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Dermado's Comments

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Crystal Story

Play Crystal Story

Oct. 08, 2011

Rating: 0

played this for a few hours, got to a decent stage and was wiping up mini bosses, flash crashed, lost all the save data -.- Anyway, pretty fun, Match 3 just didnt seem to fit in well, no real benefit for having it and it was overly difficult. Could also sue a yellow dot highlighting known warp zones in the minimap, becomes annoying if your trynig to bail and cant find it. 4/5 as it could have been much worse.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 08, 2011

Rating: 0

V edit to what i put, it was 18 i couldnt do not 16 >_>.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 08, 2011

Rating: 0

Anyway a pretty good game all in all, not long enough to be repetitive but different enough to remain fun. One thing i didnt like however was some levels were pretty easy, and some were really quite difficult, seemed to be either one or tuther, with few medium ones. Had to use the guide to just complete one level (16 iirc) and for help with one star. 3.5 (rounded up to 4)/5.

Prizma Puzzle Challenges

Play Prizma Puzzle Challenges

Oct. 08, 2011

Rating: 0

Would like a "Level score X/Y" at the end instead of just level score, would make it faster to replay levels that max score has not been achieved upon :o.

Warlords: Heroes

Play Warlords: Heroes

Oct. 08, 2011

Rating: 6

Very boring and very repetitive =/.

Hood Episode 1

Play Hood Episode 1

Oct. 05, 2011

Rating: -1

...is that a Magicarp submarine? Looks very much like one. Anyway, boring game, boring concept, MUCH better point+click games out there, info bubbles are annoying, too repetitive (annoyingly reusing the same damn scenes and hiding things in ridiculous places). Therego 1/5. would be a minus score were it possible o_O.

Developer response from Hyptosis

lol, guess you showed me.

Legends of Kong

Play Legends of Kong

Oct. 05, 2011

Rating: 1

...still seems to be bugs in it, my guy runs for a few seconds then moves REALLY slowly, as in a crawl, doesnt if i jump midway however o_O. very annoying -.- Itd also be nice if hitting them with the stun rod counted towards pacifism, as should the "mini boss" fights, i cant escape, i did not choose war, it chose me o_O.

Legends of Kong

Play Legends of Kong

Oct. 05, 2011

Rating: 1

Oh, itd also be nice if auto-attack worked when cloaked, if you could pick up enemy weapons and if enemies set off mines aswell, doesnt make a lot of sense if they can just stroll all over them without sploding :o.

Legends of Kong

Play Legends of Kong

Oct. 05, 2011

Rating: 3

Would be nice if a weapon popped up as "purchased" in zones if you pick it up in a chest during a mission?

99 Bricks

Play 99 Bricks

Oct. 01, 2011

Rating: 2

Needs a dedicated insta-reset button >_>.

The King's League

Play The King's League

Oct. 01, 2011

Rating: 0

Didnt really enjoy this, never really fully understood the game and never seemed to have enough money at all >_>. Coulod do with numerous improvements, ability to compare stats over different pages and between recruitment (which, after getting my first 3 i only used for uniques, again due to money) would make things easier.

Full Moon

Play Full Moon

Sep. 18, 2011

Rating: -9

Could do with being longer. Amusing, but short =/.

King's Guard

Play King's Guard

Sep. 18, 2011

Rating: 61

"Hey Bob, I've killed all my guys, I'm just going to stand right here for the rest of the battle ok...whats that? your bleeding heavily? no i cant come help...no i cant lend you my units....because theyre mine".

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 18, 2011

Rating: 0

Needs a skip turn function =/. Either that or there is one but its not clear how to use it o_O.

Developer response from fighter106

I have made it brighter, I think now its easy to find.

FPA: Sneak Peek

Play FPA: Sneak Peek

Sep. 12, 2011

Rating: -5

....You sereriously expect me to buy this on the PSN? There are far better games there, 1/5 for being sucky >_>.

Penguinz

Play Penguinz

Sep. 06, 2011

Rating: -6

Actually to add to my initial post, later levels do become stupidly hard, the addition of an armour boost would be nice -.-, esp with the lag, most levels are pure luck as to if you win or get swamped due to range and numbers >_>. 1.5/5, potential but needs a craptonne of work if your making a second.

Penguinz

Play Penguinz

Sep. 06, 2011

Rating: -2

Game would be fun were it not for the intense lag and the gatling gun being ridiculously overpowered, couple that with loosing allowing all money collected so far to carry over means its far too easy =|.

No Time To Explain

Play No Time To Explain

Sep. 06, 2011

Rating: -31

Needs a mute button >_>. Would be nice if there were badges for not dying, getting the easter eggs and doing it in a certain time o_O. Not a bad game, mildly entertaining, 2.5/5

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Sep. 05, 2011

Rating: -14

Could have been fun if youd have made it say 40 straight levels, not having to redo the whole process every damn time, letting us get as far as we can before dying. Failing that a linear game where we unlocked one random upgrade every level and making sushi for an ego boosting "score". Would have made this far more fun, only played it for badges and gave up long before i got them all >_>.

Snailiad

Play Snailiad

Sep. 05, 2011

Rating: 12

Would be nice if you could have colour customisation, even if just out of all the body upgrades you have obtained =|

Developer response from auriplane

I actually already planned that for Snaily 2. Chroma Shell! :-)

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