission killing everything in a desperate attempt to get to the boss, there were other types of missions. I enjoyed 'Rescue' and 'Secure' the most, 'Survival' felt the same as 'Defence' in some ways, and the secondary objectives also added to the fun. Regarding the upgrades, it's wonderful that you took out all the weapon upgrades that the enemies dropped, and allowed the player to choose what type of weapon they wanted. The weight restrictions helped balance things out as well, preventing you from creating an overpowered mech, Other than that, despite the fact many weapons say 'High Damage', their damage doesn't scale up to the others with the same description, e.g 'High Cal Cannon' & 'Homing Missile'. It would also have been nice to show which missions have already been completed (if you got no stars). Excellent sequel - 4/5

4 Differences

Play 4 Differences

Feb. 04, 2010

Rating: 258

It captures the essence of the day, the emotions, the...feeling, like no other game has been able to do. With the pictures and the music, it sets a mood, similar to how '6 Differences' portrayed night, but this time it goes a step further. You could see things from different angles, different perspectives, and interact with the pictures more than ever before. Being able to move around, and see different things that I might not have seen otherwise, really drew me in to this game. All the strange little symbols and events make a return as well, and I felt that despite being unrelated to the general theme they each contributed in their own way (Giraffe, 360, Kong!) That aside, my only complaint was that the other 'Difference' games took me on a journey of sorts, and each picture felt linked to the last. '4 Differences' takes some of that away, especially with the some of the last few scenes with the 'Ink' & 'Tree Branches'. About as close you can get to perfection - 5/5 & Fav'd

Bowmaster Prelude

Play Bowmaster Prelude

Jan. 28, 2010

Rating: 0

Awful game, I'm happy to say that the games that came after were a great deal better. Each level is absurdly long, and forces you to kill off all the waves unless you buy troops (destroying the castle does nothing). As for the spells and whatnot, it would be nice if they didn't hit your own troops. It's hard to provide support when you know half your force will be wiped out if you use your spells. The '$5000' spells were also terrible, the Meteor for example, takes almost 3/4 the match to charge and only does 1000 or so damage. The Bosses were nothing special either, giving you plenty of time to kill them off while their abilities recharged after they've wiped every unit from the field. Which leads to my next complaint, the units...none of them do a significant amount of damage, and it would be nice if they helped you attack the castle in addition to carrying back the flag. A few interesting concepts (Capture the Flag), but the rest wasn't really all that great - 1/5

Morningstar

Play Morningstar

Jan. 26, 2010

Rating: 0

Quite possibly the best Point & Click game on Kong, the others simply don't compare. The cutscenes were amazing, never seen the like before in a Flash game, and as for the game itself, it manages to keep you interested in many ways. Like many other games in the genre, it started out with a single event, a struggle to survive. What sets is apart is the fact it leads to something far greater. The storyline was intriguing (finally, a decent story! >.<) and I felt compelled to continue as each problem was solved and new ones were discovered. Lots of mysteries to solve along the way as well, all leading to an epic finale. My only complaint is that if you were missing an object, it would take quite a while to go to the place where it was located, aside from that, there isn't much else that I didn't like about this game. Epic - 5/5

Mytheria

Play Mytheria

Jan. 26, 2010

Rating: -2

Enjoyed this game far more than the majority of the card games out there, short & sweet. The descriptions for the missions - along with the cards - all added to the little story that was being told (similar to the Necronomicon). This also provided an explanation as to why you're going against 'X Opponent' or 'X Colour' is going against 'X Colour', instead of just making you go through seemingly random missions. As for the decks and whatnot, I would have to say playing as a single faction was far better than splitting into 2 or 3. Specializing meant you wouldn't be stuck with heaps of 'Myrkin' cards for example, with 'Hrathian' power points and only a handful of 'Hrathian' cards. Loved the challenges, although most of them were easily done if you had a deck filled with 2-3 'Points' creatures to use as blockers early on in the game. You'd be hard-pressed to make a better card game, in my opinion - 5/5

The Killer Robot Factory

Play The Killer Robot Factory

Jan. 24, 2010

Rating: -1

I was disappointed with this game, to say the least. The fact that the special enemies only appeared for a few rounds made no sense, it was just the special robot along with hordes of basic robots acting as fodder. Colliding with the robots as a result of an explosion was also frustrating, seeing as the robots didn't take any damage when you bounced into them and would surround you. Explosions also tend to trigger smaller ones, leading to the character taking continuous damage as he's flying across the map. As for the weapons, the splash damage & knock-back weapons are the best by far, rapid-fire & rebound guns simply can't compare, which is a shame. It's possible to beat the whole game with just an upgraded Rocket-Launcher (a single shot can push back the massed robots so that the special robots won't ever reach you). Wasn't very creative either, save for the chain reactions, which (in my opinion) only made the game worse. Has potential, but needs serious improvement - 2/5

Snipedown

Play Snipedown

Jan. 22, 2010

Rating: 0

I liked the fact you attempted to combine various games (Mortar/Airstrike from Warfare 1917, Turrets from Storm the House, ectr) but the end result was less than satisfactory. The Turrets are next to useless, the $2000 included, dealing less damage than the 1st rifle you get. Limiting the player to a single weapon was also a terrible idea, I myself enjoy having a variety of weapons (Splash Damage, Piercing, Damage over Time). As for the enemies, the only difference between any of them is their health, they deal more or less the same damage to your base before getting wiped in a few shots. Also, Special Abilities didn't seem to fit in, the game was too fast-paced, making 'Air Strike' and 'Big Bomb' the only useful ones. That aside, the game itself was ridiculously easy seeing as you can buy final upgrades and skip the rest. Mediocre at best - 1/5

Defend your Honor!

