On healing a champion: One can always attack a wild monster tribe while having a few Zafreetis (3-5, depending on damage to champion and yard attacking, or more if you're impatient) healing your champion throughout, likely ending on full health.
Well, I started my last available Airborne Challenge. All of my paratroopers survived, three of them with a rifle score of 30-something and the fourth with 84! Two waves in, my computer crashes. "unfair brutality" indeed. DX
Yes, "draws" can be annoying, but there is a system behind it. You lose either when you have to draw a card but do not have any left in your deck or you have to deplete a card but have none left in your deck. Having 0 cards, however, doesn't constitute a loss. So, in the case of Soulstealers, you deplete that card and your opponent has 0 cards left. before another point of damage is dealt from your attack, the Soulstealer's effect deplete's your cards. Then, if more cards are depleted than remain in your deck, you lose. If you were to have EXACTLY 0 cards left, then you would win.
If I remember correctly, to 'finish' the first area, you must defeat the 'boss' enemy in the cave located in the north-east corner of the map. After doing so, you can click the 'return to world map' button and (perhaps after refreshing the page) continue onward to the second zone. The small island is simply an extra area that you can return to later, for the 'boots of water-walking' required to reach it are crafted from ambush drops in zones 2 and 3.
So, I can pause the game by pressing the "p" button. Then when I click off-screen a different pause screen appears over the option menu. Then, when I click on "ok" to return to the game, I also click on "restart"? That's annoying.
@trippa No, this game is good. The developers actually solve problems that people have, often reimbursing losses, and keep this version updated evenly with Facebook's version. And unlike Backyard Monsters, this game's developers actually play the game here too.
@BOOMWTF That warning was put on the game after a post was put on the Kongregate Support forum, suggesting that they change the description in response to that bug, since KIXEYE hasn't done anything. And the "verbal agreement" was made 3 months ago (see KIXEYE's thread in the game forum)! Since then, Facebook has received the Inferno and Chaos updates, along with other minor changes, with nothing here. Sorry, but this really isn't anything to get excited about.
Getting close to 300 yards lost to "Base 0", on KIXEYE's http://www.kongregate.com/forums/81-backyard-monsters/topics/229480-cell-for-base-0-not-found-issues?page=1 thread alone.
How has this not settled in yet? DO NOT UPGRADE YOUR MAP ROOM! THERE IS A HIGH CHANCE FOR YOUR YARD TO BE LOST DUE TO THE "BASE 0" BUG IF YOU DO! More people are added to the list every day from taking that chance. (+ this please, so more people can see.)
Just in case some people haven't been paying attention to the forum: DO NOT UPGRADE YOUR MAP ROOM! IF YOUR MAP ROOM IS CURRENTLY UPGRADING, CANCEL THE UPGRADE! Upgrading your map room to level 2 could potentially give you the "Base 0" bug, making you unable to play anymore.
Considering that the Battle Mages' main sources of doing damage are cards that make use of all those magic counters, and the other cards are more for support and rarely do damage, using a small deck with Spirit Wards and Mirror rorriMs worked for me. Those cards aren't too rare in gold packs and early brawls.
By the time you have enough outposts that it becomes annoying to go bank resources from each outpost individually, you likely have enough wild monster tribes to farm in range for the small gain from outpost gatherers to be insignificant. Not much reason to empty them unless you're already at that outpost to refill its housing. (And there never will be a bank-for-all-outposts button anyway.)