rebirth feels unrewardings unless I get back all my rabbit feet that I invested. otherwise I just up all the new feet on what I already had, so no progression really.
item management is horrendous. when you get loot instead of placing it on the next empty slot it places it sometimes randomly on the spot where other items used to be, so selling while looting becomes a mess. classes don't seem very distinguished other than the 1 ring they have. game for some reason lags and slows down to a crawl or becomes unresponsive. clicking (note: not tapping..) becomes irrelevant fast. overall too buggy, feels like an alpha.
upgrades not enhancing retroactively is stupid. I leveled up my guys without knowing other skills would buff if i waited. It has nothing to do with strategy when you actively hide upgrades. leaving everyone at level 1 until i unlock every single ability so that i can read if/what it does is stupid, not strategic.
In accuracy training draw your bow (hold left mouse button) now go offscreen and rightclick while holding left MB. Now you have an automatically drawn bow, found this quite useful for the challenges.
Lost children: * 2 on the map in the woods, * Arena above sign, * in battle right of sign, * shop near topright, *heroscreen behind pedestral, * museum bottom right, * statues (ceiling), * armory (scroll to right), * home (behind windmill, top flower, barrel) need upgrades, * training in swordstand (need upgrades).
the controls are really, really bad. L, J, I?? Who thought this was a good idea. Why not Q/E/F or something remotely comfortable for WASD players. Heck even mousebuttons for shooting and cloning. Controls are absolutely terrible.
i wish there was a way to scout the enemy forces. I always click on enemy buildings only to find out they have 50x my forces and I can't possibly get enough resources to buy enough army before they counterattack me, when all i wanted is to see their forces..
For people who don't want to waste points trying to navigate through the fog the points the 900% skillboosts are in the following positions: Top: INT/LUCK/AWARENESS/COOKING/DIPLOMACY;
Bottom-right: AGI/CHARISMA/EVASION/HUNTING/TRACKING;
bottom-left: STR/CONSTITUTION/ARMOR/CONSTRUCTION/INTIMITATION.
Wish it was longer and more difficult. The people who you had to deny were super obvious (wrong name, wants 1 million, is like 12 years old, has shitty car). Would be cool if you had to look into more detail than that. Other than that just a Papers please concept scratched on the surface. Not bad for 72hours but I'd like to see this fleshed out.
How many times faster would you like it to be in order for it to be fun? Your feedback is greatly appreciated