At long last, a truly creative & unique game, and your first game to boot. With this game, you have surpassed all the other horrid games that are simply re-makes of games in the same genre and proven that it IS possible to come up with a new idea, and to make it work. As for the game itself, I felt that a tutorial regarding the gravity-changers and the various boxes that turn off the colored blocks would have sufficed. My other complaint is that it was somewhat frustrating to make it around a level, almost reach the exit, and then miss the gravity block by a tiny bit. Perhaps you should add more blocks, so that you won't be penalized for making a tiny mistake. Regarding the levels, they weren't really unique so much as complicated. You had to find which gravity block to hit first, and proceed from there, a mistake could bring death or a restart. Somewhat challenging, decent gameplay, but what really made this game for me was that it sets itself apart from all the others - 5/5
Started out as a decent game, though some things really killed the experience for me, such as the agonizingly slow spawn-rate. I spent more time hunting around for arrows than actually destroying enemies. This also caused the enemies to spawn after the first ships had almost reached my planet, leading to both of them colliding with the planet. Give us a way to cancel the connection, it isn't fun having ships converge on your planet and inflict massive damage. Found a glitch as well, seemed to be a single enemy left over each round, with no spawns (waited for a while) leaving you no choice but to link it with your planet, or a spike if you happened to have one at your disposal. Regarding the enemies themselves, it was ridiculous how easy they were to kill. Simply link them with the ship that had the greatest health, then you win. The 'Boss' was also a huge disappointment, the only thing remarkable about it was that it could dispel the link. Needs improvement - 2/5
I liked the fact that there were multiple paths through the game, though it did seem a tad unrealistic, still funny though (distracting mutants with feces, computers ectr). The chances you can do as you wish for a while before the mutants just happen to come across your hiding place are probably quite low. As for the enemies, the mutants come off as weak and rather stupid, given how easily you can get around them, and I was disappointed that there were no more 1v1 encounters towards the end. Simply masses of mutants charging after you and 'Last Stand' moments where you find weapons. There was also a lack of 'Brutality' 'Information' and 'Kindness' towards the end for me. Also...Jerry died, poor guy, I should have found another way -.- shame there isn't any 'back' option - 4/5
It was a nice idea to incorporate the classes of Bubble Tanks into a TD, but unfortunately not all of them made it (Leech Tank, Carrier). Aside from that, I felt that there was a lack of specialized turrets. Splash & Area turrets simply went to 'Lvl 4' and while 'Mega Turrets' combined all their abilities, it took away each role the turrets had. (Slow up front, have your Snipers pick them off, and so on) Regarding the enemies, I liked the fact that there were many different varieties instead of just 'High HP, Low HP, Fast, Boss' and all the rest, split up into various categories & sub-categories. The problem with this was that most of the time, your turrets are killing them off too fast for any of their abilities to be seen. 'Regen' didn't seem to help them much, neither did 'Splitting' when you had groups of Splash towers. I'd say 'Ghost' was the only enemy type you really had to watch out for. Lastly, make/shorten a few levels, having 50 waves on the 4th level is far too much - 3/5
Somewhat original (spit-eat things to reach X place, reminiscent of 'Spewer'), nice graphics, but despite all that I felt it was lacking a few things. The first and most evident of these are controls that do specific things. I can't imagine it would be that hard to assign recall, for example, to another key. It isn't fun waiting there while time is slowed, and finding out that after all that time your 'recall copy' isn't showing up. As for the instructions, give us a few pointers will you? They seem to stop after the first set of levels and continue only when introducing new abilities, and as such I'm getting stuck. Still at a loss at how to pass a level on 'Slow Time'. Other than that, there's the speed, the game is awfully slow already without 'Slow Motion', speed it up a little (movement speed, not the monster/projectile speed) it could do wonders. Lastly, shorten the intro or add a 'skip'. Make a few adjustments and it might turn out to be decent - 2/5
Very creative, the obstacles are constantly thrown at you faster and faster to keep things fun - I also found it interesting to see how your chain was affected by the debris. What I liked about the enemies was that they came in different shapes and sizes (rows of rocks, huge rocks and groups of little ones). They could come from any side and help you by either pushing you back in, or slowing you down. They could also carry you all the way out of the circle, which leads to the only problem I had with this game. The rocks shouldn't simply stop once they have hit your chain, and then rapidly accelerate carrying you out of the circle (you'd think the chain would absorb the impact, and the rock would slow down, especially with the split power-up), and it was rather frustrating dying multiple times due to this. Good game, unique concept, hope to see different types of enemies if there is ever a sequel - 4/5
