Not bad, but it seems like we've had a glut of this style of game. Might come back and try again later when I'm not quite as burned out on slider puzzles. 3/5 (for now...)
Whoo! That difficulty ramp was more of a vertical wall, but good game - really takes some thought and planning. I agree that a mute button would be nice (yes, I know I could turn my volume down, but sometimes I'm trying to listen to something else in the background)
Not bad, but it would be nice if the target area on the pieces was a bit larger - for a timed game, hunting for the sweet spot got a little frustrating. (though apparently didn't make that big of a dent since I ended in 6th place first try...)
It would help a LOT if the shapes shown in the preview were to scale/actually the shape you'll be getting. (I'm looking at you, Level 12, with your rectangle that turned out to be a 't' shape) Several levels required multiple tries because I thought I was getting several planks the same size, and one turned out to be much longer or shorter than expected for where I planned to place it. Fine with too long, but too short would fall off the screen. Interesting idea, but needs some tweaking.
not bad, but it gets a bit monotonous. It's fun to just unwind with a bit, but there's not much of a real challenge to it - even the score is more a matter of endurance than skill.
The room reset on exit is great on some levels, but on others it's extremely easy to accidentally leave the room and reset everything just as you're about to scoop things up/build up momentum to push things. Maybe if the doors were marked more distinctly it would help.
My ***GOD*** this is fantastic. I thought it was just a simple adventure thing, but then the moon...the fish...I figured I breeze through this, but I've been playing all evening! 5/5, really hoping there's going to be a sequel.
Fun game, but it would apparently help to have some sort of test patch at the beginning to adjust monitor colors - it seems the game's definition of 'red' and my definition of 'red' need some synchronization.
not bad, but the UI blocking incoming enemies got a little frustrating - being able to close/move/make it transparent would have been nice. Entertaining, but not a huge standout. 3/5
can't manage to get a screenshot while it's happening to report the bug properly, but I can't get both balls to jump forward at the same time - I have to move one, then the other. Played around with it on the menu screen to make sure it wasn't just my fingers spazzing out, and 'W+D' + 'left arrow + up' = both balls standing still.
Ball drops through top of barrier I'm supposed to bounce off of, but bounces off the bottom - can't seem to get a screenshot at the right moment to report it properly.