Instead of saying "Not Sure... Look at the Upgrade", why not change the integer to whatever large decimal type you are using for the cash display. I mean, it's clearly already that in the back end, since you still have to pay for upgrades, but just do that on the front end too.
Otherwise, enjoying the game so far.
Wasteland is the worst building. It's not that it doesn't provide more production, it's that it invalidates so many other buildings. I don't want to use my dice or blood anymore because using them gives me buffs that cancel more production than they would gain.
Also, the Clicker Farm is useless as the bonus Mysterious Clicking buf for real clicks cancels out any gains I would get from wasteland upgrades. In effect, I get LESS for using the Clicker Farm.
Please change the way wasteland works so that it doesn't invalidate other buildings, or allow a way to turn off upgrades so I can use those buildings without getting bufs.
Cool game! Love the end game with so much raw power. Virtually unstoppable with certain upgrade paths. Green guys can be somewhat annoying early game as they can fly in and kill you before there is time to react. Otherwise Loved It! 5/5
Three things. One, goo start. This seems like it has potential. The prototype was kind of fun.
Two, possibly make the interface a little more compact. It is rather unnecessarily large.
Three, there's a glitch where I upgrade one tile, it 'appears' that the upgrade applies to all tiles but only applies to the one I clicked. The cost for other tiles goes up, but not the benefit.
Autofire on player base is not worth it. I though it would fire at enemies automatically, but all it does is effectively hold the mouse button down. Please add a complete autofire mode that aims at enemies, otherwise it is a worthless upgrade for the price of 15 gems.
I rescind my earlier comment. The game is running much better now and the memory leak is gone. I still like the game either way, but this way is better. Thanks for staying up to date and responding to my earlier comment, even if it was a highly disliked comment ;).
I've optimized it as well as I can. The thing that takes your CPU is the decimal.js which can go to REALLY high numbers, and the high number calculations are really hard on cpu.
I'm sorry you find it too small. But it's a small niche arcade game!