Play Defend your Honor!

Jan. 20, 2010

Rating: 0

Decent game, having only 4 sets of levels saved it from being a terribly long and boring experience. I didn't see how this game was 'strategic' though, unless placing towers in places where the enemies loop around you counts as strategy. Not much variety regarding the 'Towers' either, Dwarves replace Machine Guns, Elves are Basic Towers, Trolls pass for Snipers, and so on. Buff Towers also didn't seem to do much, I found upgrading the units to be a much better investment than increasing the Buff Tower's range. What I did like about this game was that it saved you the trouble of buying towers in-game, the downside was that it completely replaced the upgrade system (e.g Attack Speed, Damage, ectr). Try being more creative with your next game, also needs improvement in some areas - 2/5

Civilizations Wars

Play Civilizations Wars

Jan. 13, 2010

Rating: 0

Simplistic yet fun, as time goes on you become unstoppable. All you need are a few upgrades, and a few rushes early on (capturing key buildings). The computer had a few faults, seeing a it went for near useless objectives (towers/crystals) and suffered heavy losses. I liked the fact they knew where you were going, it made things more challenging, and I suspect without this it would have been quite easy to beat the game. As for the bosses, I thought it was disappointing you didn't get to work with the enemy, and the enemy didn't attack the boss (the enemy of my enemy is my friend?). It would have made things far more interesting, rather than simply taking over the map and sending soldiers at the boss. Their cheap shockwave attack was also very frustrating, wiping out countless soldiers. That aside, the magic spells. They seem to last far too long later on in the game (tornado goes on for ages...) and cause a bit of lag. Enjoyed it, was a bit too long, but overall a job well done - 4/5

Enigmata

Play Enigmata

Jan. 13, 2010

Rating: 0

Seemed like the game wiped my save files, so I replayed the game. Doing so reminded me how repetitive and boring it was, with the only challenging part being the bosses. It's possible to 'Stealth' & 'Warp' through nearly all the levels once you have energy regeneration upgrades. The negative effects of power-ups were also very annoying, seeing as they'd pop up in clusters, both good and bad. The only good powerups worth getting were the golden lasers or the triple laser. As for the in-game shop (special shop, seen during a few levels), the $$ requirements are ridiculous. They require many, many, replays through levels (in search of those blockish asteroids that give you quite a bit of $$ once killed). Regarding the game itself, there is nothing unique about it save for a few of the special abilities. Identical to Frantic 1/2, Pixelvader, and in my personal opinion, far worse than either of them - 1.5/5

Crop Defenders

Play Crop Defenders

Jan. 11, 2010

Rating: 0

The game forced me to restart on level 11 so I'll have to comment on the 10 levels that I have played. Changing up where the vegetables and spawn-points were located each level was a nice idea, and kept me interested. The downside was that whatever traps you happened to put down weren't refunded. Another issue I had with the game was that I wasn't able to repair the damage my vegetable patch had taken earlier on in the game (glitch?). Other than that, there is the lack of a 'Sell' option for your birds. I'm at a loss as to why this wasn't put in, when you're a few $$ shy of an upgrade, you either have to play through another level or buy the next best thing. If you could sell your current bird(s) then it wouldn't be a problem. A few defenses that shoot by themselves would also be nice (other than the traps), making this a TD-Shooter mix (similar to 'The Next Floor' or 'Towering Forever') as would 'buff' birds that increase your armies overall DPS. Fun while it lasted - 3.5/5

Battalion: Vengeance

Play Battalion: Vengeance

Jan. 10, 2010

Rating: -1

I didn't notice much improvement, if anything, it has gotten worse. Aside from a few added units, nothing has changed. Regarding the levels themselves, giving you preset units and nothing to build with was a terrible idea. You can't play through the Dragoon missions using your own strategies (e.g Stealth Tank to hold units up) instead you must use the units at hand (for a 1/3 of the missions...), which makes little sense given that the Dragoons are allies of the Federation (can't they simply lend them a WM...?). The Dragoons didn't have much going for them either, except for the near-useless 'Jammer Truck' and their 'nobility'. Maps also seemed very cramped in comparison to the ones in the other games and the 'save' issue still remains. It's annoying having to manually save via the 'Quit' menu, instead of having an auto-save after each mission. Perhaps just return the player to the title screen after each match to avoid this issue? So much for finishing the series on a high note - 2/5

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