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BottleYourPoes

Play BottleYourPoes

Dec. 16, 2009

Rating: 1

Grats KMAE on the upload :P Poes & Sprinkles & Bottles, everything you could ever want, hehe - 5/5

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Dec. 16, 2009

Rating: 0

849 Headshots, 979 Mid-Air Headshots, 947 Mid-Air Kills, 562 Double-Kills, 220 Triple-Kills, 92 Quad-Kills, 201 Untouchables - Grenade Dart Launcher is KING, hands down the best weapon in the game when used properly. As for the game itself, I can't really find any faults. Guts & gore, loads of guns, customizable characters, what's not to like? Simply put, this is the game shooter fans dream of - 5/5

Body Ladder

Play Body Ladder

Dec. 11, 2009

Rating: 0

Overall it's a decent game, I found that stacking the bodies into two piles (while staying in the middle) to be the easiest strategy. The zombies would merge into a single zombie, and could be taken out with a couple of PSY shots or a grenade. Be careful not to trap yourself between the two piles though :P I'd think the only challenging bit is staying alive until dual Uzis. After that, it becomes ridiculously easy, the score simply depends on how long you bother to play the game for...or if you jump into the giant mass of zombies by mistake....heh - 3/5

Perfect Balance 2

Play Perfect Balance 2

Dec. 10, 2009

Rating: 0

I was ultimately disappointed with this game, getting through Level-Pack A brought back memories....memories of all the other game like this, that are virtually identical. I doubt the other Level-Packs are going to be much different. I'm honestly tired of seeing games such as this, namely games that are generic, repetitive, uncreative, (Penguin Massacre, Pixelvader, Full Moon, the list goes on). seems like the developers feel that since the other games did relatively well they shouldn't bother to change things up, which is a shame. try a new concept next time, one that hasn't been done to death - 2/5

Penguin Massacre

Play Penguin Massacre

Dec. 04, 2009

Rating: 0

@ Awesomeness99 - it's worked for every single other shooter I've played, why? because, it's not ridiculous amounts of health (compared to damage) that makes it challenging, it's a whole host of other things - prioritizing units for example (kill off ranged before the melee) or perhaps the environment plays some role (enemies in cover) ectr. besides, you shouldn't be forced to buy a gun simply to pass a level or down a certain enemy. also - since when are you 'not supposed to' do something in a game like this...? there's no set way to play

Penguin Massacre

Play Penguin Massacre

Dec. 04, 2009

Rating: -1

I've never played a game this boring, uncreative, and simply put - terrible. when practically nothing changes for 30 levels, you know something is wrong. other than that - the enemies: having your riflemen target the invisible penguins is very annoying since they do little or no damage, as is facing the explosive penguins without a decent gun (I was planning to save up for the sniper rifle, forced to buy Assault Rifle just to get through the level), and even when you finally kill them, they don't do damage when they explode. as for the gameplay, it's basically holding down the left mouse and being bored out of your mind, enough said. regarding the difficulty....was taking a couple more shots to kill a penguin (with high health) your idea of making the game challenging? in any case, it failed miserably - as did this entire game - 1/5

Shadowreign RPG

Play Shadowreign RPG

Dec. 03, 2009

Rating: 0

after finishing this game, I found that shortening the play-time brought about some issues - as did removing the factions. there wasn't a steady supply of weapons or armour that scaled up to your level, what you get as a lucky drop & from the first few bosses is what you're stuck with for the majority of the game. that aside, if you're unlucky enough, you'll be finding weapons that are useless for your talent spec, e.g Bow for an Assassin/Gladiator. whereas in Hands of War, the Rangers & Battlemasters & Wizards gave you a reliable source of exp from their quests, and class-specific gear. the other issue of the game is simply how BORING it is walking around, faster run-speed should have been a trait all classes got, along with the spell that allowed you to teleport back to towns you've previously visited. as for the storyline, it could have been improved, it was simply "kill this boss" - "solve this riddle" - "save the town" - "destroy this gate" throughout the whole game - 3/5

Shadowreign RPG

Play Shadowreign RPG

Dec. 02, 2009

Rating: 0

it seems like this game is forcing you to be one of the ranged classes - warden or mage - seeing as its nearly impossible to take down bosses as a melee class. if the enemy isn't at critical-low health after your opening moves (blink strike, backstab, bash, backstab) you're basically dead. the bosses hit you repeatedly, slow you down, and simply hack you to pieces. not to mention that you don't have that much HP in the first place, or a steady supply of class-specific weapons. I'm at a loss as to why every boss/mob I've encountered so far have dropped only bows and staffs, the only assassin/gladiator weapon I've received is from a riddle (11 Damage...wewt?). it's been simply terrible so far - 2/5

The Heist

Play The Heist

Dec. 01, 2009

Rating: 0

a rather boring game, it's a shame that there are no cut-scenes of the actual heist, or a storyline to accompany this game, it might have made it much more interesting. as for the missions, after redoing a couple of the beginner missions and acquiring missiles, it simply became a button-masher. you could power through the entire game, no armor or whatnot needed - nothing hits you - at all. despite all this, overall it's a decent game, and to those who are complaining about being unable to crash without losing credits, the explosions and heaps of $$ comes later in the game :P - 2.5/5

