I think the level of each character should be shown next to his name, easier to make certain decisions this way.
Also a multiplayer option would be awesome but I guess that's just too much
Not sure if just me or global problem, but I can't speed up the Chaos Lab upgrades when they reach less than 5min, it displays error and requires a Reload.
I find it kinda odd that you can't make jump if you just fall/walk off a block once, but are able to double jump. I think you just missed this one ArmorGames =)
It's probably just my computer or crappy internet connection, but I'd report this anyways as others might've encountered this problem as well. The game seems to run only occasionally (the game screen remains black until after a few page refreshing), and it takes a while until every single order is executed which makes it very unplayable unless you're extremely patient.
A couple of suggestions - So I just started playing the game recently and I think there are a couple of things that could help it be even better than it already is. First of all, I think that whenever you update the game, all changes/additions should be available here under the "Description" section so that it's easier to see when the game gets an update and what it contains.
Another thing is - Shiny.
Now, I know that this is their profit and all but I guess it kinda gives an advantage to whoever has loads of shiny. In addition, it also costs way too much than most people can afford or are willing to pay, seriously. I suggest adding a couple of ways other than getting a few from mushrooms every once in a while (such as quests, weekly or achievements, it can be creative, anything works). At first, when I saw the Shiny section in the quests I thought that some would reward them, not a big deal but kinda misleading. + If you agree so KIXEYE can see and hopefully agree =)
Suggestions, (some of them have already been mentioned but it's just to put them altogether) 1. Make achievements give Permanent Upgrades (like more initial Gold/Mana, Range increase) or additional resources. 2. Show the stats of the current wave's enemy on the top right corner (or anywhere else). 3. More than 2X speed would be great. 4. Full refund on purchases before you click "Send Wave" in order to experiment and don't turn "Show Paths" off when initiating a wave. 5. Add an Auto-Send next wave button or allow sending multiple waves at once. 6. Show the unit's range when selected and allow changing its target priority (further/closer to the goal, most/least HP). 7. Increase the amount of resources gained from a level according to performance or a consolation prize if you fail. 8. If enemies go through multiple ways, specifying who will go through which will be a huge help, especially for trap placing (perhaps by using different colors). If you agree + this so the developer can see!
Ok then, I've got quite a bit of suggestions which would surely improve the game ;) So let's go.
1. Make achievements (at least some of them) give permanent upgrades (like more initial/killing gold, Mana related improvements, special upgrades, you know what I mean) and/or perhaps a specific amount of additional resources per achievement.
2. Show the stats of the current wave's enemy in the top right corner (or any other place) in addition to the pause menu.
3. Just like some people here said, 5X and/or 10X speed would be great.
4. Give a full refund (or a cancel button) on purchases before you click "Send Wave" in order to be able to experiment. Especially useful with the paths system.
5. Don't turn "Show Paths" off when initiating a wave.
6. Add a auto-send next wave button with a toggle on/off option and/or allow to send multiple waves at once.
Just started playing the game though, so I may come up with some more later on.
If you agree + this so the developer can see!
I think that you should get a full refund on your purchases before you click the "Send Wave" button in order to experiment what is best and where, its absence certainly makes you think harder! + so undefined can notice this!
I think that you should get a full refund on your purchases before you click the "Send Wave" button in order to experiment what is best and where, its absence certainly makes you think harder!
Just started the game and it seems really great though I did come into 2 problems I think should be considered.
1. A reloading problem - it seems to use up 1 ammo clip no matter how much it actually reloads. I think it was meant be like XX * [X] ammo, makes more sense like that on my opinion anyways.
2. I think that as long as you haven't completed your turn there should be a Undo button.
Other than that, awesome game so far! :)
Found a bug. Well kinda. The Pharmacy allows you to replace an elixir with an elixir, which is really annoying if you accidentally click it, just like throwing away your money.
Just started playing the game and I must say that it's nothing short of awesome! Gave it already 5/5. There are some small things I'd like to suggest: An option to restore items you just sold to prevent silly mistakes (or purchase it back for the same price), and maybe a quality comparison between items that you are viewing via shop or inventory and currently equipped ones. That's it for now, maybe more suggestions will come later :)
This is, hands down, the best RPG ever created! It has such an intriguing and complicated plot which makes you unable to wait for the next part of the story. It really has fine enough graphics (games don't need amazing graphics to be awesome!). It has lots of secrets and interesting things to find in it. I really like the option of bringing in your characters from the previous episodes, an option which is most uncommon when it really should be. The skills mastering system is also most unique. Brilliant, just brilliant, I really could have never thought that one person is even capable of developing a game much like this all by himself, not to mention many other games that he has made by himself! There are usually lots of people involved in such game development. Each of them doing what they're especially good at (graphics, coding, music composing, story writing). But Pseudo has done it all by himself, a sole person! The guy's a freaking genius! Simply terrific job Pseudo, keep it up!
The hero really becomes a burden once you get to the later levels, having him retreat is the best thing to do. I think that the classic system where the enemy had to destroy your castle in order to win, is better than this one.