I have the latest flash player, but I never getting a loading bar. It just seems to hang up. Whisper me if someone knows what might be wrong.
I'm using firefox 3 for mac.
Reminds me exactly of something I saw on Kong a few months ago. I think it used the same graphics (which you mention you borrowed) and very similar mechanics and names. I guess I'm just kind of tired of TD games anyway.
This is a lot better than many things on Kong, and clearly a lot of time and effort was put into it. The graphics are great, sound is great, ui is great. I just really don't care for the gameplay. I just don't feel this stands up to card games of the past, for example Magic: The Gathering. It definitely takes some strategy to win, but more like poker strategy than typical gaming strategy. Three card matches are very limiting. Three cards each with one item and 4 attacks. There's not a lot of variety there. One of the things that makes card games great is the draw, which you've totally removed. Without drawing, what's the point of it being a card game rather than a collectible totem (or other random item) game?
Thanks for the game and all, but for this to be the flagship game of Kongregate, it's a bit disappointing.
So, walkthrough time. B,A,A,A, Restart, A, Just above center on the far right, click any bar of the cage about 63 times, Just above center on the far left, anywhere, A, darker box at the top. You win!
I get that it's unfinished, and I can imagine a finished product that isn't terrible, but it doesn't really look like you're bringing anything new to the table. We get a lot of these on Kong, but you never see them on the front page for a reason.
I'm sure you probably have some good ideas, you may just not know how to code them yet. I think it would definitely be worth it to go learn how to do those things before posting another version. It's not a race; if you come up with great ideas, we'll appreciate them whether you post tomorrow or next year.
Additionally, it's kind of an unwritten rule not to post until you have at least a bit of every kind of content you'll be providing us with. Therefore, users will all assume that the finished version of what you've posted will look like more of the same kinds of stuff they saw in the demo.
Lastly, you should always fill out your help section since your game may be the first flash game a user ever plays.
Pretty decent game. It gets a little monotonous around the fifth level. Personally, what keeps me going in games like this is watching my guns and shields get more and more complex, but shield only goes to level 1, no matter how many shield power ups I get and guns only seem to get to level 3 no matter how many gun power ups I get.
My suggestion for the future would be to allow power ups to extend much farther than they do and increase the difficulty accordingly. Also, rather than losing the guns after one hit of damage, perhaps disable them when below 3/4 health and lose them when dead.
An easy complete the game badge may be deserved here.
It's one thing for a game like fancy pants to upload a demo, but just uploading a menu screen for a fraction of a second punchline is hardly worth the space it takes on Kong's servers.