so it seems that the best strategy against the final boss is to hope it glitches and the boss dies instantly due to the problem with enemies being untouchable when they spawn? awesome.
i am entirely willing to look past the flaws and give you a 5/5 because of how much fun this game is. that doesn't mean it doesn't still have room for improvement, but it's just too much fun for those things to really bother me. and i'm sure, by this point, you're well aware of the flaws. AI, lack of hot keys, luck-based sudden-death/timed quests, and maybe the death screen animation is a little longer than we would like. all in all, great game. can't wait to see more!
i'm not sure if i'm happy or upset that there isn't another hard badge. completing the game on hard is entirely manageable, but i'm not sure how much fun it is. meanwhile, when i see a manageable hard badge, i have to get it.
hypothetically, couldn't four paladins keep casting their protect skill on each other? trying to come up with a strategy and i'm curious if anyone else had thought of this.
i think this game is just about perfect. everyone is talking about how it's easy, but it's kind of supposed to be. and even if it is easy, it requires you to think about your move, and that's what i love about it. it would be great to see more levels and die with more sides in the future. in the meantime, you get a 5/5 from me.