Oh and the only thing I'd really like to see as far as new turrets would be something that repairs everything slowly as the waves progress and a passive turret that increases money gained.
Never played the other games in the series but a little unhappy with this one, once you get a hang of it its doable, but the game is far to specific, and the waves and campaigns seem to short to really get any kind of real defense built up.
Also you need to make the giant shield ships have some kind of frontal weakness. Im running just a dual machine gun and all thats on screen is the big shield guy and now Im incapabale of finishing the wave because I cant kill it
I loved Storm the House 1 and StH 2, but this one not so much. As a few people have said its damn hard even on normal. The guns affordable in the first 10 lvls are inferior, the towers are okay at best, and it deathly needs a save feature so that you can atleast re-attempt a wave if you die because you when you start to get more then a few days deep and you die its just a pain in the ass to have to do the first few easy days over.
I understand making games challenging, but this is starting to go up there with damn near impossible unless you're a natural or plan it out, which Im trying to do now...