This would be a good execution of a mediocre and long played out concept if you didn't have to buy 40% of the game mechanics. As is this game manages to well and truly earn a 1/5...if you're going to run bonus content you should make it extra modes or later "chapters" or something systematically similar: it's far less annoying and insulting and the people being given the choice to buy or not to buy would have just finished playing through 2 or 3 rather addicting hours, as is your only real target market is the very very few people who suck so bad they need to buy gamebreaking advantages to play through yet still manage to become addicted. You don't just fail, you fail at failing.
it seems that having the pilot stat chip and the robot stat chip gives about the same boost so keeping the cheapest pilot you can find is a good idea...not that you actually NEED any good ideas when the opponents have half your stats most of the time.
uh, wtf? the attacks on the stat 2 parts are ALL weaker than the stat 1...guess that explains why the boss was so easy, I guess the hp/output is still a bit better but your basic energy shot is 4 times the damage per energy of strong charge, even charge is double.
if you're trying to do the space ace (altitude without getting damaged) achievement it's a decent idea to take the last cargo mission to get past the cluttered sections in the atmosphere, then just keep the speed down in the satellite area and you're pretty much home free, you DO need to get high thrust and manage fuel well to make it though.
I wonder why the head section has no effect on the air resistance...come to think of it the fins would probably have the least effect of any of the parts
everything before the catacombs is easy enough to have a large win margin while missing all the "reactions" you get to the catacombs and it's suddenly 3 hours to the next save point with every fight causing status effects that do not go away and 2 boss fights that 1 hit kill any character in the party THROUGH the shield spell and every available defense reaction [not sure how reductions stack but at worst that's still (D-30)*0.36)...most likely D*0.36-30], then you finally get to a boss that merits a save point and it does maby 120 damage a turn if you just magic the adds and attack, the hell?
I'm beginning to think that the creator did not intend for the ship's weight to be included in the max weight: I've been seeing a frightening number of ships from tech 8 on that can't be used at all since they weigh more than they can carry...
It would be a good idea to make guided weapons only fire when there is a target within range so people could be a bit more flexible on loadouts. I have a few other suggestions but they are all convenient controls and balancing issues. excellent game by the way, kinda like Diablo meets starfighter.
The issues with the hit-the-slider timer for the reactions seem to be an execution priority thing...like it has to finish what it's doing before it notices the command: IE pressing the button on the same frame always stops it in the same place (or doesn't stop at all in some casses) but the place it stops is almost never where you tell it to. The only reliable frame I've found for stopping it when you actually enter the command is a couple pixels before the slider actually gets to the target area, double tapping the key stops it right on the 2nd tap too but you have to get both taps in the target area.
I've been having serious problems with the timing system in this: basically I have to hit it 1 pixel before it hits the target area for it to stop when I tell it to or it just picks a random spot about a second down the line or doesn't stop at all...it's probably just my computer running things weird though.
Thanks mgenkit, also finally saw a diamond warblade (100 attk and some def) in the shop at floor 99 of the run I was commenting during. I have now done enough runs to collect all eyes, all spells, almost all artifact charms, and about half the artifact gear TWICE (lost saves) and have yet to see one drop in a chest or show in the shop before 99 though.
oh, and some good advice that isn't quite obvious: if you can't get a significant amount of attack in an element try to get 0 in it instead. Ie: a fire cutlass and 2 blast rings is a decent idea but a witch sword will often do less than a starting knife.