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elShoggotho's Comments

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Obliterate Everything 3

Play Obliterate Everything 3

May. 21, 2014

Rating: -2

sh00td3ad: Phalanx is the answer, it shoots incoming projectiles.

Obliterate Everything 3

Play Obliterate Everything 3

May. 21, 2014

Rating: 2

Or so you think. Alternatively, we need a personal blacklist, to keep certain players from popping up again and again.

Obliterate Everything 3

Play Obliterate Everything 3

May. 21, 2014

Rating: 4

I REITERATE. We need a way to report hackers and cheaters.

Obliterate Everything 3

Play Obliterate Everything 3

May. 20, 2014

Rating: 0

DarkReality: you can grind metal in multiplayer or by beating bosses. vasasos: for beating missions in campaign mode. You can also get more units there, so you don't have to buy more in game money. Multiplayer is so slow because your internet sucks.

Obliterate Everything 3

Play Obliterate Everything 3

May. 20, 2014

Rating: 3

One Phalanx turret will keep your base protected from artillery. Play the campaign first, collect parts, only play multiplayer when you feel ready to compete with people who regularly beat campaign level 300.

Obliterate Everything 3

Play Obliterate Everything 3

May. 20, 2014

Rating: -3

Desperately needs a method to report multiplayer cheaters.

Obliterate Everything 3

Play Obliterate Everything 3

May. 12, 2014

Rating: 0

By the way: There are no "high end pros" in flash games. It would be a matter of obsession and unemployment to reach similar status.

Obliterate Everything 3

Play Obliterate Everything 3

May. 12, 2014

Rating: 7

Would be nice if higher difficulty would actually mean better AI and better equipment instead of blatant cheating.

Obliterate Everything 3

Play Obliterate Everything 3

May. 11, 2014

Rating: 1

Biolabs make short work of approaching heavy ships. They're basically 2x2 turrets shooting lots of spores. Infect them so they turn against your enemy.

Obliterate Everything 3

Play Obliterate Everything 3

May. 09, 2014

Rating: -1

Point deduction for pay-to-win mechanics.

Cardinal Quest 2

Play Cardinal Quest 2

May. 04, 2014

Rating: -21

The game would deserve a 5/5, but pay to win is 1/5 by default, so it averages at 3/5.

Astrox

Play Astrox

May. 01, 2014

Rating: 5

Maybe implement an easier way of non-warpgate navigation, and circumstances that would preclude using the gates. Maybe a gate fee based on ship size, or an option to go renegade.

Developer response from momoguru

i am currently adding something that will cover this... not gonna spoil it though ;)

Cerberus: Lord of the Underworld

Play Cerberus: Lord of the Underworld

May. 01, 2014

Rating: 1

Still the same bug riddled mess it was on Armor Games.

Astrox

Play Astrox

Apr. 27, 2014

Rating: 0

"11 minutes ago: Build 41". Shouldn't the game build announcement update with new builds? On the forums, it's already Build 43.

Island Clash

Play Island Clash

Apr. 26, 2014

Rating: -1

...then suddenly out of nowhere, zapper. At that point, the game suddenly became completely uninteresting. Fix your severe balance issues!

Astrox

Play Astrox

Apr. 25, 2014

Rating: 0

Major point of criticism: level scaling pirates make larger games pretty much unplayable around level 40. Best ship with artifact battle core and matching shield gets destroyed in under five seconds. Not even the time to afterburn into the next station!

Developer response from momoguru

i have had no problem, even on level 49 against huge swarms. try changing you your strategy a little.

Astrox

Play Astrox

Apr. 25, 2014

Rating: 1

You should add special ships, and bounty missions. Also, you shgould take the Autocannon/Assault Blaster idea into a new weapon class. Special versions of the standard weapon systems, with separate ammo. Low damage, high rate of fire. I'm talking 2 damage, 0.1 fire rate Gatling cannon, for instance. Same for a Gatling laser, just with a lower damage rating. Revolving missile launcher should have the damage output of one of the larger launchers, just launch 1 missile at a time with a high rate of fire. Lastly, there should be a wave motion gun or similar. Plasma cannon, maybe. VERY high damage output with splash damage, with a rate of fire of at least 20, that consumes around 100 energy per blast. Should be high enough in output to kill capital ships or swarms of Recons and Stingers. That thing should be a visible physical addon to the ships.

Hippolyta

Play Hippolyta

Apr. 19, 2014

Rating: -2

Played for two minutes. This game is not hard, it's unplayable. I doubt that it has more than one never ending level. 1/5, and I'm feeling generous.

Astrox

Play Astrox

Apr. 17, 2014

Rating: 0

You should add volume controls for music and sound FX.

Astrox

Play Astrox

Apr. 16, 2014

Rating: 4

You should add more factions.

Developer response from momoguru

i plan on it

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