Actually, broke whole game. Loads up menus, but then just displayes a whitewashed version of the game that doesn't seem to run after frame 1 of gameplay. On Firefox
Still loving your game. I wanted to note that corruption seems to switch it's count to Infinity around vigintillion, after novemdecillion. Based on a few resets at and after this point, it seems like the number is still being tracked in the background, but it the corruption, bad seeds, and corruption for4 reset all display as Infinity.
Great game. Love the concept, and watching the ants paint while you fix prices was a good idea. But seriously, the lack of speed increase on resets is terrible. Please fix it. I've reset at least 4 times now, and no speed increase. Ruins the point of resetting.
Don't get me wrong. I REALLY like the game, which is why I am trying to give feedback. Most of the issues are fixable, and I really encourage you to continue working on it. You clearly have put a lot of time and effort into it, and it shows. Some tweaks could make it better though. Like adding more information on production vs consumption, buffing farming a bit, and increasing the speed (I played for half the day, and only went through about 11 years. This is a long time considering each year you have to manage harvests to be fully effective). Also another great feature after the other issues are worked out would be a way to auto allocate and deallocate workers, as farming and crafting are only needed sometimes, and could be doing other things. Right now, I think its about a 3.5-4. With some tweaks, this game could easily be 5/5.
Two more things, the UI is great! Great visuals, simple enough design, and easy ways to organize the different aspects into different categories. The lack of information however, about buildings before they are built, about technologies, about the rate of production vs consumption, benefit of bread vs meat, etc really hampers the experience.
Game simply seems unbalanced. It has a lot of potential, and I like it. However, it takes way too long for years to go by, and farming feels less viable than gathering from the woods. Has potential, but needs better balancing.
Unplayable because 'unable to validate time' because server clock is different. I shouldn't need to change my clock to the wronh timezone just to play a simple game.
It also feels like several stats do not match their description. Like Eagles Vision clearly doesn't increase range by 5%. 20 points would mean the ranges is doubled (or more if compounded). Also, the default fire rate is supposedly 1 per second according to the stat, but visually, it looks more like one per half second. It makes it hard to know what to upgrade if the stat descriptions are arbitrary and don't correspond to the in game effects.
Cool Game Concept, but in the moving part of the City Tab, it says I keep boosts and stuff bought from the store. This is not the case. Please update the text. I lost everything on the upgrades tab.
Yup, it now displays scientific notation for really big numbers no matter what. Thanks for the suggestion.