I loved playing through this game, not just because it had cats & ninjas in it, but because of it's creativity. Bosses didn't just spawn, you had to kill a bunch of henchmen in order to get them to come out. You couldn't just rush in and hope to kill everything like a typical shooter, without 'Slow Time' you would most likely die from all the axes and whatnot. The Laser-Cats didn't go down if you just spammed Ninja Stars at them, you had to levitate behind them. I also liked the little lines the cats said, and the 'This is my Weak Spot' sign on the boss. A few upgrades would have been nice, such as Health Regeneration, or perhaps an upgrade to the 'Slow Time' making it so that walking through enemies doesn't damage you. A ninja costume for the cat would also be nice, heh - 5/5
How many 'Launch the Animal' games are going to come out? It was decent playing through them the first time, but playing through what is practically the same game multiple times is not - in any way- fun. There have been multiple games similar to this released prior to 'Fly Squirrel Fly'. The 'Hedgehog Launch' series, 'Toss the Turtle', 'Learn to Fly', 'Shopping Cart Hero' series, and recently 'Fly Hard' just to name a few. If you aren't going to be creative with it, then there is nothing that makes this game unique from all those others. This has the same 'Rockets', the same 'Boosts' along the way (Bombs, Fire, Caveman, and so on), along with the same upgrades (Rockets, Radar, Parachute, Launcher) nothing original about this game, save for a few more obstacles (Weather Conditions, Animals, ectr). This type of game has been put up countless times, there isn't anything fun about the gameplay due to that fact. Poorly done in comparison to others, and nothing to make it stand out - 1/5
Only game in the Top 4 aside from 'Endless Migration' that I actually liked. The gameplay is hectic, and quite confusing at times, but still manages to be fun. Running around desperately trying to slow the pace at which the lava is expanding all added to the feel of the game - it required you to be focused at all times while searching for Ice Cubes. A careless mistake could land you in the abyss (guaranteed death) or cause you to miss an Ice Cube leading to the planet's crust disappearing. The only complaints I have regarding this game is the lack of platforms over the abyss (fell to my death quite a few times), and the fact that launching Ice Cubes can, on occasion, cause you to fall through the planet. Perhaps you should be able to walk on the lava if it is frozen? As for the little credits game, I felt that it was a good idea, and gave people incentive (and something to do) to watch the credits, along with providing an end to the story - 4/5
It's always interesting to see the series from another perspective, and I found it fun to be playing as the 'Akadians'. The lack of a War Machine took some getting used to, though you managed to acquire a few later on. As for the rest of the missions, each took different strategies, and it was challenging to find the one that best suited your playstyle and the situation at hand. I'd have to say I enjoyed the naval battles the most, taking out enemy bases/units from range was great fun (Battlecruiser, heh). It was also interesting to see how your ground forces could play a role in turning the tide against enemy naval forces, and vice versa (e.g setting up a Submarine to block an enemy advance across a bridge, or fielding transports to act as meat-shields for your other units). Great game, looking forward to the sequel - 4/5
To me, Obey the Game feels like an absurdly long and repetitive version of 'Simon Says!'. Though the person playing as 'Simon' would have to possess a pretty limited imagination seeing as almost all the tasks are related with another in some way (Run/Walk? Reach X Objective instead of Y Objective or do the opposite, and so on). As the game dragged on it eventually became impossible to do a few tasks (e.g Escaping the Fan), if you happen to be unfortunate enough to get a few of these consecutively you lose. That aside, despite all the different modes (seemed like most of them are simply reducing the amount of tasks you need to complete, or altering the controls and speed) it still felt the same, and by same I mean horribly repetitive. I doubt I'll have enough patience to sit here and play through these awful minigames to break past Mode 3. It's no surprise how this won 2nd Place in the STRIDE contest. It takes enduring terrible gameplay & repetitive tasks to a whole new level - 1/5
It's rather hard to put my thoughts regarding this game into words, I'm simply left speechless at how this game is able to affect me. Perhaps it is simply my love of night, the sights and sounds associated with it always felt calming, relaxing. This game helped bring all that to life, the emotion itself. It feels like you're progressing through a dream, step by step, given all the odd situations you can find yourself in. From looking up at the stars, to bustling streets, from observatories, to the suburbs. Calm, yet slightly depressing, this game is beautiful. Simply perfect - 5/5
