@its99: 13000 bucks was just what I personally calculated to be the worth of 1 LC. There isn't actually anything in-game that uses such a ratio, and the 1 LC for 100 bucks is so absurd that I wonder why it was made an option in the first place. As for "throwing away cards", there is a feature in development for that sort of thing. For now though, you can filter and sort your cards to show certain parameters such as badges and rarity, and if you know the name of the card you want to add, you can type that into the search bar.
@SystemCrasher The "comments" are meant for comments, not questions. Questions are better asked in chat (for a faster response) or in forums (for a response that doesn't get hidden by new posts).
A "Willpower Counter" is a form of token in this game. At the beginning of each battle, you have 0. There are cards that add Willpower Counters, and there are others that remove Willpower Counters to gain a more powerful effect than those that have no cost to play.
@drdpiratroberts - Yes, that is part of the challenge. If you were to click on the enemy's cards to read their effects, you would see that the "Gingerhaird Men" ally shuffles a copy of "Get Your Red Hots" into its owner's deck on deplete.
@bl865ood An "upstart" is one "sub-type" of card. Many ally cards, when part of a specific group (Genesis Squadron, EFL, Upstart, Animal) are marked with such a sub-type in the upper right corner of the card's effect description.
Explaining math: I simply guessed that, with the free LC forged from weekly phaeton coin and bust rewards, it would take about 45 days to gain the 100LC for a prestige pack (100LC/(15LC/7days). The energy regenerated over that same amount of time, with the 10 bucks to 1 energy ratio, provides about 1,300,000 bucks (45days*(1440min/day)*(1energy/min)*(2 because of free energy on level-up)*(10bucks/energy).
When I first saw this game's title and description, I thought it would have been a space-themed game where you control a solar sail and attempt to use interstellar radiation to accelerate while attempting to avoid being pulled into destruction by a star's gravity. What I actually find is completely different, but it is certainly entertaining to play. Even before getting any power ups, the deceptively-simple style is amazing, and I love how the shadows are affected by the sun's position. I almost want to know what the diameter and rotation speed of this planet is, to figure out what speed would be needed to always remain in the sunlight. It would be funny if going too fast leaves the sun setting on the other side and putting you in the dark.
After doing some math, filled with vague estimations, I have come to the conclusion that 1LC is effectively worth about 13,000 bucks, so a prestige pack should be purchasable for 1,300,000 bucks. This would give those who no longer buy Glory packs something to save up for.
Energy: preventing people from grinding through all the game's current content in a single sitting. Hated by badge collectors. Ignored by those who spend enough additional time chatting or reading/posting on the forum to not notice the restriction. Loved by those only able to play for a short time each day, preventing the more-active from pulling too far ahead in level. Endured by all regardless.
Yes, this game was made by the same developers of Clash of the Dragons, so the format is nearly identical. However, there are differences in visuals and gamplay (such as badges rather than attributes). Other developers make sequel games that are nearly identical to their previous games aside for visuals and some aspects of gameplay, so I don't see a problem with this game being similar to Clash.
Free full energy on level up, each level up takes only about 2 bars of energy, free energy potion once a week, free energy potions from mega brawl rewards, very low energy cost for PvP... yes, certainly very restrictive and forcing you to buy refills to play at all.
@Kagosin Yes, there are ways of having games without "regulation" through energy. However, the best one that comes to mind for me would be having missions nodes take many more victories before being able to continue, level ups take much more experience, and packs cost much more bucks, all to compensate for people being able to play for hours on end. Such alterations would make this game more of a "grind" than it already is. Currently, all are on equal footing for energy regeneration per day (ignoring buying energy refills). As far as energy systems in general go, this is one of the better ones, giving you additional max energy and a free refill on each level up, with a level up taking just 2 "bars" of energy on average, so the free energy on level-up brings you half way there.
Energy is the only thing that makes games such as this playable. If there were no energy, there would be nothing preventing people from going through all the content in a single sitting (gaining hundreds of levels as they do so). With energy, flow through the content is regulated, preventing boredom between additions of new content over time. If you are not interested in playing for months with slow but steady progress (people CAN buy energy, but very few who spend money on the game actually spend it there), this game is not for you.
This game is good, but it is only good in the eyes of those whom enjoy this specific kind of game (with the energy that many others appear to hate). That being said, it should not have been given badges, as it designed to be played by few people intent on remaining active for months rather than many destined to leave before even completing the first volume.
@bookofkittehs All "normal" attacks make use of the "attack" stat. All others (fire, water, nature, rock, and wind) make use of the "special attack" stat.
For anybody who has not yet noticed: there is a way to change the quality. First, open the tablet (green circle with down-pointing triangle at top of screen). Then, click on "Options" (top-middle). From there, quality is defaulted to "high", but you can change it to "low".