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DragonSpire's Comments

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Multitask 2

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Apr. 05, 2011

Rating: 2

@GJUBI: People who don't like overpriced, trendy computers that aren't compatible with any software until you install Windows.

Multitask 2

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Apr. 05, 2011

Rating: -2

Clever idea, but I just don't like this game. It's more of a chore than a game.

Mushroom Madness 2

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Mar. 31, 2011

Rating: -3

The "medium" badge is way harder than the "hard" badge.

Mushroom Madness 2

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Mar. 31, 2011

Rating: -4

The levels end too quickly after killing the last animal. Give us a chance to get all of the dropped money.

ZitS: the Saviour - Act 1

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Mar. 28, 2011

Rating: 1

Why after I kill every zombie while on the helicopter is the place immediately swarming again when I land? And why do I land blocks away from the building I want to enter when I could just as easily land next to it?

Notebook Wars 2

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Mar. 22, 2011

Rating: -2

Now that I've completed the game I have to say it was too easy. Especially the bosses. I'd also like to see a gauntlet/survival mode with a never ending level. Still it was very fun.

Notebook Wars 2

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Mar. 22, 2011

Rating: -1

I love the art direction with this game. It's very unique and reminds me of when I would doodle in class. You've made some great additions over the first game too. 5/5

Another Cave Runner

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Mar. 21, 2011

Rating: 4

Funny ending.

Cactus McCoy

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Mar. 16, 2011

Rating: 2

NonsaGashus you were probably disconnected from the Kong server. Just reload the page.

The Legend of the Golden Robot

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Mar. 15, 2011

Rating: 7

Digging is like minesweeper.

Cactus McCoy

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Mar. 15, 2011

Rating: 10

I really want to like this game. It has a lot of polish. But the farther I get, the more of a chore it is to beat the challenges, and some of the obstacles are just frustrating and unnecessary (IE intelligent? parachute bombs). Now I find myself playing just to get the badges. For sequels I would keep the combat system and make your game more like the old Genesis game Streets of Rage, because that's the fun part of the game.

Cactus McCoy

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Mar. 11, 2011

Rating: 4

I like the idea of the challenges, but some of the tedious ones can detract from the game. I would probably enjoy the game more if I didn't have to backtrack to complete every thing. 4/5

Reactance

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Mar. 11, 2011

Rating: 0

If the enemy made their ships from the same stuff as their missiles they would be invincible.

Doodle Devil

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Mar. 09, 2011

Rating: 5

Love the quotes.

Cardian

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Mar. 07, 2011

Rating: 4

Beholders need a big nerf.

Cardian

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Mar. 07, 2011

Rating: 8

The AI doesn't play by the same rules as the player. NOT FAIR.

Lightbot 2.0

Play Lightbot 2.0

Mar. 06, 2011

Rating: 1

Looking at the walkthrough it is apparent that the tutorial does not show the player all of the rules of this game. 3/5 because the tutorial and GUI sucks.

FPA: Sneak Peek

Play FPA: Sneak Peek

Mar. 05, 2011

Rating: 2

The controls seem less responsive than previous versions. Also, I'm annoyed that you haven't changed the controls to let me jump with up rather than s and you haven't enabled wasd controls. I'm not left handed. Visually the game is gorgeous. 3/5

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 05, 2011

Rating: 0

Guys to combat enemy charges you have to carefully pull monsters on deeper levels. Charge-monsters are only an issue when you fight more than 2 or 3 monsters at a time. Also, getting a high ice resist is a MUST by floor 13 or 14. Though I do still think they need a nerf. They should have a mana bar so they don't spam it.

Hack Slash Crawl

Play Hack Slash Crawl

Mar. 04, 2011

Rating: 1

Charge is MUCH more powerful when you charge all the way across the screen. Frequently I can one shot monsters that would normally take several swings to kill.

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