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Draco18s' Comments

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Loot Heroes

Play Loot Heroes

Apr. 08, 2014

Rating: 1

[As Lv9 Stein] Weapon: 75% weapon base crit rate, doing +60% damage if you have 3 SP. Ring: 30% chance to knockback on kill, +60% crit damage. Amulet: +6 sp on crit and 17% chance to do 400% damage. Result: What's that, I crit for 8000 damage? (Total crit rate is about 81% with an average DPS of 4306, according to Excel)

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Apr. 02, 2014

Rating: 4

Most annoyingly long screen transition _ever._ Seriously, could you not make the three pieces *move at the same time* and cut down on transition time by 66%?

Idleplex

Play Idleplex

Apr. 01, 2014

Rating: 4

I still have no idea how the garden actually WORKS. It seems like it just hemorrhages money all the time regardless of if I'm interacting with it or not. The pong ones could use a better idle AI though. Starshooter is reasonably intelligent...the pong one only attempts to bounce the most recent sheep added (making higher max animals useless until much later--paddle width at least 15; 12 is almost enough).

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Feb. 01, 2014

Rating: -2

I wish I could move monsters around in slots. :\

Ninja Slash

Play Ninja Slash

Jan. 24, 2014

Rating: -2

Zombies that are right after a jump are almost impossible to hit, and missing them will break your combo. This includes the forced jumps! WTF.

Ninja Slash

Play Ninja Slash

Jan. 24, 2014

Rating: 1

Pressing "up" while already jumping (for any reason) makes you jump again, which might be as much as 1 second later. Given the tolerances for mistakes, that will RUIN you and make you crash almost every time.

Dynetzzle

Play Dynetzzle

Jan. 23, 2014

Rating: 0

I have a feeling that "any two adjacent numbers on the same die plus another different number" would be sufficient to solve the entire puzzles. *Tests* Not quite, but pretty close. You can do it with three numbers, but those three would have to be carefully chosen.

Battalion Commander 2

Play Battalion Commander 2

Jan. 12, 2014

Rating: 3

Boss is ridiculous. Flamethrowers were difficult enough without throwing flaming area denial attacks right where I need to stand to not lose guys.

no-one has to die.

Play no-one has to die.

Jan. 11, 2014

Rating: 4

Wow. That. That was amazing. Christina was my first route and filling in from there was actually kind of difficult (saving Steve in the second level was hard the first time around). Thanks for that.

Zos

Play Zos

Jan. 11, 2014

Rating: 0

Sooorta hit a dead end on the jumping planet. Hit walkthrough. 12 minute video for the one planet? Geeze! Not sitting through it to figure out where to go next, as from my perspective I've been everywhere and I'm not going to craft single-use potions trying things that I don't know will work. Also GREAT TIP OLD GUY. "use sparkdust instead of gasrock" DUDE, YOU ONLY GAVE ME ONE OF THOSE.

Disposabot

Play Disposabot

Jan. 06, 2014

Rating: 6

I like the concept, but I really hate timed jumps, so that your corpse is left frozen in mid-air. As soon as I realized I needed two on level 13 I gave up, as if I screwed up the second irrevocably I had to start over and get the first one timed right again...

The Everloom

Play The Everloom

Dec. 21, 2013

Rating: 2

The only problem I had was finding Lazarus and the cultists. The path up that way wasn't visible until you were on it (due to the way the trees work). That and the 4th piece of the ring. If the two intrepid explorers never got past the Sphinx, how did he lose a piece of the ring up there? Otherwise, very well done.

Pause Ahead

Play Pause Ahead

Nov. 26, 2013

Rating: 0

Oh god level 10.

Escape From 26

Play Escape From 26

Oct. 10, 2013

Rating: -1

Couple of things: the clock parts were really hard to find. I found the last one by sheer luck (and it was one of the ones outside!). Two, the spelling and grammar were terrible "next time he falls asleep, he we'll be free" We'll is a contraction of "we" and "will." Three, you need to disable tab-through on your buttons. All of them. The clock parts can't be found that way, but a lot of other clickables can be (also, there's two for the letters...).

The Infinite Ocean

Play The Infinite Ocean

Sep. 08, 2013

Rating: 5

Absolutely amazing. I had trouble navigating the rooms (and pretty much only had to refer to Tas' walkthrough for that). The password combining was actually really well done, props for making that so seamless (although I don't think I should have had to click on the chunks to get them to be remembered, that I don't think was intuitive).

Humanoid 47

Play Humanoid 47

Sep. 07, 2013

Rating: 2

Clue for face was where you picked the remote up. Clue for the four-shapes puzzle is on the table at the right of that room (I found it AFTER solving the combination). Spider: can-o-bug spray, found in a cabinet.

CastleMine

Play CastleMine

Sep. 06, 2013

Rating: -2

Ice Tower--the one with the most range--has the skill tree for Damage Support. Fire Tower--the one with the most damage--has Exp Support--and the Lightning Tower has range support. WTF?

CastleMine

Play CastleMine

Sep. 05, 2013

Rating: -12

"Branching out: increase the range of branching towers." What's a 'branching tower'? That name isn't used anywhere else in the game.

ShellShock Live 2

Play ShellShock Live 2

Sep. 01, 2013

Rating: 3

Inherently unbalanced. Powerup drops don't show up in a way that is fair for team fights (e.g. two boxes will show up on Team 2's turn and none will show up on Team 1's). Low damage weapons are harder to level than high damage weapons (compare Rain and Area Strike). Getting knocked out early hurts your ability to level and is unavoidable if the entire team targets you first. Forfeiting players hurt their team (as in, no ability to recover). However it occurs, if you are forced to make shots for another tank (i.e. disconnected player--not sure the trigger) you get no EXP for it and have no choice in the weapon used.

ASCIIvania

Play ASCIIvania

Sep. 01, 2013

Rating: 2

ALL MANNER OF FORBIDDEN MEMORIES: with I, I can kill the second N in MANNER, but not the first. Likewise with H, I can's kill the I in FORBIDDEN. But for some reason H kills the M in MEMORIES. WTF?

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