The Company of Myself

Play The Company of Myself

Nov. 28, 2009

Rating: 0

an astounding game, that reveals how very fragile life can be - an accurate reflection of how grief can devastate a person. the story was touching, and something many people can probably relate to, the music also suited the game perfectly. the gameplay was in itself nothing special, but it's my belief that the purpose of this game was to deliver a message, which it did perfectly - a masterpiece 5/5

Full Moon

Play Full Moon

Nov. 02, 2009

Rating: 0

seems like there's a trend of generic & repetitive games getting badges. Frantic, Pixelvader, Medieval Rampage, Cube Colossus. a cute and cuddly bunny solving puzzles isn't going to cut it - nothing creative, or complicated, simple trial and error. also needs a restart button - last level, screw up and you can't restart, refreshing and playing the whole game over and over isn't fun - 1/5

Red Storm

Play Red Storm

Nov. 02, 2009

Rating: 0

brings nothing new to the table, same thing as Mechanical Commando, and Robokill, and countless other Mech Games - except worse. nothing unique with the weapons (same lasers, missiles, MGs) the gameplay was incredibly boring, and the storyline made little to no sense (a Soviet base on another planet in 2198...?) not to mention you couldn't choose your mech and instead had to buy it. ridiculous - 2/5

Frontier

Play Frontier

Oct. 29, 2009

Rating: 0

outstanding - it starts out slow and ends up being a incredible game. trading was a great deal of fun, as was figuring out how to spend your money. starting out with $5000, i managed to amass over $300k during the course of the game. the combat was simplistic, and i felt more things could be added to it (ranged weapons, vehicle-vehicle combat, incendiary devices, ectr) along with different ways to go about doing things. cities, for example, could be infiltrated by spies - the leader could be assassinated - things along those lines. also - setting up your own trading routes would be a delightful edition, and allow you to gain money faster instead of having to run errands by yourself. the ending was a major let-down and didn't seem to fit in the game, which was a disappointment. this game has a lot of potential, definitely looking forward to a sequel - fav'd & 5/5

Frantic 2

Play Frantic 2

Oct. 20, 2009

Rating: 0

an impressive game, it somehow hides the fact that it's repetitive and keeps things entertaining. i enjoyed having lots of variety with the wingmen, and the primary weapons as well, not to mention the fact you can choose the cards according your playstyle (offence, endurance, high-damage low shield, ectr). my only complaints are that each ship has only a single unique adrenaline power, and that the adrenaline bar doesn't indicate which power-up is going to activate, other than that well done!! 4/5

Battalion: Arena

Play Battalion: Arena

Oct. 11, 2009

Rating: 0

a fun game when you play with people who don't quit, aren't idle, don't block your build spots, and attempt to suicide. i have to say PvP would be the best aspect of this game, Co-Op is terrible unless played with friends. as for the paid content, you lose out on a large portion of the game, though it isn't necessary to get badges - 2.5/5

Medieval Rampage 2

Play Medieval Rampage 2

Oct. 07, 2009

Rating: 0

this game was somewhat entertaining, but nothing special, or original. the only difference between the 5 stages you could progress through were the backgrounds, and the types of enemies. as this went on, it simply became the same types of enemies (ones that would shoot magic/arrows at you, split into smaller enemies, ectr) with the occasional boss. the bosses weren't unique either, same fireballs and whatnot. if you played it smart they wouldn't even reach you, taking much of the challenge away, and i am still at a loss as to what that moving red target is. all in all, decent game, but could have been a lot more fun 3.5/5

Time Kufc

Play Time Kufc

Oct. 01, 2009

Rating: 0

the commentary is hilarious, yet meaningful, the gameplay is nothing unique, yet somehow mesmerizing. it felt surreal, similar to Aether, but with a darker, more depressing atmosphere, and a gloomy mood i've come to love. i enjoy playing games that truly make you think, and this game has done that, and much more - magnificent 5/5

The Tickler

Play The Tickler

Sep. 30, 2009

Rating: 0

a fun game, i found the concept really interesting, with the tesla-coil claws, lasers and whatnot. while playing through, i found it rather frustrating that you couldn't destroy missiles early on, and that crashing into an enemy resulted in massive loss of health. that aside, level 18-19 were probably the hardest levels, while level 22-23 were by far the easiest. if you got lucky you could get the "Invincibility" upgrade on 18-19 and simply crash into all the enemies. overall, well done! hoping for badges soon :) 4/5

Higher!

Play Higher!

Sep. 27, 2009

Rating: 0

i simply can't see how you thought catching/dodging bombs was relaxing in any way. the pause menu is more relaxing than the game itself. that aside, you have to constantly be watching out for the bombs, and when you finally get hit after thousands of feet you're bound to drop down and down - with no way of stopping. this game doesn't fulfill it's purpose, nor is it fun in any way 1.5/5

The Infection

Play The Infection

Sep. 26, 2009

Rating: 0

a nice & simple platform shooter, nothing challenging but fun nonetheless. my complaints are the lack of variety in the enemies, and the fact they're all incredibly easy to kill, even the bosses. a few more weapons would be nice as well, but overall good job - 3/5

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