@jakobbe Well that's helpful. If your going to criticise, tell what's wrong so they know. Otherwise we'll think your just being a total imbecile, how can we tell what's wrong if the graphics are epic, gameplay is smooth and the music is good?
Fifth post of today, but I would like to say, this is what I like about new developers. Retimer, Gamebuilder15, Lopdo, they all answer your comments, and it's really cool that new developers actually care. ArmorGames don't give about what you suggest, but the small ones do. So, good luck in the future, and hoping for the sequel.
Ghost Ball is actually a very good investment. Level 5 is decent, but level 6's 3200 cash/exp is killer. Do it right by putting the ball in the middle of the 3200 + 800's bricks, and you get an instant 5k boost or so, and with a second one to kill the 3200, you get even more.
Sorry about the triple post, but 2 things - Good thing you can mute, because the collision sound sounds really deep and gets annoying after a few minutes. The second thing is, can you give a description of upgrades? I bought the ghost ball thinking you would get another life (Seeing as it says balls instead of ball - plural) and all it does is do some damage!
No worries, I appreciate the feedback. The game is already out there so I can't make any major changes/additions to the game. I'll continue to include small updates to improve this version however new upgrades, quicker level completion (there's only 16 levels), etc sound like a complete do-over, which is where I think a Breakbar 2 can come in. I'll see about adding roll-over descriptions on the upgrades for tomorrow though. Thanks again.
Breakbar RPG Monsters: Brick A - 5 hp - A basic level 1 monster, not much xp/gold. Brick B - 10 hp - A basic level 2 monster, not much xp/gold. Brick C - 1000000 HP - A basic level 3 monster. JUST GREAT FOR BEGINNERS! (That's pretty much the difficulty curve right. Please make it slower....)
Epic concept, but could be executed better. Like others have said, quicker level completion. Also, I would like more gold to be earned from bricks and less from level completion, that way if you fail a level you still earn some decent amount of gold. More upgrades, more RPG concepts, and you have a 5/5. Right now, it's a 3.5/5 from me.
Free boosts are kind of retarded IMO, now we have too many boosts. I rarely see people use all of theirs before, and they don't seem to use them all even now. I actually abuse this by using only free boosts, so I don't have to pay for boosts (Sorry Lopdo :P). I would actually just like an in-game report button, which messages Lopdo/1 or 2 people/trusted person. Also, add a mute button. So basically an elaboration on SkarnDragon's message.
Seriously, do you guys understand why upgrades disabled was removed? Because you could spend 6k on double Army Storage, with one 40 atk boost pack that you worked hard for, and then you can barely use them because 95% of the games have upgrades disabled. Not everyone wants to make their own games and wait for a long time, many people aren't very patient. Also, many games are bumped to the 2nd page, which not many people look at. As there are so little upgrades enabled, that makes the chances of viewing it even more miniscule.
Glad you appreciate the reference! ;)