I almost wish that there were a few more puzzles, such that you'd find Mur's note earlier, but not be able to escape until a later puzzle.
Also my most favorite of the Submachines, only needed a hint on 3 and 7, though I should have been able to figure 3 out on my own had I poked a few more buttons. 7 I just felt stupid when I read the solution.
Here's to hoping for a #5. :)
I wish I was any good at games like this..... Your included walkthrough lacked a key element ("screwdriver? what screwdriver?" i.e. I couldn't figure out how to go right to that space until I knew that the space existed). The failings of these games I think is the wide variety of usable items at any given moment, or interactible objects that have effects in places far removed from the trigger. Still good game, I enjoyed it and I might check out the otehr three tomorrow, shame I didn't look at them first.
It seems that gentle curves do nothing and really really steep curvature does....almost nothing. A hard right does what I think would be a gentle bend.
It was a 10 week course, while yes, it could be done faster, this was my first introduction into Action Script, the first 3 weeks didn't even touch Flash.
I do try and fix it up and make it better, but I have other responsibilities that take precedence.
First day got 5565 on Hard after several tries. 7 lives leftover. I will admit to looking on YouTube for a good strategy, alas I didn't do as well as the vid (6065ish and 20 lives). This is the second challenge I've One Dayed (I joined with 11 hours left on the challenge prior to Float/Red, so I didn't complete that one), I wonder how long I can keep that up.
For a game that has a load time measured in minutes and lags my computer when running, it lacks a lot of content and is not worthy of the 1 star I gave it. This game makes 1 star games look fantastic.
Is there a form after you get the sheild looking bubble around your guy? If so it takes an exceedingly long time to get it--this is the second time I've gotten that far and not really wanted to go any farther as I don't feel like I'm making progress.
Awesome game, but a way to indicate how much farther to the next form and/or more forms would make this so much better.