Really fun game, but it needs some kinks worked out. I remember playing it a long time ago so this is a fairly old game, would love to see a version 2. Awesome potential. Maybe shorten the introductions though, 3 of 9 lvls seems a bit much for just explaining the basics of the game.
Once you get just a few lvls in it becomes incredibly difficult. I dont really like a flash game based around farming xp so I can actually finish it, if I wanted that Id go play WoW more.
Im gonna add what most ppl have said, great basis, but after about day 10 its basically unbeatable even on casual. Great start, just needs some tweaking, looking forward to version 2.
Its a good game but it needs to not have so much randomness. I had to restart because I hit explore the town and lost 20 health to my wall, I did this after I spent my money so now I cant continue because I dont have the health to carry on.
You and I differ in the concept of "realistic" because the kick would be WAY more and ive seen paintballs with a longer flatline trajectory. Bullets dont fall after a few feet.
Created teh uber ship, you dont have to move :P. Put 4 missiles spread across the bottom evenly, do 3 lightening spread evenly across the top, and then 5 magnets and make them into a "V" shape starting in the two corners and ending with one just behind the main ship. All you do is hold down the space bar, everything dies AND you collect every single coin.
Fun game, enjoyed it, but to me it seems the unlockable ships are somewhat pointless. I went back and played it with the final too the "Shh its a secret one" and the bubble tank, and I have to say the spikey ship was the easiest for me. Id like to see more of a progressive unlock on new ships, each check point get a bigger, badder ship, rather then stop game, new shipo, start over.
Final boss is a little crazy, shooting forever and no death, then it decides to zip across the screen and hit you basically no matter what, little frustrating. Good style, but just a little basic.
You need to fix the Yoshiro card, its far to powerful. Its an instant win card, he's useful at either range, he almost always hits first, he can hit fleeing opponents, can burn people, and reflect damage? Really? Its called balance, looks into it.
Nice re-think on the traditional tower defense game, a little more strategy and less frantic building lol. Its a bit slow though, but nice save feature lets you play at your lesiure.
Fun game but it needs something to help smooth out the spawn times. There will be instances where you cant even reach the ground if you wanted to because its so thick with enemies, andthen you'll get launched off the screen and fall straight down (usually ruining a good chain) because for a god 5 or so seconds nothing has spawned.