Just finished this using the walkthrough. The clues are hopelessly obscure, and make sense only in retrospect knowing what the answer is. They would seem to be completely unsolvable by 99.9% of the people who play it. Sorry, but this is not a good game.
The game window needs to be twice as wide and twice as tall. The world map should show where I haven't yet been so I know where to go to look for cities. I've got all these quests in places I don't don't about and I don't know if I can survive the trip to find them. Combat system is clunky, too many misses and too much random stuff going on too fast. Good game overall, just lots of little things that get annoying. Another level of polishing and this could be great.
I have no clue whatever as to how you're supposed to come up with a 4-digit code from those hanging bar clamps. Everything else was reasonably coherent.
This isn't hard, it's completely random. There's no logical deduction involved at all. FSSPS? Really? How on Earth is that supposed to be logically deduced from anything. Sorry, Abroy - this is just really dumb.
Very buggy yet. After cutting Santa loose, I picked up the knife again and now I can't put it down or navigate. Game over. Do better testing in the future.
OK. Got to do it for real now. Good game. One of the better escape games around here in a while. I liked the mouse-over hints, and actions generally made sense. Well done!
Pouring coffee on carbon paper on a sofa isn't a particularly logical clue. It may seem wacky or funny to a developer, but to a player it's simply dumb. Pouring coffee on a table, then soaking it up with a towel would be a reasonable process. Another stupid escape game. Boo.
I finally gave up and used the walkthrough, only to discover that I had tried nearly all the correct things, but had missed by millimeters on the correct place to click in various scenes. A cursor change when mousing over active spots would save an enormous amount of frustrated random clicking. Another bad escape game that is too much point-and-click and obscurity, rather than logical deduction. Boo.