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Idle Raiders: Second Run

Play Idle Raiders: Second Run

Nov. 16, 2021

Rating: 1

No offline progression, no gold scaling (advancing maps will drastically reduce gold earning), UI minimzes automatically after 3 seconds even though I'm still reading the tooltip (e.g. activity tabs). Mediocre "Idle" game.

Idle Diamond Grinder

Play Idle Diamond Grinder

Mar. 10, 2021

Rating: 6

big yikes. beyond trash.

Forge & Fortune

Play Forge & Fortune

Jan. 14, 2021

Rating: 204

due to the exponential increase in crafting time game gets pretty stale with grinding while waiting on having enough gear to beat a boss. for example beating the first boss took me like an hour, then 2 for the next and then 10, 24, 48, 4 days, 8 days, 15 days and finally 1 month to beat boss 10. I kinda dislike the museum aspect, as it is way too grindy and by the time you have good enough gear to work on it (endgame) it is already useless because there is no prestige or anything. It has a solid artstyle and interesting mechanics but very repetitive, drawn out and grindy.

Age of Colors

Play Age of Colors

Nov. 27, 2020

Rating: 46

TOP GAMES THIS MONTH: This (only game): 2 Stars. Lmao, RIP Kong

Idle Quest

Play Idle Quest

Apr. 13, 2020

Rating: 1

there is a bug when you are on the Quests tab and scroll within the name/profile area with mouseclick all the questgivers disappear and cannot be brought back until you reload the game, happened like 10 times to me already

Idle Monster TD

Play Idle Monster TD

Apr. 01, 2020

Rating: 6

all mechanics and gameplay feel like they were made by someone with nothing but "how do I squeeze cash out of this?" in mind. zero fun, skip this

Tiles in Between

Play Tiles in Between

Mar. 06, 2020

Rating: -1

upon opening this page i get an error: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: TypeError: Argument 1 of AudioParam.setValueAtTime is not a finite floating-point value.

Developer response from soetsutakiwasa

Try changing your browser.

Absorber

Play Absorber

Feb. 17, 2020

Rating: 1

speed seems to be extremely important so I would advice against killing turtles, especially the hard turtle slows you down way too much with little benefit. That said I beat all content in about 1.5 hrs, don't quit understand how prestige works, I clicked "reset" and it only made some of the undead mobs available again without any prestige. I like the concept a lot though, strategizing what stats you want to farm in order to go to the next monster.

Your Chronicle

Play Your Chronicle

Jan. 24, 2020

Rating: 0

in the item tab i don't get the [1] [2] [3] etc, it says down, up, up etc next to certain numbers but doesn't explain what it does. I clicked them a few times trying to see what changes but can not figure it out nor what it does, the UI seems very confusing at times

Developer response from SamuraiGames

Sorry, I didn't notice that item wasn't displayed correctly. I've fixed it in the last update.

SuicIDLE

Play SuicIDLE

Nov. 21, 2019

Rating: 29

game starts out fun then unfortunately comes to a halt, pacing seems balanced around premium currency instead of fun. bleh

Creature Card Idle

Play Creature Card Idle

Nov. 19, 2019

Rating: 13

With optimized wood and iron builds at world 2 (takes a few hours to get going - didn't time) I end up around 5.3k iron/s and 4.66k wood within 2 builds. So after a few hrs of setting up and minmaxing I now have to wait 5h15mins for enough iron and then 1h29mins for wood to get expansion. If that's intended then fine, it just felt like all of the sudden hitting a brick wall and the most important factor was that by the time you have enough iron for tier 2 cards your wood cards from tier 1 will have some levels meaning you save iron like crazy only to find out that the vast majority of t2 is either completely garbage or outperformed by tier1. It takes quite a while for tier 2 even to be able to match tier 1, the hole thing feels grindy/off. Tier 2 should outperform tier 1, or at least have different mechanics to play around with, not just be strictly worse for a long time.

Creature Card Idle

Play Creature Card Idle

Nov. 19, 2019

Rating: 0

Iron Mine level 2 is exactly the same as lv1..

Creature Card Idle

Play Creature Card Idle

Nov. 19, 2019

Rating: 77

game falls apart at Haunted Woods tier 2 where balance went completely wrong.

Incremancer

Play Incremancer

Nov. 13, 2019

Rating: 1

For chrome users who can no longer idle in background, this is due to chrome update, not game. to revert go to chrome://flags and find two settings called "Calculate window occlusion on Windows" and "Enable occlusion of web contents" (just ctrl+f "occlusion). Change these settings to "disabled" and relaunch and it should fix the issue.

Incremancer

Play Incremancer

Nov. 12, 2019

Rating: 7

I wish harpies would get some kind of upgrade. Currently they are not only useless - because they cost a lot of energy with 0 benefit as they fly to a far corner of the map and drop 1x plague, which doesn't do anything, esspecially since lategame every house has atleast 1 doctor - but they are infact a big NEGATIVE because I noticed them sometimes bombing VIPs and thus making VIP run away with no zombies nor golems around. Even before any updates harpies were ultra gimped, I think they require a whole different mechanic. They would be much more useful if they dropped plague onto nearest horde (for heals) or do something different entirely. Maybe they can get a scouting role, where they fly to houses and scout and once a place is scouted you get bonus damage vs that area or smth (applies perm. debuff to people) or anything else that is not what they currently do.

Incremancer

Play Incremancer

Nov. 11, 2019

Rating: 1

random example thrown together in 3 mins https://i.imgur.com/oEZeupI.png

Incremancer

Play Incremancer

Nov. 11, 2019

Rating: 0

I'd love to know current level human stats like HP/Attack/Attackspeed, etc. Currently on lvl 253 with lvl9 golems and humans don't get 1shot, meaning they got atleast 35k hp, probably closer to 70-80k but I am not sure. Also I want to know stats in general of all other things, like how much does plague do (i know I got bonus percentage and how much% but no idea of what the base is), or how much healing, or fireball damage. An upgrade for a small book like an encyclopedia/monster book with all those type of stats listed and each unit and ability (a unit only unlocked once killed/owned).

Developer response from JamesG466

There is a basic stats display now in the bottom left of the screen. I may try to expand it into something more like your sketch.

Incremancer

Play Incremancer

Nov. 09, 2019

Rating: 4

the new army bazooka guy is insane. mass AOE on every shot, even Energy Charge+Giga Zombies are wiped out instantly

NABOKI

Play NABOKI

Nov. 08, 2019

Rating: -3

Spamming via Game messages of unrelated games, insta 1 star.

Developer response from targaciej

Thank you fellow developer ;)

Incremancer

Play Incremancer

Nov. 02, 2019

Rating: 4

Part 2/2 You constantly have to babysit blood because there is no mechanic that auto-uses blood, which makes the game a non-idler. Also the upgrade cost increase of the 2 blood capacity increasing upgrades makes the game stall every time after a set amount. or you can let blood be at max and waste it, which feels bad. then there are bone collectors, which you pretty much only need 1 of all game, since 1 is enough to clean the entire map off bones at every level end. I found harpies to be utterly useless and not worth the energy cost, even if you get them super fast (like lvl10) they are simply too weak. Also the levels don't really progress, sure you get more humans (1k seems to be max) and they get more hp and attack but in terms of level variety level 100 is no different to level 10. something to spice up content every X levels would have been nice. Overall the game has potential but lacks a lot of features that I would expect and the gameplay loop suffers from it.

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