No offline progression, no gold scaling (advancing maps will drastically reduce gold earning), UI minimzes automatically after 3 seconds even though I'm still reading the tooltip (e.g. activity tabs). Mediocre "Idle" game.
due to the exponential increase in crafting time game gets pretty stale with grinding while waiting on having enough gear to beat a boss. for example beating the first boss took me like an hour, then 2 for the next and then 10, 24, 48, 4 days, 8 days, 15 days and finally 1 month to beat boss 10. I kinda dislike the museum aspect, as it is way too grindy and by the time you have good enough gear to work on it (endgame) it is already useless because there is no prestige or anything. It has a solid artstyle and interesting mechanics but very repetitive, drawn out and grindy.
there is a bug when you are on the Quests tab and scroll within the name/profile area with mouseclick all the questgivers disappear and cannot be brought back until you reload the game, happened like 10 times to me already
upon opening this page i get an error: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: Argument 1 of AudioParam.setValueAtTime is not a finite floating-point value.
speed seems to be extremely important so I would advice against killing turtles, especially the hard turtle slows you down way too much with little benefit. That said I beat all content in about 1.5 hrs, don't quit understand how prestige works, I clicked "reset" and it only made some of the undead mobs available again without any prestige. I like the concept a lot though, strategizing what stats you want to farm in order to go to the next monster.
in the item tab i don't get the [1] [2] [3] etc, it says down, up, up etc next to certain numbers but doesn't explain what it does. I clicked them a few times trying to see what changes but can not figure it out nor what it does, the UI seems very confusing at times
With optimized wood and iron builds at world 2 (takes a few hours to get going - didn't time) I end up around 5.3k iron/s and 4.66k wood within 2 builds. So after a few hrs of setting up and minmaxing I now have to wait 5h15mins for enough iron and then 1h29mins for wood to get expansion. If that's intended then fine, it just felt like all of the sudden hitting a brick wall and the most important factor was that by the time you have enough iron for tier 2 cards your wood cards from tier 1 will have some levels meaning you save iron like crazy only to find out that the vast majority of t2 is either completely garbage or outperformed by tier1. It takes quite a while for tier 2 even to be able to match tier 1, the hole thing feels grindy/off. Tier 2 should outperform tier 1, or at least have different mechanics to play around with, not just be strictly worse for a long time.
For chrome users who can no longer idle in background, this is due to chrome update, not game. to revert go to chrome://flags and find two settings called "Calculate window occlusion on Windows" and "Enable occlusion of web contents" (just ctrl+f "occlusion). Change these settings to "disabled" and relaunch and it should fix the issue.
I wish harpies would get some kind of upgrade. Currently they are not only useless - because they cost a lot of energy with 0 benefit as they fly to a far corner of the map and drop 1x plague, which doesn't do anything, esspecially since lategame every house has atleast 1 doctor - but they are infact a big NEGATIVE because I noticed them sometimes bombing VIPs and thus making VIP run away with no zombies nor golems around. Even before any updates harpies were ultra gimped, I think they require a whole different mechanic. They would be much more useful if they dropped plague onto nearest horde (for heals) or do something different entirely. Maybe they can get a scouting role, where they fly to houses and scout and once a place is scouted you get bonus damage vs that area or smth (applies perm. debuff to people) or anything else that is not what they currently do.
I'd love to know current level human stats like HP/Attack/Attackspeed, etc. Currently on lvl 253 with lvl9 golems and humans don't get 1shot, meaning they got atleast 35k hp, probably closer to 70-80k but I am not sure. Also I want to know stats in general of all other things, like how much does plague do (i know I got bonus percentage and how much% but no idea of what the base is), or how much healing, or fireball damage. An upgrade for a small book like an encyclopedia/monster book with all those type of stats listed and each unit and ability (a unit only unlocked once killed/owned).
Part 2/2
You constantly have to babysit blood because there is no mechanic that auto-uses blood, which makes the game a non-idler. Also the upgrade cost increase of the 2 blood capacity increasing upgrades makes the game stall every time after a set amount. or you can let blood be at max and waste it, which feels bad. then there are bone collectors, which you pretty much only need 1 of all game, since 1 is enough to clean the entire map off bones at every level end.
I found harpies to be utterly useless and not worth the energy cost, even if you get them super fast (like lvl10) they are simply too weak.
Also the levels don't really progress, sure you get more humans (1k seems to be max) and they get more hp and attack but in terms of level variety level 100 is no different to level 10. something to spice up content every X levels would have been nice.
Overall the game has potential but lacks a lot of features that I would expect and the gameplay loop suffers from it.
Try changing your browser.