Interesting game, would have been nicer to increase movement speed, sometimes for long swaps it would take just a bit too long. There also seemed to be little to no difficulty slope, just seemed to be random puzzles with some hard ones early on and easy ones later o_O.
Very interesting style and approach, and music was good. Would have liked hole restart to be faster however, graphix were interesting the first time and then just took time if your going for a lower score =/.
Would have been much better if you could upgrade the magnet radius for eggs (yup, magnetic eggs.) , spent most of the game not being able to help m pengins with bombs due to moving the mouse to get monies. Some form of collector penguin would also be good, wouldnt mind sacrificing an attacker for one that would pick up eggs automatically. Also would have liked an end boss, giga-penguin would be more fun than random generic level
So eh tried to combine things, clicked the X when they were in mid flight and my game just whitescreened? im assuming this si well known but yknow fix it o_O.
i would have liked things to use my coins on other than energy, maxed it just after getting the mid duck and had nothing to use it on for the whole game o_O, even just aesthetical things (like the bowler hat on the ad board)
Quite amusing, however it has one odd level of "difficulty" o_O, in that some of the later levels are much easier than the starter levels, would have liked some form of "present blocker" that stops you just replaying the easy levels with hundreds of presents and tanking the upgrades really early.
Feels very much like an unfinished Beta version of a full game. I'd have liked the ability to choose which of my guys attacks first (assuming they both attack before the enemy) else this makes sleep and multi attack almost useless if the enemy wouldnt attack in between. Would also have liked party recruitment, making a bigger party and fighting more numerous enemies. in short not a horrible game but needs a lot more work if your making a sequel.