Great stuff. Ironically the best and must entertaining weapon is the brass knuckles. You can stun lock ininite enemies so you can position yourself and get a lot of fun kills. However the ammo cost of the weapons is abusively high rendering it impossible to progress.
Great stuff. Can easily be expanded into a longer game. But Jesus Christ that timer is brutal. My time was 02:46:59:980. That's right, [.02] seconds off. [.00033%] margin of error.
I appreciate that and that's what I was going for! I wasn't really sure if people would enjoy a fishing game without fishing so I needed a prototype to validate that idea before going forward. The feedback has been pretty positive so far so that's encouraging.
Great game. Not much grind, a good reward system....... Not sure what's up with XP. You either have it and instantly win, or have to grind......The bosses are cool and have a fun attack pattern. Except for the bit with the last boss who disables firing and shifts around. Waste of time. Boring....... The ships that slam into the bottom of the screen are a good change of pace.
Currently the "hover over a tile and highlight cards that are boosted" feature is bugged. Units like Iron Cat don't get highlighted..................If I am on the grid and I click and hold it would be nice to DRAG the clicked on card to a new slot and have it swap with the card that I drop it on..........The biggest feature that is needed is that the card function needs to be in the card. Hovering over each individual card is slow. I should be able to look at all of my cards at a glance.........It would be nice if I could "retire" a card. I have no use for a +1 card if I have a ton of +2 cards and it cluttering up my card space is pointless. And I could un-retire it if desired.
Good stuff. I beat the game and was bummed there was no final level..............I absolutely despise the smaller levels. The whole point of the game is to have a large number of cells generating resources so having JUST ONE is infuriating and a huge waste of time. Likewise I do not understand why you need more builders to make new cells. Again, generating an army of builders and endlessly expanding to create a giant swarm is what the game should be about.
Don't use bone collectors. Just DETONATE with 1 human left. Make sure you have 1 bone collector out there and kill the last human within around 5 seconds as bone vanish over time.
0/5. No zoom out. There is a long time to hire people. And you can totally screw yourself because the shape of unlocked tiles matters a lot later. And no automatic hiring. The whole point of an "idle" game is that it be bloody idle. Or do I have to wait 200 hours to unlock that?......Its so annoying because there is a lot of potential here. If you made the game faster, had instant hiring, could re-arrange tiles, and auto-healed heroes it would be way better.
Dirt simple, but really fun. It has so much room for growth.............I wish the fights were way longer as they seriously last around 6 seconds. Not enough time for me to feed my dragon or use spells. You either are strong enough, or you are not. Giving the Dragon more spells is an easy way to increase how much fun combat could be.............Having the princesses is funny, and badass gameplay wise. And you can swap their perks (awesome). Again, if the combat were longer and more in-depth I would have been able to use their pretty cool abilities strategically...............The easiest way to make the game better is to have a dragon + several other magic beasts like Griffins or Basalisks (or have them as spells). Or just have more dragons (Ice dragon, Fire dragon, Dark dragon, Holy Dragon, etc)................Again, this game was really kick ass for what it was.
I appreciate that and that's what I was going for! I wasn't really sure if people would enjoy a fishing game without fishing so I needed a prototype to validate that idea before going forward. The feedback has been pretty positive so far so that's encouraging.