After playing for a little while, this game is...basic. It is much the same, but minus the actual select-able combat. Skills don't register right, and the starter skill seems OP. Won't hold my attention longer then writing this.
Pretty bad. Auto-pathing ISN'T the way to go. Perhaps replacing the clear autopath with a map and BEGINNER pathing system, capping at X level. Add customization, and change character design. THEN maybe this will be a good game. As of now, there is NOTHING original.
Most comments are right, it takes too long to purchase improvements which are BADLY needed, the matchmaking is flawed, and the effect of carried things slow you down WAY to much.
I love this now that I can actually play it. I forgive you, Splitscreen, for forgetting my beta key now. Epic game, if a bit laggy on my low end computer...
Hey, Devs, helpful tip. For every 10 people that played past the energy system, you lost 90 more because of it. Get rid of the overused routine to grab money and you'd make MORE.
People! Get your priorities straight! Instead of asking for new aesthetic items or a new game, why not ask for them to improve the CURRENT game's mechanics? Upping the coin and exp gain for low level players, single and multiplayer missions, and a bot mode with 50% less exp and coin earns. How about that?
The daily challenges are hard on a computer that lags and runs slowly. Moving targets and explosions with a full-auto gun are the worst. If I may make a suggestion, perhaps you could add a setting that auto scans your computer's capabilities and set the DC accordingly? Some games do that with graphics settings.
Does it? :( Hmmmm..... we should probably see about getting that fixed.