Beyond the music and the 'relaxing' atmosphere I didn't find much else I liked about this game. The only 'relaxing' game I've truly enjoyed would have to be 6 Differences and as of yet, no other game I've played has really been able to capture that feeling, this game included. The puzzles were about as complicated as 1 + 1, all I had to do was simply move the constellation so the jagged mess of stars faced toward me. Doing this over and over wasn't very fun, 64 puzzles was too much and ruined the 'short & simplistic' aspect of the game. On to the 'Time Modes' - it was frustrating to find that exact spot and hold it there, oftentimes it wouldn't register if the image was just a tiny bit off. I enjoyed Starlight to an extent, but it could be much better - 2/5
I was fortunate enough to come across the guide in the comments, and managed to acquire the Imp & Hard. I'd think the game would be rather frustrating without it, with seemingly random events happening all at once. That aside - the gameplay - waiting for your disease to move on at a snail's pace isn't my idea of an entertaining game, and while the Resistances, Disease Upgrades, and methods of Transmission all added to the experience, they didn't save this game from being, simply put, boring. As for the 'Realistic' mode, I don't find a single/handful of countries holding out against a disease to be realistic. You can't block out animals and insects (all which are vectors for disease) or various other things by simply closing your borders and shipyards, or airports, the country would eventually be infected. It has potential, but not much else - 2/5
Another generic shooter, what fun. My main complaints are that there are only four enemy types...seriously? Even a terrible game like 'Penguin Massacre' had more than that. That aside, putting up with the terrible accuracy and targeting during the first few levels was frustrating, though it was quickly solved when I bought one of the rifles I had saved up for. After that, the game became a wait for the enemy to pass by and get killed in 2-3 shots. That's all it took, the only thing remotely challenging about this game is clicking to shoot. Regarding the weapons & upgrades - a single rifle will suffice for countless waves - and has so far for me. What's the point of having so many guns (that are practically the same) when you can simply save up and get the 'best' one, then cruise through the entire game? As for the snipers, they're gone in 2-3 waves, and their kill-death ratio is horrendous. I'd have to say I'm disappointed with this game, identical to every game in the genre - 1/5
Fun little game, rather frustrating though, mainly because the only command to hit the zombie was 'attack', tried 'beat' 'hit' 'bash' before I finally got it. Also found that 'throw' doesn't really do much, oftentimes it goes right through the zombie, though one time it electrocuted the zombie (Alarm Clock pulled, Fish Bowl thrown at the sparking Cord). Decent - 3/5
I really liked this game, a unique concept that's actually quite fun. I noticed that after you bought all the spawning upgrades the screen held as many birds as it did planes :P It made the '100 Million Score' & '15k Golden Goose Score' achievements a lot easier. As for the gameplay, I can't really find anything that I didn't think was fun (aside from the Jet-Fighters plowing through my flock and supersonic speeds) that part wasn't very fun, heh. Well done, and good luck with the contest! - 5/5
After playing through most of it, I found it isn't worth a 3/5, it isn't even worth a 1/5. The novelty of the baseball bat wears off fast, seeing as half the time you can't even use it (you're constantly bouncing up and down, unable to hit anything). As for the different hats, I didn't see much of a difference - if any - in height reached, or distance covered. The later upgrades are also terrible, I made the mistake of buying the dumpster (which actually decreased my speed, it's 45k rocket upgrade didn't compensate much for it either). I'm currently at Jump 106, and nothing - NOTHING - has changed save for the speed. A couple added tricks and accessories doesn't save this game from being terrible - 1/5.
@ Supergotenka, was there any indication that I was upset? No. As for what you've said about all the other games in various other genres, that is true, it is also why no good games are coming out, it's just the some old stuff, with different graphics, controls, and so on. Also...'if an idea works go for it', and I agree, but at least try to be innovative - this game added nothing new to the genre, which is why it received a 1/5 from me.
Huzzah, yet another 'launch this object X distance to gain X amount of credits to buy upgrades' game....lets see, there's been Hedgehog Launch 1 & 2, Toss the Turtle, Learn to Fly, Shopping Cart Hero ectr ectr. I'm absolutely sick of these terrible and boring games, and this one is no exception. There are a few enemies (the only thing that is somewhat unique to this game), big whoop, it doesn't change the fact this game is identical to all the others in the genre. The same bonuses, the same upgrades, the same....everything. Try actually being creative and doing something new for once instead of making a replica of countless other games - 1/5