I said part not "party" let me give an example of what I mean, the first invasion would be like now, where the invader and invadee have the same bonus which is 0%, which is open field combat. The next part, would either be town or castle, which should grant the invadee 10-20% extra defense, and for the invader, should grant 20-30% extra bonus in what they receive as loot.
Please revamp the Invasion system, it takes way to long, or least allow us the option to save placement of legions for battles to make it faster. Also...to be honest, invasion should be a 2-3 part system where you are pushing into someone's lands to get better rewards, aka more of their invasion points or whatever, where they should get better chance of resisting also.
I really do like this game, but it commits one cardinal sin of gaming, where the enemies can spawn on the edges, such as right behind you in a two way hall way, where it says you are not surrounded. Along with not giving you any view behind you, aka screen limiting extreme.
Try to place your men in the center of the screen and also protect your back with a rogue or two. And also will some sort of attack indicator solve the problem?
This game hits one of my pet peeves right off the bat. "Oh I've been doing this so long I've forgotten, I'll do these cool moves next that you won't see again for a very long time" Bam game starts lvl 1 newbie suckage
Xenia of the Kavala should get to have a bonus against guild campaigns as well, not just raids. This general just seems far to narrowly focused, or least should be given a buff that you can earn to change some of her aspects.
I know this might not be a major concern to most people, but could we please have a change from 24 to 23 hours for the items produced within the citadel. During the week I can only get on during 1 time of the day usually, so a 24 hour one actually hampers my ability to get the items considerably.
Can we please have an update to invasion, to make it a much faster system, currently Invasion takes the longest to do in setup and battle, and the fewest # of tickets meaning it's going to take the most time to get to the higher tier rewards. So please update invasion to make it faster and more worthwhile.
Teachings of Yoshiro have an abysmal drop rate, did a full energy bad in z1 nightmare last section got only 2 teachings. I have 2650 energy, just saying this is a wasted event if 2k energy can't get more then 5 scrolls, especially since the rewards aren't that great.
3/5 No save deployment option limits down the enjoyability, along with having to put points into destroyer, making summoner a less valuable path by far. Also ball lightning seems to be useless against bosses, least from what I have seen.
Is their any chance that we can exchange gladiators for each other maybe at a 4 to 1 ratio or even higher? I seem to be getting a ton of a couple of them and close to none for the ones I need to make the generals with.
Anyone can make an adventure, not just officers of a guild, in the guild I am currently in I am not an officer so I can not kick people out of the guild I am in. Also, kicking someone out of a guild is a very harsh punishment considering how you must build up reputation to get anything out of the guild store.
I would like for a boot button to be added to adventures, in order to get rid of members from the adventure that are honor bombing or boss hogging. Without these functions or ways of control people grief or are completely inconsiderate of others. With a boot button, people could instantly get the idea that what they were doing was not appreciated at all.
Seriously this game is ruined due to how searches are done, I could never get above 6 people. While I want to enjoy this game, I can not when I can't even really get into it cause of my horrible luck. 1/5
Is their any way that we could use pile of bandages, or the other items like this out of the campaign map or have more to do with them? Such as temporary buffs, or whatever else might come to mind? I can't use them on the campaign map currently because people literally buy out the nodes within seconds of them coming up.
....can you just make it so that you can pay gold to find any last missing master....I think your game glitched out and offed my last master I needed to find, as I have now searched every tavern area from the 1st quarter to the last quarter of this game. Either that or make a better walkthrough map as their is no visible legend upon it for locating the masters.
The bow I feel still needs work, I would like to be able to fire arrows without having to click on the exact zombie spot while I am holding the space bar. I love that npcs do come and walk through the map helping you out, but I also dislike at the same time that your char has no shield slot or second dagger slot, that might come later on, I played only through the first zone. This game looks like it could be really awesome.
1/5 This game gets my instant disapproval for many reasons. The controls are not explained at all within the game, which usually results in instant failure, so -1 point for no tutorial, -2 point for background and objects blending to much creating an artifical difficulty. This is a double because this means I have to squint to see what is going on and makes the game harder. -1 no hp system so no sense of getting into the ride or flow of things, I least like being able to have 1 or two mess ups so I can really get into a good grove. Thus this game is a 1/5 even with good music and pretty enough graphics.
Try to place your men in the center of the screen and also protect your back with a rogue or two. And also will some sort of attack indicator solve the problem?