Medium badge does not require a high score and therefore much time at all; just wait until four squares get in a group and then let them close in on you very closely. You can get 700 easily even if you die.
The point of the title is that humans try to find meaning in things even when there is none to be found. However, in order to understand this irony you have to able rearrange the word to spell a certain four-letter word(a fact which is also ironic), thereby contradicting the ironic point that people will try to needlessly rearrange the word. In sum, the title is a doubly ironic, self-contradicting ball of nonsensical psycho-babble.
One of the easier hard badges I've seen. Go for lots of edge bonuses early on while it's slow, and DO NOT MISS ANY CAKES when the king is eating; the bonus multiplier is huge.
Note for those going for 100% completion: after defeating the final boss in each temple, you can simply leave the crystal there. This allows you to complete side quests that require drops from bosses/getting to the final room while also allowing you to keep the enemy encounter rates up in each temple so you can collect rare loot drops, get the chalices, etc. I didn't collect the crystals until I was done with every quest in the game and wanted to complete the story.
Anyone else notice that it doesn't allow you to move in a diagonal backwards? It makes avoiding energy balls very difficult. It's not like that when moving forward; maybe this is something small that could be added?
What a beautiful analogy, and not far from the truth. Steven Tyler, the singer for Aerosmith that is known to have battled a heroine addiction for years, says he sometimes can't help looking back at his addiction "lovingly."
The option to transfer multiple items in the inventory/item storage at once would be supremely useful. If I've been questing awhile, it takes some time to put all my stuff into item storage, and it can take awhile to transfer potions, etc. between characters when switching party members. Just a small suggestion; still the best rpg on Kong!
For the hard badge, there is a certain amount of luck involved. After setting it to the in and out pattern and fixed motion, 1) If you do not get a yellow madness shape in the first 15 seconds of gameplay or so, restart. 2) When you get the yellow madness, make sure you end up with at least a 50x multiplier afterwards; if not, restart. After that, hope for a lot of purple shapes and play smarter the bigger your catcher gets.
1) Needs a "sell unit" button 2) Needs a "speed up button" 3) Only allowing units that engage in combat to level up greatly inhibits strategy making; it forces the player to either level up units closer to the entrance first or spread the units out to try and spread out experience, and thus run the risk of losing lives early on.
+ if you think the first two badges need to be for "beginner" difficulty AND HIGHER. It's crazy to not get the badges because you're playing on a harder difficulty!
Just wanted to throw in my support for the bumped comment about using four clerics. Couple things Ericzander didn't mention in his bumped comment: since all characters have the option to heal, the team's flexibility increases greatly. Also, since clerics can wear heavy armor and use maces, this healing flexibility comes with the added benefit of not sacrificing too much attacking or defending ability. The only thing you might consider changing is getting rid of the cleric you use for "equip dumping" and replace it with another class; I would go with ranger or rogue.
I can't seem to get the balance room to work even though I've done the math and I know I have the items divided perfectly evenly by weight. Anyone else have this problem?