Don't tell the player to build a research lab when they don't have near enough resources to actually do so. 24,500 crystal is a TON and there's no way to pause construction and spend crystal on things like, I don't know, *upgrading the crystal mines.*
I wish I could sell platforms. More than once I've built one and gone "oops, I can't use this" or "oops, I don't have enough money to properly fill this with walls."
I forgot about them, when I first released the game I hastily made the sell feature and the platforms gave me a quite the trouble since when they're sold all the turrets build on them will remain there. I'll see what I can do.
level 90: The 3 in the top right is self-evident. The 3 below orange is also self-evident. The 4 along the top should trace all the way left, then can be picked up by *any* color, but the solution is green. The rest will fall into place.
I have the same problem as Ensignia. I'm using Firefox (50.1.0). My screen: https://s22.postimg.cc/jqlnpffzl/move.png I've never seen anything other than the text. I've also been incredibly unlucky with Mitosis, I'm up to a 7% chance of getting an evo point (28 purchases in a row, no reward). https://s22.postimg.cc/ery5av9lt/no-evo.png (the one evo point I have I bought the normal way)
Went from crazy difficult to unkillable godlike in a heartbeat. I think it was the "recharge shield every 5 seconds" plus "last shield heals you" combination. The 2 seconds of timestop helps immensely too.
No way to change the controls for movement? WASD please! The arrow keys on my keyboard have an awful arrangement that makes them actively painful to use.
"10 ricochet kills" in-game achievement: only three levels even had golden blocks that would allow for a ricochet kill...What am I supposed to do, replay those levels 7 more times?
Brilliantly put together. Each new mechanic fits with every other and makes things uniquely interesting. The last puzzle game I played was content with using a mechanic for three or four levels and then tossing it aside except for chance inclusion in later puzzles, this game though...no, every mechanic stays constant; used and reused with each new addition.
Why are half of the instructions about a new mechanic situated AFTER a puzzle or two involving the mechanic? 21 introduces hearts. 25 then gives us the rules for how to solve for hearts, but we already had to solve them on our own!
I figured out how to force the computer to always give me the win. Either it needs to pick up its game faster or I need a handicap (e.g. playing as O).
Here's my last game, (last two moves in black, top and bottom center zones) https://cdn.discordapp.com/attachments/140172980608172032/317136157416751106/unknown.png
What bugs me is that I'm only at level 16 and I'm already finding levels that are making me guess to find a way into the puzzle. #15 was particularly bad as it had perfect rotational symmetry and the only tiles that were safe to dig were ambiguous.
I wish I could see the cost of yet-to-be researched buildings so I could plan money gain/loss in the minute or so leading up to its completion. Additionally, I'd like to know how much a given item *sells* for without having to buy it. Again, to determine worthwhileness of saving up for it or doing something else (e.g. resetting).
I understand the need, but I'm not sure how to do this currently due to a lack of space. You can find the revenue in the blueprint already.
Despite that someone created a Wiki, which contains the production unit costs.
Accuracy numbers are meaningless. The first gun lists 21, the second 25. Both of these guns feel really accurate, only slight shot deviation. The 4th gun has Accuracy 27 and is not accurate at all, bullets curve all over the place outside of my control. The 6th gun has Accuracy 15 and its bullets are less accurate than the first gun, but more accurate than the 4th. WTF.
I forgot about them, when I first released the game I hastily made the sell feature and the platforms gave me a quite the trouble since when they're sold all the turrets build on them will remain there. I'll see what I can do.