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Backyard Monsters (removed)

Play Backyard Monsters (removed)

Dec. 04, 2011

Rating: -11

Amour, or you can use your starter shiney and upgrade your maproom instantly. Wish id done that in the first place than have to continue playing, it really is an awful game >_>.

Legend of the Void

Play Legend of the Void

Dec. 02, 2011

Rating: 2

Oh also Rogan stopped gaining skills after Whirlwind, why not let him continue getting skills >_>?

Legend of the Void

Play Legend of the Void

Dec. 02, 2011

Rating: 3

Right lets see, itd be nice if we could pick what Rogans class is and what upgrades he got, frequently he would not upgrade strength and mean id have to hold onto much better equipment for quite some time. On this itd also be nice if I could choose my summons skills, with the demon it would have made battles easier. It would also have been nice to redo some battles, for more exp and skills. As would control with arrow keys and zooming out on the map for quicker movement. Apart from that pretty decent, battles were ok,as were graphix, didnt have sound on so no comment on it or music.

Monster Bark

Play Monster Bark

Dec. 01, 2011

Rating: -3

Actually, no end cutscene and the fact that it broked after clicking next on the last level lowers it to a 2, that should have been sorted before releasing >_>.

Monster Bark

Play Monster Bark

Dec. 01, 2011

Rating: -4

well, lets see the game was a bit long, Barks "Bark" didnt seem to do anything of use, a short speed burst would have been nice, as would being able to stop the fatguys rollout by pressing space. Also restart should have a confirmation, pressing R instead of 4 or 5 resulted in atleaast 5 accidental restarts near the end of levels >_>. Apart from that it was pretty decent, Ive played worse games. 3.5/5, but lowered to 3 as it wasnt good enough for a 4 :X.

Epic war

Play Epic war

Nov. 30, 2011

Rating: -4

2/5 for being mediocre and tedious, 1/5 for being broked >_>.

Freeway Fury 2

Play Freeway Fury 2

Nov. 25, 2011

Rating: 2

*shakes nnoexistant stick-fist at 1000 word limit* Apart from that it was a tad long and did get repetitive, i found mself just driving slowly on the FreePlay mode to avoid going boom and opening all but the first and last route , as I found mself going boom alot >_>. Anyway on the whole it was amusing if repetitive, so im giving it a 3.5 (so 4) out of 5, it was an improvement.

Freeway Fury 2

Play Freeway Fury 2

Nov. 25, 2011

Rating: 1

Right, well I enjoyed the first, and this has improved on it, there were some irritations but on the whole youve made a good game better. What was odd is that when you go oncoming and left there are no "Exit" indicators at all as opposed to on the righthand side, now yes for you its not an exit, but for the NPC's that need to get home this is no doubt a pain in the butt >_>. Also id have liked to see other cars try to avoid me when im in the police car, considering its a police car >_>. It would be nice to instantly jump to the bossfight once its unlocked, several times I jamp at the sides and just fell out of the car, which sucked. Following this jumps should be tighter, I once jamp between two motorbikes sidebyside, which was odd o_O. Now appaarently you can jump diagonallyways this time, I did not expierience this, at all, so that should be tighter aswell, it may be an idea to add "get out of car" to down, considering there is no brake, and make it possible to play one handed o_O.

Factory Balls 4

Play Factory Balls 4

Nov. 24, 2011

Rating: 2

Right, to keep it brief. The good: a few more objects/ways to change the balls colours. clicking to add items. The bad: "Mute" only mutes music, not sound -.- , it was really easy this time :O, only used the walkthrough for 2 (29 and uh...14 iirc) due to tiredness >_>, the rest were pretty damn easy, bar a few where the lines that were next to each other were flipped, this was pretty irksome on some levels where it wasnot clear;the rotating ballinator, id much rather a new ball just appeared, drop it from the sky if you have to, the constant motion was distracting. So, in all Im giving it a 3, whilst there are some nice new additions it is still the same game, theres been nothing amazingly new added, but there are far worse games out there.

