The hard badge on nuclear outrun is actually kinda easy: you just use the shark gun and go trigger happy, about 7/10 times you'll loose at around 3500 from FINALLY being out of ammo assuming you can keep the speed of the truck fairly constant...for some reason the nuke gains ground when you slow down but you don't get it back when you speed up so maintaining a fairly constant speed is more important than maintaining a high average speed, sniper and gause work for similar distances if you're slightly less trigger happy. if you're using the gause save the spikes for regaining momentum asap (gause 1 shots barricades), if using the sniper or shark use it on barricades you can't go over without being slowed down to much.
Ps: ALWAYS use big front normal back, it works best for every truck at every engine power in almost every possible situation.
"To slow! But: A new high score: 74!" heh...the first truck didn't have the engines to get up the first hill. I think I'm gonna call that run a failiure.
so far I'm 47/47 reflected by cutters that reflect at least once, I would expect some skew from failed reflections being counted as cutters without the tweak but this is way past "seems that way".
I'm not sure what the point of the full auto weapons is. I fire faster without it and I'm a fairly slow clicker by flash game standards... anyways, the "chaos" laser is easily the best on overall usability AND damage output, although spear is pretty close for single target dps
I finished a run with 1337 zombies killed, epic win.
great game yet again by nerdook, they've got a knack at making only-fun-for-a-moment moments almost indefinitely reusable. and bravo for mentioning the tropes site.
couple things to say: mele passenger needs a longer range, as in the rank 2 should be rank 1...shocks should be about 20% firmer too since that seems to be causing almost all of the of the truck failures (rest are removed with truck upgrades and good driving, exactly as they should be).
ps: reverse is a LOT more useful than you would think for keeping your speed up, mostly in fixing the back wheel when it goes gimpy.
the final boss trade is a GREAT idea...AI doesn't seem to be the sharpest tool in the shed though... eh, I guess that means we'll actually be able to win against a twink family,
are ALL the time-between-use perks broken or is that just for me? only one I've ever seen activate is iron will and that's about once every 50 "seconds" using the respawn timer's pace for a "second"
the excessive computer use in this might actually be in the physics more than fail-flash and excessive use of fade effects. Try using the sky 9 mod from the human plug achievement it makes some subtle but fun changes and drastically increases game performance.
heh: I beat the level 50 recommended challenge with my level 1 tank, well, level 3 by the end of it...exp is waayyyy to slow in this, it's worse than some mmos.
it's not 100%. It just seems that way, because they have the second deflection upgrade.