Pro-tip: the ONLY way to beat the last fight is to interrupt his longer attacks with catapults and heals. Either of those two actions nullify his charge up attacks.
I really want to like this game, but sadly it is so bad. So completely bad. But this game absolutely needs a sequel because there is so much room for improvement. Your hitbox is radically inconsistent and way to big. It seems like your hitbox gets smaller if you move faster which I can't tell if it is a glitch or an attempt to undermine the game. Your character has momentum which is infuriating in normal and slow mo. Between the momentum and the bad hitbox it is impossible to do the cool bullet dodging you so desperately want to do..... The blue flash is not enough to know that I have another round. It is too soft.......
I want to punch 5 dudes to death but since I pick up guns automatically I get stuck with a gun.... For some horrible reason you cannot throw a gun after firing. It would be so cool if you could shoot and then throw a gun right and then punch someone in one fluid motion..... I feel so stupid asking for a laser sight, but I can't tell where my shots are going (or is it inaccurate guns)...... Having red highlighted bullets is great, so why are there so many red carpets? I can't see anything.....The camera is bad. It is so annoying to get hit by guys you can’t see. And since the camera doesn’t track you 100% you get stuck with stupid scenarios where moving forward doesn’t move the camera forward but moving back moves the camera back (though it is faithful to Hotline Miami in that sense)……
Some levels are bad. Too many levels start with you getting jackhammered by enemies giving you no time to react and forcing you to blindly rush (since the hitbox is inconsistent) and follow specific patterns over and over and over. And the levels are also too long. Getting past the memorized portion is a chore but once your past it you can finally have the far more entertaining free form combat where it would it OK to die constantly, but then you have to do the shit memorized portion again and again…… Between my character’s massive hitbox, his shit momentum and the fact it is hard to see where your/the enemies shots are going; popping in and out of corners to shoot is torturous. In games like Doom it is so easy to pop around corner, shoot shotgun, retreat around corner, pump shotgun, repeat…….. This game has so much potential and the good parts are really good.
You should be able to turn off the features of certain items. I really want to equip this + damage ring but it makes my archer taunt so I toss the ring........ What is the point of the classes? Is the archer better at bows and arrows? And if so by how much. Is it just the rings. It is intensely confusing......I like how I can tell the all stats (such as vampirism) with ease........ It would be nice if I knew what each dungeon held. I want more heavy armor but I don't know which dungeon gets more........ There is a glitch where items that are sent to the combiner that cannot be combined are dumped on the archer.
I had a lot of fun with this game..... The fact that there are so few items is actually really good as it allows me to hone in on what I want. I have can easily memorize all of the types of armor and I know the strengths and weaknesses of each item.........Movement speed IS TOTAL BULLSHIT. I want to boost my archer's attack speed but all of those rings also boost speed so now my low armor archer is in front of my tank. It really limits your ability to specialize your characters. Just make all of my characters fast...........The items have great balance while at the same time certain items are just better than others............The item combiner should be at the bottom right side of the screen next to the inventory rather than way up top. It is somewhat illogical....... It should be more clear which items have been combined. Not all items face the same direction so I can't tell........
A simple quick and fun game............. Having to target loot while aiming is very annoying. Fortunately the coins look nothing like bullets so you don't mix them up..... The enemy classes are great. You can tell them apart and they all serve a tactical role..... The acid mortar enemies are great but it is annoying how you have no clue where the shots will land...... I only died once the whole game and I grinded a mission. I maxed out my bonus HP/bonus gold per kill buffs which when combined with regenerating health and "more health at end of mission = more gold" had me drowning in gold and I maxed out everything I wanted by the end of the game........
I really appreciate how our magnet is really good right out of the game....... One thing I thought was weird was how the melee guys could never break down the electro fence. Because of that I would just focus on half of the screen and let melee fighters bunch up and then use an AOE special on them. Granted this became less effective when ranged enemies that can shoot diagonally showed up. You could have it so that melee units damage the electric fence forcing players to have to fight them quickly rather than at a leisurely pace (though that would demand radically altering the game).........
The special attacks were cool, but brutally expensive. Since I can only have one at a time, I don't get refunded, and they are very expensive I only bought two (the C.L. Electro ball and the BFG). One thing that would have been cool is there were 10 specials and they all have a cooldown and you just press a number on the number pad to launch that attack. Because I grinded a bit after I beat the game and bought all the special attacks and they are all cool and have unique uses. The "homing one shot per enemy" special attack is great when there are multiple enemies but sucks against bosses for example........Some of the best moments in the game occur when its just bullet hell and you are dodging shots while keeping enemies in your sights. Sadly my character's hitbox was big and hard to define so I took shots that I thought I had dodged and just had to tank some shots that were just impossible to avoid.
The fighting is wonky. Its either super easy (like with the SWAT/criminal) or impossible (the original 4). If the enemy gets close they just waste you but if you have the gear they will never ever get close......The game is so fast and all of the guns are the similar so there is no strategy or skill. Some kind of 'melee blocks choke points', snipers hit ranged zombies, etc. type weapon and zombie types would really spice things up........And the game is so fast that you can't effectively control the units placement. Slowing the game down would allow us to strategically place units.
Magnums and Deagles are by far the best weapon.
I really liked this game....... Suggestions include: giving each character a melee weapon slot to automatically switch to when guns run out of ammo.... Zombie hunt is fun BUT having to search every corner for the boxes takes forever. A 9/10 boxes found would be much appreciated.
The boat combat is brutally bare bones. There is basically no strategy other than using Bragantine's speed to rush in, attack, and retreat enemy forts. Other than that just rushing the opponent is really the only action. And you will ALWAYS win if you have better ships.
The worst parts of the game are how the levels will start off with bunnies or heavies or diggers meaning you need a very specific set up right at the game starts. I would reset the level until enemies came in a formation that didn't instantly result in a game over..........The last boss was great, having different attacks and a unique way of taking damage..........All of the humans (except for shield guy) need a 5X boost in health. Having people get one shot by a basketball or die instantly to a miner is just bizarre and lowers tactical freedom...........The flag poles and boost pads were great, forcing me to change my strategy from level to level. It was very intense having to ditch a boost pad for a unit that is ill suited for it but was needed for my formation..........The graphics are great, with it being especially impressive how each level has a different theme.
Hey endplanets, thanks for the detailed suggestion :)
I learn many things about what's working and what's not for balancing and
entertaining part from Zombie Riot.
Gonna use this for the next game to come!
A great game. The human units are highly varied and have a specific tactical purpose. As new units are introduced new tactics emerge (I started with a shield wall, then a shield wall + pipe man, and ending in a center line of 4 tesla balls with all the other lines being very shallow shield lines with 1 rocket guy.............. The enemy zombies were really good EXCEPT for basketball guy, shopping cart lady, and big train. Basketball guy baffles me because he completely annihilates pipe man rendering him useless. Once basketball guy pops in you literally have no use for pipe man. Big train can only be killed by tesla man, but once destroyed they drop a bunch of guy right on top of your tesla guys who die instantly. I had the freeze spell ready to go but they hit you the very frame they land. In early levels I would hold off putting up a shield to save money which was tense but once shopping cart lady was introduced that strategy was canned. You have to set up a shield guy right away.
Hey endplanets, thanks for the detailed suggestion :) I learn many things about what's working and what's not for balancing and entertaining part from Zombie Riot. Gonna use this for the next game to come!