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Nuclear Outrun

Play Nuclear Outrun

Aug. 05, 2012

Rating: 10

The hard badge on nuclear outrun is actually kinda easy: you just use the shark gun and go trigger happy, about 7/10 times you'll loose at around 3500 from FINALLY being out of ammo assuming you can keep the speed of the truck fairly constant...for some reason the nuke gains ground when you slow down but you don't get it back when you speed up so maintaining a fairly constant speed is more important than maintaining a high average speed, sniper and gause work for similar distances if you're slightly less trigger happy. if you're using the gause save the spikes for regaining momentum asap (gause 1 shots barricades), if using the sniper or shark use it on barricades you can't go over without being slowed down to much. Ps: ALWAYS use big front normal back, it works best for every truck at every engine power in almost every possible situation.

Nuclear Outrun

Play Nuclear Outrun

Aug. 05, 2012

Rating: 0

"To slow! But: A new high score: 74!" heh...the first truck didn't have the engines to get up the first hill. I think I'm gonna call that run a failiure.

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: -1

deaths 12, deaths by monster 0, deaths by falling 1, deaths by being teleported off the map when a wall/floor/etc glitched 11.

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: 0

soooo maaaanny gliiiitches... great game though

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: 0

wow, 5 seconds of playing and I've allready glitched through a wall, not quite a personal best but a close second

Deadly Neighbors 2

Play Deadly Neighbors 2

Aug. 03, 2012

Rating: -4

noooooooooooooo!!! my save is gone...

Deadly Neighbors 2

Play Deadly Neighbors 2

Aug. 01, 2012

Rating: 0

also, thanks for the respose.

Deadly Neighbors 2

Play Deadly Neighbors 2

Aug. 01, 2012

Rating: 0

so far I'm 47/47 reflected by cutters that reflect at least once, I would expect some skew from failed reflections being counted as cutters without the tweak but this is way past "seems that way".

Deadly Neighbors 2

Play Deadly Neighbors 2

Aug. 01, 2012

Rating: 0

opponents really don't seem to get the same set of tweaks, the cutters deflection rate being 100% for ai is one of the more obvious examples...

Developer response from nerdook

it's not 100%. It just seems that way, because they have the second deflection upgrade.

Deadly Neighbors 2

Play Deadly Neighbors 2

Aug. 01, 2012

Rating: 0

enemy throwers in endless seem to have the old 2.5 sec cd and the speed boost available, please fix one way or the other.

Deadly Neighbors 2

Play Deadly Neighbors 2

Aug. 01, 2012

Rating: 0

ummm, cat's 9 lives + ally death abilities, for instance the dog's 20% damage reduction... might wanna fix this.

Developer response from nerdook

does it trigger? it shouldn't trigger.

GunBot

Play GunBot

Jul. 31, 2012

Rating: 2

I'm not sure what the point of the full auto weapons is. I fire faster without it and I'm a fairly slow clicker by flash game standards... anyways, the "chaos" laser is easily the best on overall usability AND damage output, although spear is pretty close for single target dps

Nuclear Outrun

Play Nuclear Outrun

Jul. 29, 2012

Rating: 0

I finished a run with 1337 zombies killed, epic win. great game yet again by nerdook, they've got a knack at making only-fun-for-a-moment moments almost indefinitely reusable. and bravo for mentioning the tropes site. couple things to say: mele passenger needs a longer range, as in the rank 2 should be rank 1...shocks should be about 20% firmer too since that seems to be causing almost all of the of the truck failures (rest are removed with truck upgrades and good driving, exactly as they should be). ps: reverse is a LOT more useful than you would think for keeping your speed up, mostly in fixing the back wheel when it goes gimpy.

Deadly Neighbors 2

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Jul. 26, 2012

Rating: 0

definitely needs a save upgrade option, a lot of teams just plain don't have an upgrade worht getting in those first couple levels

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 26, 2012

Rating: 0

the final boss trade is a GREAT idea...AI doesn't seem to be the sharpest tool in the shed though... eh, I guess that means we'll actually be able to win against a twink family,

Strike Force Heroes

Play Strike Force Heroes

Jul. 26, 2012

Rating: -2

plug the geyser in the storymode to unlock the sky 9 mod, it makes the game run soooo much smoother, also makes movement a bit more useful.

Fantasy Online

Play Fantasy Online

Jul. 26, 2012

Rating: 5

I find it kinda funny that they didn't include the serverhop function in kong, get's them a MASSIVE amount of hits I suppose...

Strike Force Heroes

Play Strike Force Heroes

Jul. 22, 2012

Rating: 0

are ALL the time-between-use perks broken or is that just for me? only one I've ever seen activate is iron will and that's about once every 50 "seconds" using the respawn timer's pace for a "second"

Strike Force Heroes

Play Strike Force Heroes

Jul. 21, 2012

Rating: 0

the excessive computer use in this might actually be in the physics more than fail-flash and excessive use of fade effects. Try using the sky 9 mod from the human plug achievement it makes some subtle but fun changes and drastically increases game performance.

Strike Force Heroes

Play Strike Force Heroes

Jul. 21, 2012

Rating: -3

heh: I beat the level 50 recommended challenge with my level 1 tank, well, level 3 by the end of it...exp is waayyyy to slow in this, it's worse than some mmos.

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