A further example into it, would be you could own graveyards, which would could make specialty slots into legions, 1 extra slot opens up in the troop section of the legion, per hundread graveyards, max 200 graveyards, only undead troops can be put in these spots. Either that or make it two graveyards and make them super super expensive gold wise. Limitation, can not be combined with angel troops or generals. Just as an idea for how to limit the power of the bonus.
@Coreyjanson Alright, for the idea in question what would happen is that you have your regular land, your castles etc, those still produce gold. This land though would be like when you are picking a "class" You pick one intially, you keep leveling up within it, till you get to the next class option. Though with the land, you can't change paths without destroying/selling all previous land/items.The way it would work like say for the zombie example, the most basic would be like...an alchemic labratory, where it gives you .0001 legion boost to a max of 100 labs, that would give you a .01 increase after you bought all the labs 10%, to make it so that it would not happen to fast, you could make each lab start out at let's say 1-10 billion. Not sure about the gold math, but just as an example of how to give established players something to go for and sink gold into. Their of course could be 7 tiers to the land.
I was thinking for a moment, how to make an additional gold sink in the game and provide a new use of lands. Well it came to me that an idea might be to make land buyable of several different sorts, but pick one and your stuck with it. Such as one new land type could be about steam clock works for the town/citadel, unlocking speciality clockwork abilities and legion bonuses against certain creature types. The next would be Zombie, which could possibly add like bonus to your legions through just extra zombies/meatshields being there instead of being towards a specialty. The third that I was thinking about would be a pure pvp themed Collesium styled, where it would add points to your pvp the most directly of all three styles. The styles could also change how your citadel looks and maybe open one speciality page.
Please make the theft system better...often times I'll get every outfit except for 1 and have a wave stuck that I can't get rid of. I have put thousands into the steal faster thing, to just have it basically be a flop, I have about 3-4x more fish invested in theft then attack. Maybe some game balancing, might be nice.
Ideas for how to make the game a bit more fun. 1. Have a choice about which cat you are sending to the medic bay. 2. Have a random selection of clothing at the begining, nothing to major but more then bare. 3. Have the racoons actually have to break down the door, aka door hit points, so you can have a last stand. 4. Have more then one stance or remove the attack button, such as you have attack, why not have a defense button, you know where the racoons can only attack your front line but not the rear, but your front line takes an attack penalty for this.
This is just a small sample of things that could make this game more fun to play.
@centraiadata77 1694 people have asked that they be allowed to que up items since July 14 2013, they just released a new patch and that simple thing isn't there, do you honestly think they will ever fix the game or do you think they will just pile more onto this heap and see if they can squeeze out a few more dollars.
Why this game sucks my top reasons are below.
1. Micromanagement to the extreme, come on really...do I have to tell people to breed, eat, and do work?
2. Extremely big pay wall, more then half the items I can see in the game are behind pay walls, including sworn swords.
3. Having to wait on everything, come on now...least get a mini game or two to pass the time, like I don't know army commanding, peasant smacking, whatever you care to do, hell even throw the beer bottle at the peasant would work for some comic relief.
4.No trading market between players, if you're going to make a kingdom game and make us have to "harvest" resources, least let us trade to others, you know like they did in the show and real life.
5. Really...do I really have to tell someone in a market place to "go make small folk" I think they can handle that task in their bedrooms quite well without me telling them to do so.
Great game though...still having my traps and units occassionally targeting the kamikazi guys that are for my team. Still, this is the most fun I've had on a flash game in a long time.
It's now strictly forbidden to attack them. I have no cues how do you guys achieve that :) But I know that there are lots of conditions and different parameters in game, and something may be broken or badly coded.... So let's decide it's a feature rather than a bug :) "Hey guys, there's a bomberman running through, let's shoot him!" )
For the daily assignments, the reward values seem off, such as lower level assignments have the same reward as the higher. Such as if you do 10 pvp matches you can get a token, however, if you complete 20 quests you get a token as well. It's not hard to see that completing 20 quests is much longer to do then 10 pvp matches, in fact it could take you days at any level. It would be nice if for instance, the 20 completed quest reward was instead 2 tokens instead of 1 or 2 potions etc, since it took longer and more effort went into it.
Tips for the game
1. lvl recomendation is completely off, just try the level, if you can't beat it, try a different island, such as you may fail a 2-4 but win on a 3-6.
2. Each unit has a special attack, many of these give a small pause to the game, this allows for a regen of your other abilities, use abilities often and when they are useful.
3.Their is no back row, archers can be hit just like anyone else.
4. Troop numbers mostly affect strength of specials and your overall hps along with damage each troop does.
5. Make sure to use a variety of troops so you can spam specials, otherwise you will take more damage then you should.
Let me just put it, that I was heavily annoyed with this game, in how linear it forces you to do certain activities. Such as having to use a shovel to mix cement which is complete bs, you can do this with even your hands if you got to or just some sticks. Beyond that, you can't reaquire items you've used, aka the hose, you can't grab items such as debris which would be quite useful for making cover and making it havok to be within a room. You can't use Bill as bait to try and draw away zombies and have him meet a horrible fate(unsure) In short, I just didn't like the game and felt it was way to limited in thought and activity.
This might be a stuipid comment, but I was wondering if it would be possible to make a random item generator. Such as you throw 5 swords in of whatever quality, you get 1 out of similar quality with of course chance to make it an upgrade or make it then worse then you currently have or something similar to this idea.
.....seriously the ai is dumb as heck, literally it lost a match to the intro zombies, they literally just stood there and kept dying. This game...just well lets just say people in bangkok don't know the type of suckage they are missing. 1/5
While this game has loads of fun and lots of cool new upgrades, it runs into a major problem. This being "recruits" such as engineer and soldiers, for example, I now can not progress in the game because the game will spawn no soldiers for me, I have looked for 10 game days for a single soldier, in order for me to make an outpost. Please either allow for civilians to be trained into other units or allow more then 1 resource unit to be used. Such as I would gladly give up a captain in place of a soldier, I have 6 captains right now. Another example would be being able to use an engineer in place of a builder. On that note, please make factories a tad more useful...right now they are just useless unless you want to raise the threat level in your zones.
Game is hugely linear, such as you can not choose which building to bring back first, you can't get any gear until it lets you have it. Game also has many items that are behing a pay wall currently or at least a "gem" wall, that I have yet to see any way about. In short, the game needs more variety, less of a cell phone app mentality, and more choice, till then 2/5 rather disappointed.
Since you made it a legion option, can we hide generals, equipment, and other things that we do not use? I feel that this might help cut down on lag when we are having to constantly reload all the pictures every time and so forth. Either that or could you go back and rework a number of the generals to give them bonuses other then attack and defense outright, to have them be valuable in other ways, such as troop buffing or certain legion buffing etc as past examples.
I think the newest guild raid might be bugged...I dispatched it, had a confirmed kill, went to go get the loot, and it said we had been defeated, when we clearly had not been.
....Even if this wasn't just a copy paste clone of KR, this is a really lame and boring game. The music sucks, the sound effects are annoying, the writing is cliche all around, with no actual spirit to it. Also the graphics are rather poor.
I think for colloseum/team battle, that any time you kill an opponent you should get a much higher amount of honor/loot. Since you did well deliver a killing blow and they are no longer in the contest till they get health back. This would also help to fight against people keeping their hp low in an effort to basically cheat the system.
It's now strictly forbidden to attack them. I have no cues how do you guys achieve that :) But I know that there are lots of conditions and different parameters in game, and something may be broken or badly coded.... So let's decide it's a feature rather than a bug :) "Hey guys, there's a bomberman running through, let's shoot him!" )