good update with autocasts, even if it they spam spells that are wasted still better than nothing. overall balancing seems off though, especially anything including mana, manaregen, spell cooldown etc. 3% cheaper spells mean nothing if a spell takes 50% of the total mana. also items I tossed many "legendary" items for commons since they have terrible, ridiculously bad stats compared to commons of the same tier. even if all the mana and spellstuff would get buffed tenfold, I still wouldn't even remotely consider it, that's how bad it is.
don't like the tiny storage capacity. Spending almost all my resources on upgrading it, still nowhere near big enough. This results in having to babysit while there isn't anything to do but click tiles and wait because storage effectively hinders idling.
first impressions: ugly UI and very tedious to use skills. way too many steps to cast stuff or even see what it does. No autocasts. Progression seems very linear and boring. Played to level 50 characters and their upgrades are boring.
The constant blinking achievement button is super obnoxiously annoying, constantly having to click on it, scroll to find achievement, click button to retrieve currency. just give me the diamonds straight away and remove the blinking.
overall pretty dull game with a tedious UI. 2/5
Hi there, the number of pearls you get is based off total squid weight, total mixer levels and the pearl rewards you get from gifts after business level 101
this game isn't new, shouldn't be under hot new games. it was on kong since nov 2016 and has been online since at least summer 2016. it's also a dead game that was left unbalanced. don't waste your time.
nice little game. like the aesthetics and the voiceover. gameplay wise it's pretty straight forward but in terms of balance I found the enemies far too weak, I always had a tiny dragon that easily killed everything, so there was barely any need to upgrade the dragon thus fish production can be mostly ignored, just enough to substain a small dragon. Like it though, well done. 4/5
You can do Tasks by typing the stuff in the bar below. You don't need to hit 'accept', just start typing and the timer will start. The time you have to hack seems to be based on your scripting level.
It's GrindQuest essentially. A small change that would improve this game definitely would make tooltips apear on hover, not on click. I find it annoying to compare stats of items with the click needed to show stats, hover over would be much better.
I like the game. Personally I wasn't the biggest fan of the portals/activate buttons, since that turn the puzzler more into a memory game but that's not a big deal since the game ends pretty fast at that stage. Pretty rare to see a proper game on Kong these days so hats off.
First impression after ~30 minutes: I like it. No clicking so far, great! Also like the theme. Music isn't obnoxious. Achievements look a bit bareboned. Don't know if there is any longevity from what I've seen. But definitely not bad.
seems you can only unequip items when you have a spare item to swap - why? The music loop is too short and obnoxious. Gameplay seems fine. Very basic like every other idle game. It's mediocre I guess. Not enough to hold my attention for more than 10 minutes though.
clicking should be a small support thing, if anything. making it your main gameplay is so boring. 2/5 because no gamebreaking bugs from what I could see. No content.
Hi there, the number of pearls you get is based off total squid weight, total mixer levels and the pearl rewards you get from gifts after business level 101