The later levels were artifically hard...because your units will not target the right enemies unless you tell them to, better unit targeting would be greatly appreciated in further progressions of the game.
Excuse me author of game, I have a slight complaint about your game, while it is good and all how exactly are we supposed to know you can sell your intial weapon, because in most games you simply can't as a way to keep the player from destroying themselves or running out of amo of a kind.
I would love to have the ability to position my units, such as how they are lined up, cause apparently my lower hit point mage loves to stand out front of the mage that can actually take some hits.
Beat the main campaign, got all the badges for kong done, for some odd reason I feel like the developers of the game aren't putting the full thing over here anymore. From how many extra stars I have and how hard the maps have become. I have the premium content and they still just run me right over, such as a forest troll rush with boss in tow...
Was enjoying the game like I did with the last one, thought it was funny and all, till near the end with the beholdar/censored thing. The rape in the game completely destroys my good humor about the game, and makes me quit the game right after it in disgust. So this will be another one of the series I enjoyed to that point, even bought the premium content, if you're going to have something like that in the future a skip button or option to kick just that out would be great.
Alright, that's just stuipid, I destroyed the enemy's castle during the conflict, they did not loose they did not even stop spawning in. Also each battle they seem to be retreating now automatically to their tower, when they have the superior units and I'm hardly ever getting any retreat cards to counter this, also when I have my units seem to be holding back from retreating.
Okay...so I already bought the game once on kong, am I going to get double tapped now and have to buy it for 110 kreds? Or is my previous purchase sufficient and good?
Fun till the second world lvls, then I just quit, sorry but I'm not enjoying getting killed for hanging onto the side of a ledge when it is the only option, 1/5 for poor lvl design right after the first world, huge disappointment begins at that time for anyone who is a casual player and not a fan boy of the insanely hard. Game is cute and has good music and ideas, but like I said, that ends as soon as the second world begins, can't enjoy it if the spears and other things are gimmicky and not always working properly.2/5 total score.
King:"Wow Reginald...the village burned down, should we send an elite squad of builders to repair it or send some twigs from my broken benches of last year, along with other people I don't like to some kid whose parents have died"
Villagers:"We'll thank him for rebuilding our homes and the entire damn city himself then charge him out the ass for every service he wants and make him do a lot of chores ya!!!"
This game is one of the worst games I've ever played in my life. If I had the power to destroy 5 games entirely this would be #2 on the list. It is completely unbalanced, older players will win no matter what, the game is hugely botted and I would not even play this game if I was paid to.
Is their any possible way you would consider allowing if a plane kills enough of your birds that the plane crashes...cause I mean come on I'm having way to many planes and helicopters crossing over for the very limited amount of space I have to maneuver in. Either reduce the size of some of the planes and all or allow for more space so that I can actually dodge.
Please make a skill calculator when I'm deciding skills. How about an undo button for if I misclick. A more detailed weapon information panel would be great too, to tell me how much dexterity is subtracted for two handed and other weapon types. The skills also seem to be unbalanced especially at the start of the game. Would you mind putting in a gold way of resetting the blacksmith in the town you are currently at. I do not like the 10-15 minute wait every time, especially at the beginning. Please add quest counter, such as how many arms have I cut, because otherwise I don't know if what I am doing is counting at all. The loot comes in to slowly or not at all sometimes. An increase to pick up the pace of the game would be nice, I do the kill option at the end and get 0 items at times. Either make a default price for slaves and charge based on color editing, or give it some actual meaning thanks. Why not add in the characters from beserk baseball or other games as custom characters.
I know this might be a bit off, but could you make destroyable locations on earth, say like your own home, or military bases or something like that? Maybe even another kid's house that is like your rival to destroy the moon, or one who is trying to rebuild the moon after you blew it up. Just some suggestions for a rather fun game.
That's been in every game so far...