K.O.L.M. 2

Play K.O.L.M. 2

Nov. 23, 2011

Rating: 1

Continuefied So, what would i have liked, more powerups, completely different skills for sister; for splitting up to work better, perhaps letting you enter different rooms at once with an item for teleporting the other next to you (which, would allow different challenges); an actual boss fight, ending was a major letdown ; different powerups. I seem to remember giving the first a 4, this gets a 3 (or a 2.5 im not sure...) so thats a drop of atleast one =/, this just feels rushed reusing the first set of rooms to synthetically lengthen it.

K.O.L.M. 2

Play K.O.L.M. 2

Nov. 23, 2011

Rating: -3

right its been quite some time since ive played the first, but right off the bat theres really not that much thats changed since the first, yes you do have the sister, but after gaining her you really only need to use ROB once o_O. Another thing, wth does sunlight kill ROB o_O, I understand sister drowning but hes unlikely to overheat to such a degree that he splodes -.-. What else, bugs, when you switch between sister and Rob if she was ducking she can stand up normally, which means she is going through solid rock. Theres wuite a few areas where you can duck into and get trapped in, and no room reset butotn (Quit out and Continue isnt the same). In the last room if you frag the floor you respawn in the room before.

Focus

Play Focus

Nov. 22, 2011

Rating: 4

Reduced to 2 after dying several times in a row due to craptastic controls.

Focus

Play Focus

Nov. 22, 2011

Rating: 3

Been playing this for...about 10 rooms. It would really benefit from warp being usable with left mouse click and where you land being where you move the mouse, instead of using A and getting a vague idea with the arrow keys. By doing this you could also have allowed WASD movement. For this alone it looses a star. But, It does seem atleast mildly interesting, would I have continued playing had it not had badges? No, It plays like a greased bus, where you warp to really isnt tight enough at all and results in frequent overshots or misses and deaths by missile >_>. So 3/5 in total. Perhaps a 2.5 but thats not possible.

Four Second Frenzy

Play Four Second Frenzy

Nov. 19, 2011

Rating: 3

Needs: Better controls Better Games Better Instructions. 1/5 and another addition to the "itd get a minus score if possible" club.

LethalRPGDestiny 2: Conquest

Play LethalRPGDestiny 2: Conquest

Nov. 18, 2011

Rating: 3

Dear lord, I played this because it got badgefied, thinking there was only the one map...then i clicked the world button, theres a craptonne of spaces, bugger that seems to be a hugely endurance-based game. Even on just the first map it was getting tedious, battles were slow and boring, castle battles were worse. Graphix were also bad. So 1/5 for sheer badly made game-nessness. Not only this I assumed this was several years old. It seems to be from 2011 however that makes it even worse, another game put in the "Id give it a minus score to".

Shield Defense

Play Shield Defense

Nov. 15, 2011

Rating: 5

If MW3 were as accurate as this clearly is then people might hate it less :p.

Glissaria

Play Glissaria

Nov. 15, 2011

Rating: 0

...dont drop your shield on the first level, you need to restart >_>...

Mushroom Madness 3

Play Mushroom Madness 3

Nov. 14, 2011

Rating: -1

Right so id give this a 3/5. Mainly because it hasnt really changed much since game 1. Not only this it was pretty damn easy, getting info ammo and random gun made it increduly difficult to loose, and going for the badge I got this pretty quickly in comparison to all the stars still to get. It would be fun if there were more enemies, perhaps there are "bosses" that have been eating so many shrooms they gain more speed or much more defence. Also i feel there should be more weapons, consider "Insectonator" (i think thats what its called o_O) for inspiration. Oh, also no "Whack-a-Mole" style minigame o_O? thedealio. Anyway music was kinda cool to begin with, but considering how many level there were it got pretty tedious after a while =/, different music perhaps different per uh "Hub".

Mushroom Madness 3

Play Mushroom Madness 3

Nov. 14, 2011

Rating: 4

I initially questioned why he would use a nuke when his mushrooms were so close. Then i played some more levels and realised, im using a mace the size of a bear. Therego im a giant. as such I have been mutated by the radiation of my mushroom soup. SCIENCE!

Pursuit of hat

Play Pursuit of hat

Nov. 11, 2011

Rating: 2

"If you want to get ahead get a hat"? reminds me of that old bad joke. Anyway looks funky, interesting idea that will hopefully get badges, pretty unique.

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